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Everything posted by osmosisch
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I think you understand my position. Just to clarify some points: - For me a crucial distinction between Dishonored and Doom is the type of enemies you are facing. There is a gigantic difference between killing humans and by-definition evil beings. Even then, the way that you learn how much Demons fear the Doom Guy actually made me enjoy that game less. Similarly, I enjoy Destiny, with its existential struggle versus aliens, but could not stomach The Division or modern Call of Duty. This is a position that's grown over the years, and there's plenty of manshoots I have fond memories of, but I would not buy or play those games any more. - I am absolutely fine with the game telling you explicitly you did bad shit when you most definitely did. - I understand that it can feel weird or frustrating to be explicitly handed lethal tools/options and then have exercising those options have bad consequences. However, I see this as a valuable life lesson and a sign of an internally consistent world, rather than a problem. - I would have been vastly happier if the nonlethal resolutions of the Dishonored missions involved things like capture and trial, rather than condemning, say, a person to be locked up in a rape dungeon or become a mute slave. Poetic justice only goes so far in my book. I don't think moral agency enters into it, I just don't like having no good option.
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I'd prefer if there were fewer deadly and more nonlethal tools (something I'm glad to say the second game and the DLC improve on), but I don't find that sufficient cause to complain about doing bad things having bad consequences. I'd argue that the ways in which other games pretend this is no problem is the issue. For me, seeing someone's head be impaled by my knife is a far, far stronger signal that I'm doing something fucked up than some npcs complaining about it after the fact, or the world in general becoming a worse place. The game seems at odds with itself if you don't see violence as problematic in and of itself, and it feels like a lot of wasted effort to put all those murder tools in there if you're then going to tut tut about the player using them - but what I find odd is that people don't just agree with the people saying you're doing bad shit (because you are), shrug and move on. At what point did you convince yourself what you were doing was OK? I think my personal biggest complaint is the way you need to condemn people to a fate worse than death to get a completely nonlethal ending, which is just... yuck. The achievement's title (Clean Hands) is ironic at best.
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But how is that a problem? That's what I find so mystifying. It all makes sense.
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That's the thing I'm an outlier about. It's the way other games let you get away with abhorrent stuff without so much as a finger-wag that bugs me.
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Huh, yeah, I lost track of that bit. Some rather deft goalposting by me there. Sorry. Well, whatever, I know I'm an outlier about this game.
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If anything it made me like the game more. At least people react to you like a normal person would rather than the jubilations your mass-murdering avatar tends to get in most other games. It's satisfyingly logical to me.
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It's only a negative signal if you think that the world becoming more chaotic is bad. Many of the side-effects of killing everything are to give you more stuff to kill. I've never understood this beef people have with the game. It goes out of its way to bend itself in the direction the player is acting.
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It totally is if you're someone else though (like me or Chris Remo) @Salacious SnakeI think I agree to some extent but it's also really cool to be rewarded in something more than points/money for exploring. If those rewards are functional you almost automatically do get some power differential. But the functionality could be lateral upgrades instead, like turning your water arrows into ice patch ones or something.
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Please please please don't get involved in this disastrous system. It's terrible on social, economical and environmental levels.
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The disaster is accelerating
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This thread title misspells 'Oranges'
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It's up there with the spoon explanation for methods to really drive home the way that things like depression just straight up make things impossible.
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I waited for PC. Just hit 20 on my first character, about to assault the Cabal in the City. It's been tremendous fun so far.
- 84 replies
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- destiny 2
- better on playstation
- (and 3 more)
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What a weirdly hostile bunch of interactions. Anyway, game's out, game's fun. Holy hell is the pvp hard though. Bottom of the score screen every time
- 84 replies
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- destiny 2
- better on playstation
- (and 3 more)
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Idle Thumbs 312: Hashtag Nick Nod
osmosisch replied to Jake's topic in Idle Thumbs Episodes & Streams
If you're referring to the durability system, I kind of disagree - Making weapons expend themselves makes me treat them like consumables, ie. hoard them instead of using them. I realise that's on me though. -
I got a urn with lid big enough to fit 4+ heads of cabbage for my kimchi, so kimchi jigae is back on the menu
- 38 replies
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Huh, haven't seen a non-Loss CAD in the wild in some time. He really hasn't improved, has he.
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I loathe Chaos Reborn's randomness with every fiber of my being, even though I liked it as a 'chat with friends over voice while the game doesn't matter' game. Chess is cool but I take losing personally in a bad way somehow. Maybe because I learned it too young to disentangle it from ego.
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Looks like you're a good canary for the coalmine of my opinions Henke because I agree with all those things, except being a bit colder on Satellite Reign and not having played Shadow Tactics yet due to the realtime angle.
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Of course! But here's the thing. That may be what you think you want but maybe instead you want a thread where people just post, you know? I mean, only the other day, I... Ah, forget it.
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Modest Tech: The NX Generation (Nintendo Switch)
osmosisch replied to dartmonkey's topic in Video Gaming
Lego Worlds also supports local co-op but you do need a double set of joycons. My 5.5yo finds it a bit too tough still with the 2-stick controls. Mario XCOM does have 2-player on a single set of joycons but it's a tad too violent for my tastes for kids. -
Modest Tech: The NX Generation (Nintendo Switch)
osmosisch replied to dartmonkey's topic in Video Gaming
Bought myself Mario XCOM for my birthday. Game does not disappoint, it's amazingly fun and kinetic. -
Congrats Mawd, hope it's only up from here
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Left 4 Thumbs - The Homethumbing 2
osmosisch replied to Wrestlevania's topic in Multiplayer Networking
This is basically it in a nutshell, really. -
If you've got a Switch, the Mario Rabbids game is excellent. It makes me want to play XCOM, and XCOM makes me want to play Mario. What a time to be alive.