Troels Pleimert

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About Troels Pleimert

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  1. Two Guys from Andromeda (Space Quest) Reunion

    Hi there! Yeah, I'm the geek that wrote the SQ FAQ. I haven't been on the forum long - er, just registered this morning, I'm afraid - but that's because I was off googling for "Two Guys From Andromeda" reunion and thought I'd chip in. The Two Guys asked me to troll around and help spread the word about the project. So actually your cynicism is very helpful in gauging the interest of this thing. It's true there has been a flurry of adventure games coming out with Kickstarter campaigns, and I do fear that if too many come out all at once it will end up burying itself before it has a chance to really blossom. When Larry's remake was announced, though, Space Quest was at the top of the list as to where they should turn their attention next. The Two Guys have assured me that this isn't just a flash-in-the-pan thing; that they genuinely want to continue to make games in the future, and, if possible, acquire the rights to using their long-lost creation, Roger Wilco, for new adventures. Thanks for your comments and support, dude. Bro. Homie. Cap'n. Kind sir. Skip.
  2. Two Guys from Andromeda (Space Quest) Reunion

    They have indeed reconciled their differences since that interview. Scott Murphy said that he got an e-mail from Mark, basically stating that if there was a problem, Mark would gladly fly up and let Scott get a punch in. However, instead of taking him up on the offer, they talked out their problems and decided to work together again. I have been in contact with Scott and Mark via e-mail the past couple of weeks, so this is not just hearsay information. You can go with this one. This one's legit.
  3. Two Guys from Andromeda (Space Quest) Reunion

    To be fair, Mark Crowe has been employed in the games industry since the implosion of Sierra On-Line. And I think it's hard to make the comparison between Sierra designers and LucasArts designers. Tim Schafer and Ron Gilbert didn't go through the meltdown that Al Lowe and Scott Murphy witnessed first-hand. Bouncing back from that is tough, and even Double Fine struggled a bit in its early days to find footing and to make adventure gaming legitimate again. If the popularity of episodic gaming hadn't been at its zenith when Double Fine emerged, making game budgets and distribution much easier, they wouldn't have had a prayer, either. You could be cynical and call that bandwagon-jumping as well.