Yep, I saw that and it's part of why I went back and started the game over with my ridiculous self-imposed rules. But, I decided for my first run to just play the game vanilla. Here's partly why:
This mod (and the one or two other mods available for Far Cry 2) basically edit a long XML configuration file. This is great. However, Ubi's method of obscuring and using their game files means that the XML file is buried within an archived file somewhere, with dozens of other files, many of which are unreadable or have unreadable filenames. These files are not manipulable by the operating system. So, in order to use a mod like this, you have to use a special program to extract the files, edit the single file you want, and repack them, with dozens of original files missing. Then you use this repacked archive to replace the existing one.
So, basically, this mod also removes a bunch of files from Far Cry 2 to alter some features. What do the files do? Are they leaves in the forest canopy? Do they supply sophisticated AI subroutines for the brilliant zebra behavior? Are they just there to obscure precious source code?
Who knows. So I'd rather just play vanilla for the first run, then probably use Dylan's as a guide to create my own mod later.
If Ubi had simply exposed the XML file for editing in the first place, this would be completely unnecessary, of course.