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Everything posted by clyde
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Thank you. I'll check some of these non-horror ones out. Ok. So Action Alien is cheap and looks cool. Would all of you agree that this is one of the fake games that is ruining your Steam experience? I kinda want to make sure that I am buying a fake game because I don't have loads of disposable income.
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Since they are all over Steam, I should be able to find them with ease. If you can't give me Air Control, the link me to some others. This seems like a fake problem. Who has been exploited?
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I feel like I missed out on all these "asset-flipping" games. How can I play them, they sound pretty interesting in concept. The footage for Air Control looks especially surreal. I don't appreciate gamers telling me what I should and shouldn't have access to on a store they have associated their personal identities with.
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He mentions that Valve also invited TotalBiscuit for consultation. TB has made a longer video about it that I haven't watched.
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I wad pleased that the short conversation about expectations between Jake and Chris covered a broad spectrum of experiences. I tend to advise against hype, but Jake's point that hype can provide pain-relief is something I need to remember. Having something to look forward to can change things a lot like how listening to music can change things.
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This explanation of what empathy-machines actually do is rather useful. http://www.blog.radiator.debacle.us/2017/04/if-you-walk-in-someone-elses-shoes-then.html?m=1
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I'd be interested in hearing the impressions on Havarl of someone who enjoyed Havarl.
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I had an interesting round of R6 last night. I continue to enjoy this gane a lot. Also, Glaz is so good now.
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Here is a stereoscopic 360 screenshot of the bridge. If you have a VR device (including Google Cardboard) then you should be able to see it using that device. I'm constantly surprised by how much bigger everything is when it isn't on a screen. When I'm playing the game, the rooms in the Tempest feel conservative and small, in VR they seem kinda grand. I tagged it as a spoiler to avoid it having to load on my phone everytime I check this page.
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I watched 10 minutes of the video. I don't want to watch any more. I'm only saying this because I commented above with the intention of watching it.
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I am also at work so I can't watch the video. But as I understand it, one of her premises is that the default female character is physically unattractive? Does she give examples of what attractive women look like in games? Maybe I have weird taste in digital ladies. The only physical attribute I find unattractive is that she looks like she might snap in half when she wears Angarian armor. She looks like a half-finished fried chicken-leg that some art-schooler spray-painted flourescent colors on. The colors are probably my fault. She's such a weird character though (regarding her responses and voice acting). She does come off as an adrenaline junky who just wants to shoot stuff, but she also wants to be liked. Spoiler regarding themes based on missions up to and including Aya: Is anyone playing as Scott Ryder? Is the character interesting or just kinda a reluctant leader bland space dude?
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I just found out that this game has Nvidia Ansel support. I'm trying it out now... It works. Pressing alt+f2 opens tge interface. I can take stereoscopic 360 screenshots and then look at the stills in VR. The Remnant structures feel much larger. I haven't tested any otger spots yet but I will. Seems pretty cool.
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Havarl compared to Voeld
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This game is so broken. The noise of having so many quests mixed with the ability to do them without getting the quest in the first place mixed with apparently having no sort of plan for when that happens is a mess. I guess I'll leave the planet and come back later and see if anything changes.
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For me, the experience of playing Mass Effect: Andromeda could not just be replaced by playing through the original series again. I'm discovering new things I find interesting every time I sit down to play. If I helped make this game, I would be incredibly proud of it. A lot of pieces can be reduced into generalities in text, but in reality I'm finding neat quests constantly. Personally I have no problem with leaving the mess of the previous game in another galaxy, but I can understand how one could be disappointed if that was their expectation. And conflating Liam with Kaiden is so misguided. I didn't spend much time with Jacob, I just remember that he had daddy-issues rivaled only by
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Y'all don't know what you are talking about. If it was up to you I mean, there are new planets, new characters, new species, new cultures, new politics. Mass Effect: Andromeda provides a lot of new canon to enjoy in a shooty-shooty RPG in the Mass Effect Universe. AND having new party-members of the already established species helps me get a more wholistic understanding of what is inherent in their species and culture. I am really surprised that there are people here who believe that the game should not exist. Beyond that, saying that fantasy universes require more and more labor with every iteration just seems so anxiously capitalistic and limiting to me.
