osmosisch

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Everything posted by osmosisch

  1. Firewatch Spoiler Thread | Henry Two Hats

    You have the wrong dog at the point just before the mugging.
  2. XCOM 2

    wat
  3. I feel exactly the opposite (explained further in the spoiler thread). I'm glad the game's hitting for a lot of people!
  4. Firewatch Spoiler Thread | Henry Two Hats

    Oh yeah, that bothered me a bit too haha
  5. Oh, yeah, Lotto's ability to be dissuaded from not seeing a mother he is royally pissed off with for missing his wedding is entirely credible to me. I've seen my fair share of such contact-dropping on one side of my family (even done so myself in a similar manner). It's really easy to be 'manipulated' into not doing something you don't want to do.
  6. I disagree, obviously. It's a honest review, and I agree to some extent with most of what he says. I've posted my own take in the other thread. His final score is much harsher than my mild dissatisfaction, but then he's got more confidence in his opinions than I do in my own. PS Sean loved it https://twitter.com/vanaman/status/696828893475573761
  7. The games that made you buy the system

    Oh man, I forgot: I bought a PC because of Doom, and a Megadrive because of Streets of Rage 2.
  8. Firewatch Spoiler Thread | Henry Two Hats

    Having had a night to sleep on it, I'm going to try and properly articulate my thoughts/feelings about this game. There's a lot of things to love in Firewatch for me, first and foremost being its amazing aesthetics, both in their uniqueness in the gaming landscape, and their coherence. The gorgeous vistas, the painterly style, the moving but discreet music and the wonderful setting all contribute to a game that is a joy to visit for me. I've done a lot of nature hiking over the years and this game manages at times to capture that feeling. I thought it was a very good idea to make this a walk-and-talk game so that you can experience two of the game's greatest strengths (the environment and the conversations) without them getting in the way of one another. As an aging dude, it's nice to see a story that's not about tight-bodied teens (except tangentially). For similar reasons, the introductory material left me somewhat choked-up. There's also a bunch of things that did not sit well with me at all, which ultimately left me disappointed in the whole experience. Most of my more fundamental gripes were made clearer to me when I tried to contrast this game to gone Home, which I adored in each and every aspect. Both games have a relatively mundane story, which creates some tension through misdirection before ultimately resulting in a bit of a non-resolution. In Gone Home, you the player are invited into the head of the protagonist to a much more complete way. Katie says almost nothing that you aren't thinking because she is largely silent. In no place is this contrast stronger than in the most tense parts of both games. The rush up to the attic in Gone Home had my heart pounding in my chest, but the game itself is confident and quiet, letting my and Katie's worries be one and the same. In Firewatch, when investigating the scientific encampment I was constantly distracted by Henry and Delilah's chatter about how fucked up and confusing the situation was. Their belaboring the point so mostly served to remove my immersion and made me feel more like a passenger. In Gone Home, you are trying to find out what happened. The game's actions are then exactly what you choose. In Firewatch, you are experiencing what happens, and are being led around by objectives and tasks. That these goings-on in Firewatch end up shedding some light on an earlier mystery feels largely besides the point, because as Henry, that's not what the game and situation really are about (trying to come to terms with the loss of a partner). Again, the contrast is between agency and being along for the ride. The decision to make Henry and Delilah and their situation the central focus of the game made it so that I did not feel I was playing the game, but was a bystander. They determine the flow of the conversation to a much larger extent than I did, and their conversations would just proceeed on without what felt like material input from me. In the end, the difference to me comes down to a player-directed experience and a theme park ride. I prefer the former. I'll say that in many ways Firewatch is a much more ambitious game, and I applaud its ambition. This made the fact that it didn't always manage to fulfil those ambitions for me amplify my disappointment. There were some minor annoyances as well, like the occasional overuse of some phrases ("are you serious right now?!") and some tonal/content shifts in conversation from paranoia about tracking to playful flirting that felt rather jarring. In general the writing felt a bit manipulative and glib at times, and Henry frequently acted much more jocularly than I felt fit the character I'd made for him in my head, but in general I did enjoy the writing a lot. ne consequence of the realism and relatability of the characters and general setting is that I have absolutely zero desire to play through again with different choices, because I've made the choices that I felt are correct, and therefore making different ones would feel bad. I may revisit the game with some pointers to try and find stuff I missed but I don't think I'd enjoy it all that much. Anyway, I think Campo Santo should feel proud of what they made, and I look forward to what they do next.
  9. Idle Cook Club - Veggie Feeds-me: My Body Is Ready

    my go-to stuffing for peppers along with rice is a combo of grated carrot, onion, bit o' ginger and some kurkuma.
  10. The games that made you buy the system

    BLoodborne made me get a PS4, that's about it for me.
  11. Did we actually get any non-male opinions about the book besides Sarah's? Her mention of finding men's reactions to Lotto interesting made me wonder (and also bristle a bit before I got over myself).
  12. I think I'm with Tom Chick on this one, sadly. Still, gorgeous.
  13. Huh. I read his Unconsoled and couldn't make head nor tails of it, but was intrigued. Definitely looking forward to this.
  14. anime

    The Best Anime
  15. Help me choose one from 6 free books

    I am going to gift you this book now if you'll let me because I'm so entertained by your travails as well as suffering from secondhand frustration.
  16. For what it's worth, things only very briefly improved after those 50 pages as far as I was concerned. I'd still say the book is with finishing, but don't expect too much.
  17. Making Mr. Remo Uncomfortable

    Not actually very probable.
  18. The Math Thread

    I think that might work in the case of a frictionless simulation, but I wanted to make sure to add some force in the direction of the orbital circle the object should end up in. I added some drag to the object's rigidbody settings to counterbalance the constant acceleration. But besides that, as the object rotates around the planet, as long as it's in the same plane the net 'perpendicular' force should be zero because there's a negative version of the force added when the object's reached the opposite side of the planet.
  19. The Math Thread

    Well, the perpendicularvector is not quite the right name - it's the projection of the current velocity on to the surface of the planet. So, that gives you the orbit direction. Then, that orbit direction is added to the current force. I expect there's a bunch more scalars in there in the final implementation to make everything feel right relative to one another, this was just my quick attempt at getting something working.
  20. Grow Home, that ghost flower game

    While I thought the game looked adorable and was pretty interesting, the controls and plant-growing gameplay really didn't click with me, so I dropped it after about an hour. I'd definitely recommend checking it out though.
  21. The Math Thread

    I'm so glad! Guess my PhD was good for something after all Always happy to help!
  22. Idle Cook Club - Veggie Feeds-me: My Body Is Ready

    I don't think you're supposed to eat Vulcan soup.
  23. The Math Thread

    OK, so there's a certain force keeping you at the orbital distance after all, which van be overcome by thrust or other forces - in that case I think you're at my original solution again
  24. The Math Thread

    So, once you're in one of these enforced circular orbits you can't escape anymore? All that can change is the angle of the circle relative to the absolute axes?<br /><br />This is so un-physics-y I'm starting to think you'd be better off just using direct velocity setters and ignoring the whole force system.