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Everything posted by AteBit
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Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Buried a Day/Night sensor (5x7x5 BUD Switch) next to my building linked to a working test lamp. Fenced it with iron bars. Please do not light in or near that area, it would affect the sensor. The sensor is a bit slow (in SMP), compared to SSP, but still works (see lamp for proof, on at night, off at day). My plan is to use it to add working night-time street lamps along the paths, and possibly reduce the amount of torches in the area. Anyhow just posting about it so you all know what that strange set-up is next to my place. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
A disgruntled ex player (banned for griefing) once did just that. He logged in on his friend's account, jacked a bunch of mats, dug down to bedrock, and made an expansive cycling circuit which caused enough server lag that players saw frequent blocks re-popping for almost 2 weeks until the admin used a world editor to find the lag inducing mess of redstone pulsars, and rows of pistons. Must have took him a long time to dig out the area and set it all up. Nothing quite like an industrious, technically inclined, and vengeful griefer. Which was definitely a step up from the previous attempt to cripple the server by a player who decided to stick 200+ chickens in a 3x3x3 hole under ground. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Pretty easy to set up with the new redstone lamps. Those marquee style lights were exactly the first thing I did when they were introduced. But as Thompson stated, cycling redstone circuits are lag inducing. Minecraft's netcode isn't exactly top shelf. As a mod on a server I've had to hunt down and turn off such circuits to reduce server lag. As a rule players should turn off/disable their cycling circuits, and mob traps when not in use, or when going offline, but it's easy to forget. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Mob/Xp farms are any kind of set-up that allow you to kill monsters quickly to get experience, so you can later turn that experience into high level enchantments for your tools/weapons/armour. These contraptions don't just herd mobs towards the player, they usually damage to mobs down so that a single punch will kill the mob, so as little stamina is used (and no tool durability loss). Endermen and Blaze provide the best experience per kill. Blaze can be difficult to farm, and you are always limited by the spawn rate of the blaze spawner. Since endermen are the only thing that spawns in the End, spawn rates are only limited to however big you make the farm. Players usually build their mob farm about 100+ blocks from the main End island, so all possible endermen spawn inside their death machine. A well made/placed mob farm in the End is the most efficient way to get experience. EDIT: Damn you YouTube. -
I also fell in love with Go, anybody would, used to play/live on KGS. Even went to the community center in china town a few times. As the only (unwelcome) white guy there I got rocked so hard, in a hateful discouraging way, I retreated back to on-line only play after a few weeks (slow learner). As a member of the community center club, I got invited to a tournament at the Japanese embassy. I showed up planning on observing the tournament, only to be told it was a players-only type of thing. Like some sort of super-idiot I signed up, I really wanted to see a tournament go down for some reason, and proceeded to thoroughly embarrass myself versus some of the best players from the Ottawa/Montreal/Toronto scene at the time. I kept playing, but played less and less over time. Still think its one of the best games ever made, but haven't played a match in years. Long story short... We should play!
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Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Though I did not participate (I gotz shitz to build yo), I got to hear the blow by blow via chat. Their exuberance was palpable. After many a cries, and laments, from beyond my realm of existence. The heroes returned triumphantly to the sacred home tree of nascent ancestry. Though they seem in high spirits, and good health, I fear they have left their sanity in the End. Congrats guys. No, my Texture Pack doesn't have faces on pumpkins until you jam a torch in them, sorry. Full size can be found here. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Do you lead him into the room using wheat? -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Mushroom biomes are usually horrible, small, hilly, lots of water, rather have spawn be in the middle of some largish grassland so we have lots of room to build around it. I get that mobs don't spawn on the mycelium covered dirt blocks, but that's not enough of an excuse to start there IMO. -
The Dancing Thumb (aka: music recommendations)
AteBit replied to Wrestlevania's topic in Idle Banter
http://vimeo.com/39693681 No YouTube version. Not sure if I like the music, or the cute European girls on bicycles. -
Canadian Attack Geese. Everything is falling into place.
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Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Exciting news! I'm excited. Looking forward to it. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
America! Used to chip for a Fragnet.net server (based in Chicago) I shared with some co-workers. We had some lag develop after a month or so. Sent them an e-mail about it. Took them one day to respond, and relocate us to different hardware. They apologized, and explained that another server on the previous hardware had gone public and was eating up bandwidth. Long story short, good service, would use them again. -
Wow! (and Oh Shit!). This furthers my fear of being completely unable to enjoy me some Swedish internet spaceships.
