plasticflesh

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Everything posted by plasticflesh

  1. PJG videos have mentioned the woodsmen being maintenance crew for the convenience store and associated areas so I'm riffing off of that. Ruff-ruff
  2. One thing I noticed is the police in episode one in south dakota descending on to the principal's house with the warrant resembles the woodsman assembling around the convenience store in episode 8. So this tells me the woodsmen are a sort of police force for the black lodge. This implied the woodsmen need equivalents of warrants to perform their actions. Then, the house Carrie lives in certainly is the house where principal man is head exploded in the back seat of the police car.
  3. I guess "two birds with one stone" means Mr C's Dougie decoy and Cooper's Dougie consolation prize for the Joneses? Its the only thing that I can think makes sense for that part of the first riddle from The Fireman. I just heard the Gnostic theory of the Leland family being various Gnostic demigods, good stuff. Idk a good source to quote currently.
  4. The driving scenes remind me of the 1972 Solaris, where highway photography was used as the imagery for when the characters make their journey from earth to the Solaris planet.
  5. I feel you on this list of grievances. This, to me, is the anxiety created when a story endures too many sequels. It is the feeling of a living being kept alive beyond the point of death. Yes, I am making another Dark Souls reference. I feel like Dark Souls 3 is a comment on stories that endure too many sequels, the story itself becomes a zombie abomination. This is why Stephen King was right to instruct Lindeloff to end LOST. Stories need to have endings, to feel like balanced compositions, or to feel like. But maybe Twin Peaks is about the impossibility of endings, the impossibility of finding resolution. If it's still about soap operas, it might be fitting to end it in a way that invites a soap opera style reboot into the dark and edgy universe of premium cable serial television.
  6. Oh, to make a Dark Souls analogy. BOB is like Manus, father of the Abyss. The darkness of humanity that rots kingdoms. In Dark Souls 1 DLC, Manus is potentially destroyed. In Dark Souls 2, the shards of Manus are distributed through out the kingdoms, rotting them everywhere. Perhaps that's what Freddy's magic garden glove does. Not destroy BOB, but distribute his essence into the ether to be mixed into everyone's spirits. Also in the Judy's scene, the three men at the bar are wearing white hats. There is a single black hat hanging on a hook off to the right that is almost always in frame. Cooper was performing very black hat in that scene. Well, everyone was.
  7. The eerie sex scene between Diane and Dale, played to the lyrics of My Prayer by The Platters, resonates with the episode 1 sex scene in front of the glass box that invokes the Mother. Both sex acts were invocations, or sacrifice rituals. I feel like season 3 is Lynch's love letter to Kyle Maclachlan, saying, "Okay, let's not type cast you as Dale Cooper. Let's give you 5 different mutations on the same character"
  8. I also think the lyrics of the Roadhouse credits songs all have pretty direct significance to the events of that episode, for the episodes that have such lyrics. For example, episode 17 has Julee Cruise singing, "love, don't go away, come back and stay, always forever ... the world spins" this is a reflection that the old world love of Twin Peaks is gone forever, and the world spins into its new encarnation of even weirder Richard/Linda/Judy dream world.
  9. Episode 17 seems to be the ending of the original canon of Twin Peaks, exiting the goofy soap opera world of former Twin Peaks for good, as represented by the awesome and over the top boxing match between Freddie and BOB. (as observed in this thread) Episode 18 is entering a darker, weirder world of Twin Peaks, an even more surreal and horrific Lost Highway dream world. This might be the actual doppleganger to the good world of Twin Peaks. Where original Twin Peaks world had a consistent and goofy soap opera reality and a dichotomous good and evil; RichardCoop Twin Peaks world has eerie and quiet world of bland cowboys and home owners. So if it's about Cooper chasing down Judy/Jowdy/Mother, as Frenden says, Mother created a new dream to obfuscate and hide. (as observed in this thread) It's interesting the parallels between the ending of 18 as Carrie awakening from her nightmare, 17 of Cooper awaking from his Twin Peaks dream, and 16 as Audrey waking up from her Charlie and Roadhouse nightmare. These are all distinct realities/dreams but with different flavors of the same person in each one. Ultimately it's human pawns trying to chase down the Jowdy/Mother lodge spirit. But to what end? What happens when they get to that? Maybe that's the point, there is no ending to the dream, or at least no awareness of what the outside of the dream would even look like to the dreamers.
  10. I'm absolutely loving the musical queues that are being edited into the podcast lately. Hilarious stuff.
  11. The neighbor of Ruth's who doesn't know all the information up front and ends up having the key to the apartment is like a microcosm of the entire story telling style for this season, if not the series. Very poetic, I love it.
  12. Now that I'm actually watching the show, and not just consuming spoiler podcasts and reviews, I'm of the opinion that all the random numbers will combine into another set of coordinates.
  13. Game of Thrones (TV show)

