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Everything posted by osmosisch
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My first question is how to get that nice perspective instead of the player-camera, haha. I know very little about Unity as regards camera/scene stuff. Anyway, I think at least a part of your issues stem from the fact you're trying to calculate a fixed circle for each object to adhere to, rather than setting only a desired distance from the planet's core. That way the orbit's angle would be unstable but the distance wouldn't - unlesss that creates design issues it will result in a much simpler implementation, similar to what I posted earlier.
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Yeah, this is sport of the approach I was going for.
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Oh, I assumed Gravity was a scalar, not a vector.
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The inevitable happened: AI can now play Go
osmosisch replied to riadsala's topic in Strategy Game Discussion
Those board games were vastly less complex. The ability to navigate an essentially unmappable possibility space (as reality is as well) in a fruitful is one of the prerequisites for true AI. -
Well, I spent most of tonight waiting for unity and visual studio to install, but I got at least a first attempt working. Note: this won't work if you're aiming dead-on at the planet's centre. Still need to figure out whether a manual cross-product or using orthonormalise cleverly will fix that. I'm basically saying that as long as you're not at the desired orbital height, you get a force added in the direction of the orbital height, and then there's also always a lateral component in the direction of your velocity vector's projection on the planet's surface. float desiredOrbitalHeight = 5; Transform sphereTransform = sphere.transform; Rigidbody body = GetComponent<Rigidbody>(); Vector3 towardsVector = sphereTransform.position - body.position; float dist = towardsVector.magnitude; Vector3 perpendicular = Vector3.ProjectOnPlane(body.velocity, towardsVector).normalized; body.AddForce(towardsVector.normalized * (dist - desiredOrbitalHeight) + perpendicular);
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The inevitable happened: AI can now play Go
osmosisch replied to riadsala's topic in Strategy Game Discussion
But that's just what's got everyone so excited - this system *is* a non-brute force solution that has *learned* to be good. It's managed to win without the hypothetical ridiculous processor and memory advances that would be required to make a brute-force go computer. -
If you like Ascension, I strongly recommend Star Realms. I find it to be a much better game due to its increased interactivity.
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I have a burning irrational hatred of Jonathan Franzen for how creepy he is about David Foster Wallace, so I'm going to recommend against that. Besides that, I've only read Ship of Magic on the list, which I found to be on the upper-end scale of fantasy quality. Hobb is pretty good. You'd get a bit more out of it if you've read the previous trilogy (Assassin's Apprentice and onwards) but it stands well on its own. Just know you'll be on the hook for two more books.
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I'd like to help with this, could you point me towards the whole code? I'll have time tonight, 20.00 CET onwards.
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The inevitable happened: AI can now play Go
osmosisch replied to riadsala's topic in Strategy Game Discussion
I disagree, for pretty much the reasons riadsala stated. The possibility space is not altered by the presence of randomness. -
The inevitable happened: AI can now play Go
osmosisch replied to riadsala's topic in Strategy Game Discussion
Yeah, and to add to that: comparing 4X game AI (usually a set of if-then-else decisions written by a human) to a machine-learning system that has actually trained to win entire games of go (instead of losing entertainingly to a human player) is not exactly correct. I've also read exactly that kind of post when Deep Blue won but with Go as the "I'll worry when X happens" bit by the way. -
Yeah this is a very cool kids game. My 5-year-old is fighting the controls more than the puzzles haha. I think I'll try her on mouse+kb, she's mode comfortable with that.
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Can Game Mechanics be Ingrained with Culture/Ideology?
osmosisch replied to Foggy Cornslakes's topic in Video Gaming
I'd say that anything that accurately conveys the impact of pollution tends to automatically make environmentalists out of people, because it's just that bad. But that's besides your main point that abstractions tend to implicitly convey the abstractor's opionions, biases and desires, which I agree with entirely. It's like that in any field that abstracts, not just game design. I saw enough of it when I was in science. -
I loathe platformers but got through braid on my own. There's something about games that up-front let yo know they're hard that make me stubborn. It felt pretty good to finish it without help. The stars though, pfft no way.
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Duelyst! Final Fantasy Tactics Hearthstone crossover! Yt's good!
osmosisch replied to osmosisch's topic in Video Gaming
I can't recommend the single-player puzzles enough to give you an idea of the things you can do. I can't count the amount of times where I've had turns in pvp games that I was certain victory was within my grasp but couldn't see it - and then I shifted my mindset to the puzzling one and got it. Plus, they give you gold. Finally, if you've got pvp anxiety, they just added a pretty competent AI opponent. Also, don't be afraid to friend me up or ping me on steam if anyone wants to have a go. -
Idle Weekend January 22, 2016: Reaching a Consensus
osmosisch replied to Chris's topic in Idle Weekend Episodes
This episode really hammered something home to me: Danielle is so great in one-on-one conversations. A really great, supportive conversation partner. I love the little interjections that just get snowed under in a context with more participants. Similarly, the two-person format also brings out the best in Rob because he seems a lot more at ease knowing that he'll be able to get his point made. Loving the show, guys. -
Can Game Mechanics be Ingrained with Culture/Ideology?
osmosisch replied to Foggy Cornslakes's topic in Video Gaming
On the one hand, yes, on the other hand, it also encouraged the idea that it's fine to pollute, you'll fix it once it gets bad enough. This of course is in many cases not so easy to say the least in reality. -
I've not had any problems on 10.
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The Idle Book Club 6: The Crying of Lot 49
osmosisch replied to Sean's topic in Idle Book Club Episodes
I guess you didn't read further before replying, I loved this book -
The game name claim to fame, or "How I learned to stop worrying and love Gratuitous Space Battles"
osmosisch replied to GavinTheAlmighty's topic in Video Gaming
https://twitter.com/_Humus_/status/690126115248144386 -
Designer Notes 15: Nels Anderson
osmosisch replied to Soren Johnson's topic in Designer Notes Episodes
Oh man, making psionic thri-kreen or half-giants was very much my jam in the Dark Sun computer game days. Shame that indeed the game was so buggy I never managed to get far in it. Maybe it's for the best though because the game in my head is probably better than the real one. -
Idle Cook Club - Veggie Feeds-me: My Body Is Ready
osmosisch replied to SuperBiasedMan's topic in Idle Banter
When I cooked this before Couldn't look you in the eye -
Want suggestions for a strategy game when... idle?
osmosisch replied to RedSwirl's topic in Strategy Game Discussion
Silent Storm is absolutely amazing, plus the AI turns take forever so then you can go do something else. Good call. -
By doing nothing.
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I don't.