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I think it is fair to say that I'm offended by what he said. I don't know how much of that is in defense of Mass Effect: Andromeda specifically or if the absurdity of saying a game shouldn't exist is just more apparent to me when it is said about a game I'm currently enjoying. I interpret his statements more as "They shouldn't have made this game because it has sullied the franchise." than as an opportunity-cost. I have no respect for that opinion, I think it's pathetically egocentric (especially in the context that the game is probably being enjoyed by a lot of people outside of his particular corner of the internet). I like Gerstman, I think he is funny and genuinely enthusiatic in an inspirational and exciting way, but I lose patience with appeals to the purity of an intellectual-property over the creative freedoms and efforts of people making computer-games and the enjoyment by a portion of their audience. If he was talking about the opportunity-cost of the game, then I don't agree with it, but I wouldn't think it was nearly as pretentious. That's what I was trying to get at by mentioning the hypothetical that he is financially invested in EA.
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It's not like I typically agree with the sentiments expressed on the Giant Bombcast, but Shoemaker's universal reductionism of the side-quests and Gerstman's marketing/psuedo-moral analysis that the game shouldn't have been made are both so ridiculous that I feel the need to mention it. I was thinking of Shoemaker's claims that all the side-quests are cookie-cutter generic filler as I was trolling around on Voeld last night and the cognitive dissonance of seeing so much convenient evidence to the contrary of an opinion stated so confidently makes me convulsively shake my head. I'm not claiming that the side-quests are the most compelling and well-executed interactive narratives I've seen, but atleast half of the quests on Voeld are far beyond kill-three-boars in ambition, audience-engagement, and relevance to the broader in-game world. I don't have any problem finding the types of bugs he complained about though. It's just when he starts to generalize about quality of narrative or aesthetic aspects it becomes apparent that he isn't very skilled at it. And unless Gerstman is motivated purely by financial investment in EA and assuming that ME:Andromeda doesn't make a financial profit, I have a hard time imagining what possible authority he has in his own mind to suggest that the game shouldn't have been made. I shouldn't have listened to their podcast maybe. Austin Walker's opinions on the Waypoint podcast were really interesting though. The comparison between the narrative hooks in ME:Andromeda and ME:1's were well thought out. I find myself missing the cinematic skeumorphic qualities for ME:1 the more I play ME:Andromeda and I am constanty missing the style of and focus on music from the first game.
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Awesome.
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The end of that mission was super buggy for me.
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I made a fan-game. Spoilers for the "Liam Costa: Armor Diplomacy" quest. http://www.flickgame.org/play.html?p=bfcaa789e75d09b67db74f71587b61de
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I am consciously trying to manage the pace of the game and failing to be able to do so. Though I can assign beacons, I'm having a hard time figuring out how much time to spend dialoging with crew, doing main-missions, and doing side-quests in main-mission areas. I constantly feel like I'm either bee-lining the main-quest, missing opportunities for dialogue, or getting completely side-tracked on areas I haven't gotten the fetch-quest for yet. I'm still having fun with it. Honestly I think I'm enjoying the absurdity of the genre form more after reading some of thecatamites meandering essays on the RPG genre. I don't play many and this is my opportunity to see how right he is. Here's an example of his take on the medium of computer-games being interesting largely based on what they promise and how they fail to deliver: http://myfriendpokey.tumblr.com/post/152813051380/dumptxt For some reason Mass Effect: Andromeda's single-player campaign is providing me with a helpful example to have in mind.
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I'm starting to get to know the crew a little more and I'm becoming fond of a few of them. Typically it is not because of their reactions to me, but because of their reactions to each other. Ryder as a character does make me grimace, but it's less awkward if I think of her as socially inept. I kinda like the idea of a socially inept space-captain making dad-jokes to aliens that want to stay on her good side but never know when to laugh. Speaking of the desire to please the captain, flirting feels inappropriate due to the power-dynamic on the ship; I find rejection more comfortable than acquiescence. I don't remember feeling that way in the other games.
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I tried participating in the Apex multiplayer thing and the strike-team thing from within the context of the singleplayer campaign. These things aren't really relevant to the singleplayer campaign are they? If it's just going to give me upgraded weapons then it's not something I want to do, but if there is some sort of narrative accent here, then I'm willing to try and figure it out a little more.