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Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
The funny part is that when the game is picking a direction to move a mob, it (allegedly) favours (by a small percentage) moving towards lit areas. A simple way the game promotes player/mob interaction. Sure the light keeps mobs from spawning there, but it also ends up slowly luring in the ones that spawn nearby. Light isn't your only weapon against mob spawns. My favourite is halfslabs, mobs can't spawn on those, and they come in an array of attractive colours. If you like grass/dirt/sand put fence blocks under your grass blocks, on top of preventing mob spawns, this used to also prevent damage to crops (but that doesn't work anymore, so I'd have to test this again for mob spawns). Nothing new past this point, but here goes anyhow... - If it's creeper craters in your front lawn that frustrates you, then there is a server mods that disable creeper block damage, while maintaining the always exciting player damage. - If it's the post-nerf enderman block relocation program. They are just doing their jobs, but if that's still an issue, then there are mods which add all block types to their already extensive do-not-pick-up list. Dirt hut dwellers rejoice. - As for zombies, skeletons, and spiders... They don't do any property damage, so I don't see any issue here. Life's hard, craft a helmet. -
As much as I like hard SF as a theme, I'm glad he is giving it up. Realism is a fool's errand... especially for a small dev team. Too much work for so little return.
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Well shit. A blue diamond. I stand corrected. I only remembered the blue part, assumed sapphire. Even drew it for the word SAPPHIRE in Draw Something recently (and she got it right too).
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Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
That is to be expected. It's like giving kids unlimited candy. At first they think it's the best day of their lives, and about an hour later they don't ever want to touch the stuff again. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Putting a player into creative mode doesn't require any mods. I was given moderator status on a vanilla server, this gave me access to server commands give item/day/night/rain/creative/survival to help moderate the server. Though having creatives flying around in a survival world is a bit messed up in my opinion, but if that's the price we must pay then so be it. I'll show those god-like creatives that an unsullied mortal can still out build them. Last summer I found myself virtually homeless (server I played on shut down), while touring for a new server I ended up on a big server where there were multiple (nether-like) portals at spawn, each lead to a different world (creative, survival, nether, skyland, & versions for VIP/donors of each - crazy). This was a huge server with over 100+ users playing simultaneously. I expect this type of set-up would be taxing, and require much more muscle in the server department, they are essentially hosting 8 worlds simultaneously (instead of the usual 2.. overworld & nether). Though building in the skylands was a fun, the chat spam, and lag was to much in the end. Maybe a server mod like this would be a solution you are looking for... host both together. One problem, on the server I visited chat was limited to the current world only, I don't know if this was to reduce chat spam (which was substantial even with the split), or a limitation of the mod. In the end the only advantage of this set-up is that is allows players to portal from world to world, instead of logging in, and out of different servers. Also.. OMGOMGOMG Jake Rodkin replied to one of my posts!! *squeal* EDIT: Spelling. -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Survival please. -
But if I recall correctly, the necklace featured a giant sapphire.
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It may be 6 years old now, but it's still good. vD4OnHCRd_4
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Finally got around to buying(on-line) myself a Metagame deck. Looking forward to giving that a go with my friends when it gets in. Anybody else picked up a deck?
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Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
You are Minecraft. f4d88gPbmSo According to their site over 27,300 avatars have been done. I built mine already a few days ago... somewhere on row 68. If you want to make yours its easy. Just watch this short instructional video. m293M2K12-g or go to their site YouAreMinecraft.com -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Well if there isn't enough demand then the best option is to invade a random public server. Though finding a server that would tolerate an 60x250meter 'Congrats Nick' sign floating above spawn might be difficult. EDIT: Terrain generators are lots of fun... especially the totally broken ones which generate bat shit crazy terrain. But do they work in SMP? -
Mein Thumbcraft—IdleT Dedicated Minecraft Server
AteBit replied to MrHoatzin's topic in Multiplayer Networking
Will any of the kickbacks be made of diamonds? Seriously though, I'd gladly chip in 10CAD (maybe more) a month towards hosting fees. A few more guys (3?) putting 10$ each, and we can get something decent I think.