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About bkbroiler
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Rank
Thumb Citizen
- Birthday 05/13/1987
Profile Information
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Gender
Male
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Location
Los Angeles
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Interests
Playing video games
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True Detective Weekly 4: Down Will Come
bkbroiler replied to Chris's topic in True Detective Weekly Episodes
Hmmm, maybe I read it wrong. I'm not sure. I hope its a setup, because I'm interested in the corrupt government angle, and not in the alternative. I liked the fight. I liked that it was different from the big stedicam showpiece of last season. Maybe I'm just a simpleton, but I found it really exciting. It definitely hinges on what they do with it in the coming weeks, though. One detail I loved about the firefight was Ani and Frank were almost sick at the end of it, and Paul just calmly put his gun away. Guy's been in wars, you know. -
True Detective Weekly 4: Down Will Come
bkbroiler replied to Chris's topic in True Detective Weekly Episodes
I'm surprised more people don't think that the firefight at the end was an obvious set up. The cops even talk at the beginning about how "are you sure you want to go in" and Ani says something like "Brass doesn't wanna lose him, we have to go now." I feel like the plan was to either kill our heroes or pin this incredibly messy firefight on them. I'm interested to see how this conspiracy goes (assuming I'm right and there is one). -
It'll probably be on PC a few months after, judge from what Schafer tweeted.
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double fine + third parties is what they said at the press conference.
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Here's Tim playing through an hour and a half of Grim Fandango. Pretty much my dream. I believe the double fine youtube channel has Day Of The Tentacle and Full Throttle, too.
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I can't get enough of this song.
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It's more a turn based strategy game than real time action combo game. You should be fine for the most part.
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
bkbroiler replied to melmer's topic in Video Gaming
It's insane to me that they basically took my least favorite area from Dark Souls 1, even without the framerate problems, and made it my favorite area of Dark Souls 2. I think the torch mechanic pretty much made the entire difference. I like Black Gulch, if only because it's pretty. It's also short, and you don't have to kill any of the statues, really. Hardly any of them hit you.- 1284 replies
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- Praise the sun
- umbasa
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I bought the soundtrack version, and am glad to support the Supergiant people, but it IS on Spotify right now. : - ( I got the same on PC. When I closed the game for the first time, a fairly sizable patch downloaded. Not sure if that fixed anything.
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This game seems pretty sweet. Combat is taking me a while to get used to, but the combinations of different skills you can use seem really interesting. I like how they incentivize you to switch things up to get story tidbits. In a related stupid note, does anyone know how to get the sountrack off of Steam? I thought I preordered it with one, but I ain't seeing any gad-blang options to download it. Wait, I found it. Had to navigate to the DLC page to see the location: Steam\steamapps\common\Transistor\Soundtrack
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Definitely play The Walking Dead series and The Wolf Among Us.
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Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
bkbroiler replied to melmer's topic in Video Gaming
I really like the new degredation system. The vasty majority of times, it is way less intrusive than most other systems. As long as you don't completely destroy your weapon, you'll never notice it and never have to mess with it. But then, when your weapon IS destroyed, you really have to think about how you want to approach filling your need for a new weapon. It makes you tactically think about having more weapons equipped, and being weighed down by more equipment slots, etc. And then sometimes your weapon breaks midfight and you're frantically trying to bow someone and it's great. It's also much better than the Dark Souls system, which basically just made you toss 10 souls at your equipment every other bonfire you sat at. A pretty non-system, and purely there to give you a chore to do. Also, as other people have said, I think it balances strong but weak durability weapons nicely.- 1284 replies
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- Praise the sun
- umbasa
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Yes, that's exactly what I mean. Thank you.
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I will say one thing I really like about Dark Souls 1 that you guys are reminding me of is that the environment kind of feels like it isn't meant for players to be in it. By that I mean that it seems like you are finding your own way, and sometimes it feels like you are forging your own path to get to the next area, and where you are wasn't intended. I think the feeling that you aren't in a designed place for you is actually brilliant design, if any of what I said makes sense.