    I vote for subversive ending. My dream ending:
  14. I like this assertion, because it vibes with the Tibetan / Hindu / Bhuddist concepts of Eternal Return. That all consciousness is a dissociated form of the original state of consciousness. That we are all actors in a eternal dance. Oh boy do I love art that invites interpretation like this. Be it LOST, Dark Souls, Blood Borne. It sure is the bee's knees. I like the premise that Dougie Cooper is Buddha mind state Cooper.
  15. Some speculations on the tulpa / lodge spirit / doppleganger cosmology. Giant Fireman and company created a golden orb that had Laura Palmer's face on it. This golden orb resembles the tulpa seed. Does this mean the "spirit of Laura Palmer" is Tulpa-like in nature? Or perhaps that meant that tulpa-seed was encoded to inhabit Laura Palmer, and In the nuclear explosion, the Mother entity vomits eggs and weird clay blobs, which has the Bob Face on it. Is this how the Bob lodge spirit first enters Earth? Or rather that a Tupla-seed can enter earth realm and possess earth people, such as Laura Palmer. Perhaps having a Tulpa-seed created by Fireman and company possessed Laura Palmer and prevented her from being possessed by Bob. Perhaps the Laura Tulpa-seed-spirit bounced around after Laura's death, a for example briefly inhabits Donna- Causing Sarah to mistake Laura for Donna in Season 1 Episode 2-ish. When Tulpa's are created by evil Dopplegangers or Lodge Spirits, it's a Tulpa AND a tainted thing of evil. When Diane-tulpa and Dougie-tulpa are deflated in the red room, they both exhaust deathly black smoke and tarry floating blob that causes Mike to cover his eyes. Perhaps it's too bright for Mike to look at, but perhaps it's also too evil for Mike to look at. Perhaps Tulpa-seeds that inhabit humans, like Laura Palmer, or that are created by non-evil or from non-evil, like whatever Cooper instructs Mike to make, will not contain the tarry insides of a Booper-and-Bob-made-Tulpa. I'm also of the opinion the Jumping Man is the Mother entity. I'm also of the opinion that Jumping Man / Mother "has a light," when Sarah takes her face off before biting Truck You, there's is a "spark spark" sound effect like she is lighting a cigarette.
  16. Idle Digging - Shovel Knight

    Just got into the Spectre Knight Knight DLC. Really nice movement style. Cool story. Crashes a lot on my Windows thing though. Frustrating
  17. "talking dougie" being an effective communication style could be a result of the mirroring psychological phenomena. This is where a person mirrors the speech or body language of another person to create an affirming situation. By mirroring a person's speech, you are demonstrating that you listened to what the person said and affirming what that person said as something good or true. By mirroring a person's body language, you are also creating an affirming atmosphere. It takes great will power to not mirror a persons phrases or body language, and it is one of the most off putting things to experience. Once when I applied for antidepressants, the psychiatrist gave me a "still face" reaction to my monologue, and it was like talking in one of those sound proof audio booths where you can only hear teh sound of your own voice, not even the reverberations of your voice echoing in the room. Here's a video of the distress such a still face will give a 1 year old child. So in this regard, Cooper/Dougie very much is the mind of a child quickly relearning how to experience the human world.
  18. That teddy bear also resembles the main character design from Lynch's animated short, Dumbland.
  19. Hi I haven't really been watching the show but I've been monitoring all the spoilers and theories and I have to toss this amazing theory into the mix about Audrey's mysterious plot. Nor have I been monitoring the threads on this forum so I dunno if this has been reported. My apologies for that oversight. Edit: here's the thread where I saw this idea
  20. Hello I have been enjoying the Twin Peaks The Return The re-watch, despite not watching the show. I love spoilers. I have also been enjoying PJG Productions Twinpeaks Unraveled youtube videos. I don't know where else best to post that so I post it here. It has some great LORE speculation. Quality stuff.
  21. In reply to the speculation on if a robot can know if itself is a robot. This is pretty much the plot to the amazing game SOMA.
  22. Also it's worth noting Universal Studios in '94 or something had a strange "behind the scenes" live performance of "murder she wrote" which included weird things like live-photoshopping evidence onto a suspects shoes, e.g. sawdust from the burned down lumber mill.
  23. I love Poirot. And Hastings. I think the Poirot theme has a magical meaning to me because I'd hear it late at night as my parents watched PBS in the 90s. Along with the Edward Gorey inspired Mystery! intro. Reasons I love the Poirot TV show: Poirot and Hasting's bromance. Miss lemon and Cheif inspector Japp's quirky antics. Ariadne Oliver is a great character deserving of her own detective adventures, but I do dearly miss Hastings. The "art deco mansion of the week" format where you explore lovely on location architecture. contrast to other serialized story tropes such as monster of the week, patient of the week, murder of the week. If you run out of Poirot to watch, or get beleaguered by late seasons of Poirot where it morphs into 2000s style tone and cinematography, I recommend Miss Fischer's Detective Agency. It is australian art deco with a femme fatal lead. And it also follows the fabulous "mansion of the week" format.
  24. Virtual Reality Development

    The bird-simulator is the most glorious thing I have seen. Market it to bird watchers. You could model different bird behaviors, and they could each require a different technique and mastery. thrushes, crows, gulls, hawks. Maybe anything smaller than a crow, pigeon, or thrush might require too much flapping. Small birds like sparrows, bushtits, and humming birds would require excessive flapping for realism; unless the game converts 2 human flaps into 20 sparrow flaps. Large predator birds, or pelagic sea birds, would be potentially the most joyful to play as, as you could get close to a realistic human to bird flapping ratio, and experience the gentle constant flapping of a gull or tern; or the soaring and diving of a predator like a hawk or osprey. Or a desert (or suburban) vulture. Yes, I have passed time as a bird-watcher, and have thought about what the bird-watcher's game would be like.
  25. Rimworld

    I agree this is an important distinction! My comparison to Dwarf Fortress's piety was a odd one. If anything it reflects DF's willful ignorance of horrible realities; and replacing them with cozey fantasy horrors. And contrasts with Rimworld's recognition, or perhaps celebration, of horrible realities. (edit- perceived realities)