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August 26, 2010
Day One Perch
As Chris packs for Boston and we switch off the lights, the Idle Thumbs Podcast finishes up with a bunch of talk about video games, interspersed with loosely related distractions and stories. Thanks for listening!
Games Discussed: BioShock Infinite, Fallout 2, Kane & Lynch 2: Dog Days, BioShock 2: Minerva's Den, Lara Croft and the Guardian of Light, Super Mario Galaxy 2, Dragon Age: Origins, Mass Effect 2, Fruit Ninja, Imperial 2030
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August 9, 2010
The Silken Goku
Don the Silken Goku. Enthusiastically pore over our collection of galactic maps, carefully curated battle decks, and lushly rendered hexagonal tiles, while we try to tell you about game development, girls, and sports.
Games Discussed: Civilization V, BioShock 2: Minerva's Den, StarCraft II: Wings of Liberty, Jagged Alliance, Metal Gear Acid 2, Metal Gear Solid: Portable Ops, Achievement Unlocked 2, 2010 FIFA World Cup, Mass Effect 2
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The Idle Thumbs Podcast
Idle Thumbs casts its pod into your face with off-the-cuff, incisive, multiplatform video gaming discussion. No on-air schedules, no Skype. Hands-on accounts and stunning commentary abound.
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♫ Music of the Thumb
Bask in the aural glow of the Thumb's digital music archive.
Remember 5:10
From Idle Thumbs 43: Jeff "Gone" Goldblum
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Posted by Chris Remo, February 7, 2010
Somewhat shamefully, when I first played Irrational Games' 1999 classic System Shock 2, I didn't complete it. That was common for me during that era--it was when I was starting to think critically about games, but before I had really gotten into them as a "primary" hobby, and I rarely dedicated enough time to absorb the full experience. (Coincidentally, Thief, which shares a number of developers with Shock 2, was one of the most important games in the development of my thinking about the medium, along with its contemporary Half-Life.)
A few weeks ago, as BioShock 2 approached, I decided to rectify this particular partially-incomplete part of my repertoire. Yesterday, after about 15 total hours of play, I finished System Shock 2. It took a bit of fiddling, but I was able to get it up and running on a 64-bit Windows 7 machine. I eschewed mods for this playthrough; maybe I'll swap in altered textures and mechanics during a future excursion.
I'm sure just about anything I have to say about the game has already been said, it being a decade after its release, but it made enough of an impression on me that I'm going to say some things anyway. The first section is about design, and is spoiler-free, but if you haven't played through the game (and you should), don't read the latter parts, because they've got a lot of spoilers.
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