plasticflesh

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Everything posted by plasticflesh

  1. Stranger Things

    A ponderous article exploring the dilemma of distinguishing an artist's products form an artist's moral actions, and the accompanying reddit thread and discussion. Whoops, wrong thread. Please delete this post, or let it stand as a testament to my clumsy internet use.
  2. I'm also fond of the hybrid stage / pre-youtube Channel 101 scene, lead by Dan Harmon, and involved Justin Roiland making disturbing voice acting cartoon. I'm especially fond of the fantastically weird Magic Haus series that was on Channel 101. Youtube for ease, Channel 101 link for posterity.
  3. Designer Notes 32: Asher Vollmer

    I really enjoyed this Designer Notes. Perhaps it was Asher's assertion as designer as problem solver, the act of making games a puzzle unto itself.
  4. I had a random thought about movies

    Not having seen that film, but yes having scaled images up and down for work, I agree with your conclusion that this is a compression artifact. Consider these image of a fence.
  5. True, Youtube is a big ecosystem that has its own incentives so there's no need to branch out, and given the plethora of Youtube acts the few that did seep into broadcast is probably a fractional ratio compared to going from stage to broadcast instead of podcast (equivalent). I can only think of a handful of Youtube to Broadcast such as Broad City, which is UCB anyway; or Awkward Black Girl, which the Youtube being an extension of NY stage comedy as well. In conclusion, I concede, and agree that stage is the superior venue over the screen or tube. It certainly has at least almost three thousand years of precedence (greek drama)
  6. I guess now the route is through Youtube?
  7. In watching Dana Carvey Show clips as a result of this pod, I returned to watch some clips from surreal and short lived Comedy Central sketch comedy show Exit 57. This show essentially contained the cast of Strangers with Candy. It was so weird and good.
  8. Assassin's Creed Origins

    That's beautiful. That's infuriating. I harbor a resentment towards timed events in games. I want to play games on my own time. See also: Hitman elusive targets.
  9. Assassin's Creed Origins

    I have definitely accidentally immolated myself and a dozen snakes in a crypt in Memphis.
  10. Idle Thumbs 313: Takeless Jake

    This reminds me of an article about the cartoon "OK KO" exploring a specific episode about problematic issues in media. http://www.denofgeek.com/us/tv/ok-ko-lets-be-heroes/267941/ok-ko-tackles-how-to-handle-problematic-media
  11. Idle Thumbs 313: Takeless Jake

    That is a really excellent article exploring how cultural semiotics are laced into media.
  12. This is all part of the dialectic. Humans are composed of both good and bad actions, and trying to organize them into purely one or the other is an exercise in futility. Edit: To clarify, I do not condone, apologize for, or minimize the bad behavior of these people. They should receive the corrective justice of society's social contracts, implicit and explicit. And this correction should be applied evenly. It is very unfortunate that positions of power and authority can so easilly be corrupted for malice. Be it politicians, creatives, celebrities, family, colleagues. The corrective forces of the zeitgeist are a good thing. My initial assertion was to say that the correction can take into account the good with the bad, punishing the bad while accepting the good in an individual is possible. It is an anxious and ambiguous task, yes. This is challenge of the dialectic. The reward is the ability to live in a world with integrity and healing. I struggle with this polarized view of people, which inspires why I'm being so pedantic about it. As examples in games, I stopped playing RimWorld after hearing that creators views. I still enjoy Fez, but in my mind I attribute more credit to the programmer Renaud Bedard. But Renaud and Phil Fish created that together. Much like Ub Iwerks and Walt Disney.
  13. I also want to chime in that I enjoy the post production flourishes. The informational drop ins are great. I also have been extremely amused by the musical backdrops to various bits. Very fun stuff!
  14. Super Mario Odyssey (One D, Two Ss)

    I was watching a video about speed running this game, and it mentioned that there's a super spoiler for the moon level in side the cave with the giant drop. So I looked up the spoiler... I'm not playing this game but am watching from a distance. The posession mechanic seems cool, like from the Paradroid C64 game, and the character designs are really cute. Edit: the all-over-the-place design seems like a page out of Wario Ware games. Both in mechanical variety, and in stylistic randomness. I mean, there's a jump rope mini-game.
  15. Super Mario Odyssey (One D, Two Ss)

    Here's some cool footage of mario in New Donk City, with the physics and koopa AI slightly tweeked.
  16. Episode 406: Battlestar Galactica Deadlock

    This game, like Flotilla, reminds me a lot of The Ancient Art of War at Sea.
  17. Blade Runner 2049

    Would an abundance of nipples be thematically inappropriate in a movie ruminating on if replicants can procreate? Replicants clearly eat and bleed, and drink like fishes and perhaps can be sustained by whiskey. Wouldnt reproducing require lactating and nursing the baby replicant? This film asserts procreation is the only thing that makes replicants different from humans. Well along with super human strength, but not always, Dekard himself has no super human strength beyond absorbing punches and living off whiskey.
  18. Idle Thumbs 313: Takeless Jake

    Perhaps these games both share a heritage with "The Ancient Art of War at Sea"
  19. Super Mario Odyssey (One D, Two Ss)

    Joseph Anderson's streams of the game have been trying to point out Lore when it comes up. If that helps
  20. SOMA

    This video has a great spoiler-full recap of SOMA, and also TACOMA. I hope its not annoying to cross post this simultaneously but it seemed tidy. Am I an un-feeling message board organizing algorithm?
  21. Tacoma from Fullbright

    This video has a really excellent spoiler full recap of Tacoma and its themes. And also of SOMA.
  22. Spelunky!

    I wonder if the parent hood refers to a Infinity Blade / Rogue Legacy style iheritance reproduction path. To keep it in the style of Spelunky. Perhaps an interesting take on the "bones / graves" of rogue-liking. Where you can "rescue" old playthroughs that get died in the game. This would require some sort of randomly rolled stats of characters, or character progression, for the characters which is antithetical to the original rogue-like / Spelunky premise, though. Perhaps just saving their inventory load out? Or that they become damsels that will give you an option of health or item upon completing the level. Ah, to speculate wildly
  23. Assassin's Creed Origins

    Interesring about the lack of minimap. I definitely have not missed it. I do miss the traditional eagle vision to spot people through walls. Senu the eagle works as a combination of a minimap and eagle vision, but does not work to see who is indoors. I have taken to using camera mode to spot who is inside a building or in the next room. I don't consider this cheese because the camera is leashed to a few meters from Bayek.
  24. Assassin's Creed Origins

    I jumped into this, I enjoy it. I was trying to find reasons not to jump into it, but then I saw camel riding. I really dig the Senu eagle / drone / bird eye view. The eagle can basically fly over the whole world map, it's impressive. Also photo mode is fun.
  25. Spelunky!

    I'm really excited for UFO 50. I love that it's inspired by the premise of share ware compilation disks. I lived off of those in the 90s. And I fully anticipate UFO 50 to have a strange narrative embedded in the secrets across all the games and some sort of meta-game. Miss managed expectations? Or is it realistic based on Spelunky's plethora of secrets? I'm definitely in the right place for this discussion. I'm excited by the premise of Spelunky 2 but I never got far in the other two to be fully into it. That game was brutal. Great music, love that music.