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Visit the Three Moves Ahead Show HomepageJanuary 28, 2012 Jenn Cutter and Dan Stapleton return to 3MA to talk about Paradox Con with Rob. They discuss War of the Roses, Gettysburg: Armored Warfare, Arctic Circle, Salem, and Napoleon's Campaigns 2, as well as some prominent no-shows.
January 20, 2012 Bruce, Julian, and Rob host board game designer Martin Wallace to ask him that timeless question, "How awesome is your game?" The crew discuss A Few Acres of Snow, the card-based board wargame that has consumed their lives, and dissect how it handles its subject: The French and Indian War. Martin explains why a game about 18th-century colonial warfare was originally conceptualized as a game about interstellar warfare. How does Martin approach his various subjects, and why does he think that is distinct from how most wargames are designed?
January 12, 2012 Rob, Julian, and Hasbro's Rob Daviau are marooned in rural Massachusetts. To avert cabin fever, they gather 'round the fireplace with a few microphones to talk about whether gaming gives them any carry-over skills for other activities, like cooking and work. Do games make us better at reasoning and problem analysis? Do they provide the same kind of perspective as an econ or stats course, for example? Julian is convinced he's a better negotiator because of games. Are we talking about gamification as opposed to achievement-ization, and is it helpful to try and perceive an underlying system to everyday tasks?
January 5, 2012 The original cast, gets together to look at the strategy games they liked in 2011. We focus on the positive and talk about Atom Zombie Smasher, Shogun 2, Unity of Command, Men of War and lots of other names are dropped. Also a preview of the games we are looking forward to in 2012.
December 29, 2011 Rob hosts a conversation with Catalyst Game Labs' Randall Bills and Piranha Games' Russ Bullock and Bryan Ekman. Such a group can only mean one thing: BattleTech discussion. Does the BattleTech board game hold up after all these years? Do the various BattleTech and MechWarrior games and books create difficult expectations for what a mech game "should" be? What are the benefits of having a gameworld with so much history, and how do BattleTech-related games tap into it? How do the board games influence the upcoming MechWarrior Online?
December 22, 2011 Rob and Troy talk about 2x2's new entry-level wargame, Unity of Command, and why it is such a huge success. How does it stack up against Panzer Corps, and why is it more a wargame than a puzzle game? Why is its treatment of supply so important? Can you make a really challenging wargame without implying puzzle-like solutions?
December 17, 2011 A heavily medicated Rob hosts Julian, Troy, and Bruce to explain what's so boring about peace, love, and understanding. Why does strategy gaming usually come back to armed conflict, with the exception of city-builders? Do most people really even want games about other subjects, and can designers make good games out of them? What ever happened to A Force More Powerful, and why does it make Bruce want to punch Troy? How do board games handle these subjects, and do Eurogames get them right?
December 8, 2011 It’s more a fancy lecture and masterwork design class than a bunch of guys guessing about what works when board game desiger Lee Brimmicombe-Wood sits down with Troy and Bruce to talk about his history of making games about air power, the challenges in getting all the cool technical bits down and the difficulties in making the bombing of civilians a game factor you cannot ignore. Can you make a strategic game about an air war still be about flying? What limits do you put on the player to make Luftwaffe raids roughly historical?
December 3, 2011 When you're too busy for a real topic, it's good to have listeners that are ready with questions. Rob and Troy take some time to answer your queries. Games we hate, the definition of RTS, whether Paradox has a subgenre monopoly and much more.
November 24, 2011 Friend of the show and returning guest Rob Daviau joins Rob and Julian to talk about his new game, Risk: Legacy. They talk about how Legacy uses unlocks and persistent changes to deepen the standard Risk experience. Daviau describes lessons learned during playtesting about how players learn games and fail to make good long-term decisions. Why have some gamers been so resistant to the changes in Legacy? Does Legacy suggest a line of development for board gaming? Is it all a nefarious plot to make people buy more games? Risk: Legacy is available right now at game stores, and on Amazon next week.
November 18, 2011 Phill Cameron comes back for a conversation with Rob, Troy, and Julian about how personality and persistence change our relationship to strategy games. Troy reveals the depths of his callousness to tiny, computerized men. Julian points out that Dwarf Fortress is the pinnacle of this approach, but Troy explains why it frustrates him. Rob is stunned to learn that he is apparently the only one who had a pet dwarf in the Myth games. Toronto FoS meetup Chicago Loot Drop
November 11, 2011 Julian hosts Bruce and editor-podcaster extraordinaire, Ryan Scott, of Geekbox and Comedy Button internet fame. They talk about the lure of League of Legends, whether these DotA / MoBA games are even strategy games, and how Valve's and Blizzard's attempts at the DotA genre will fare against the LoL powerhouse.
November 5, 2011 Rob summon Troy and Julian for an emergency therapy session about how many strategy games simply cannot get their acts together when it comes to basic standards. The panel discusses busted cameras and mouse controls, disastrous campaigns, and nonexistent endgames. The beginning of the Subversion saga
October 28, 2011 Jenn Cutter comes back for a discussion of F1 2011 with Rob and Troy. Learn about exciting rules changes, the difference between a racing game and a motorsports game, and some of Codemasters crucial fumbles that keep F1 2011 from being a clear-cut improvement over its predecessor. Also, tire strategy means F1 2011 is a strategy game, and is therefore a totally valid topic, and not pure self-indulgence from Rob.
October 21, 2011 A well-rested Bruce rounds out a full panel of Rob, Troy, and Julian as they discuss Memoir '44 Online, convenience, and the simple pleasures of light board gaming. It's a straightforward episode with the regulars at the top of their game. Federation & Empire Star Fleet Battles Command and Colors System