Hi there, just listening to this cast and I'm amazed R.U.S.E. hasn't entered the equation, unless it did and I didn't catch it, or that if its mechanics are derived from one of the games you did talk about. The basic premise of the game is using tiered qualities of fog of war information to throw off your opponent. I've only played the XBOX demo for it and am no strategy master, but it has interesting implications, primarily stuff like moving low cost units in such a way to make the opponent think they are higher threat units.