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Everything posted by Architecture
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Has the dropoff been that dramatic? I've been playing Call of Duty the last few days, and while the multiplayer is fun, I don't think it's as interesting or dynamic as Titanfall. I'm just afraid if I try and go back to Titanfall that it'll be a complete wasteland. That, and the stupid Gooser challenge basically made me give up on trying to finish up that specific Regen.
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I might be wrong, but I'm going to guess Mington's playing this on PS4.
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Funnily enough, you're chasing Virtua Spacey on foot in the lead-up up to that whole sequence and the game has you slide under a closing door--something you've never done until that very moment. Unfortunately for me, the on-screen prompt was Press UNBOUND to do a slide, so I had to plug my controller in to finish the sequence.
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Half-Life 2?
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Giant Bomb has a quick look up with Drew & Brad: Probably too harrowing for me at the moment, but Sean's description of the game was pretty insane.
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I believe they did a full scan and also got him in one of those performance cap rigs.
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Call of Duty: Advanced Warfare I really liked this game
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According to Giant Bomb, one of the ways to earn karma is to shoot enemies in the face, so...
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I think most of the Kickstarter bonuses are limited to things like paint schemes? I could be way off the mark, admittedly.
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It didn't sound entirely implausible, either. Though I guess I would have expected such issues to stem from a Ubisoft product rather than an EA game.
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Someone else in that comments string is calling bullshit:
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I feel like they downplayed Machiavelli's more sinister side in the Ezio-based Creed games.
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Call of Duty: Advanced Warfare: Spacey Face
Architecture replied to Badfinger's topic in Video Gaming
Oh boy. This game's plot gets really stupid just before the end. From what I can tell, I've got two missions left. I'm still enjoying the experience of murdering things with future guns while double-jumping around and harpooning fools, but -
Best part of that quick look is when the NPC gets stuck in the frame and keeps gritting his teeth while Brad and Jeff freak out.
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That's Sharlto Copley, is it not?
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Call of Duty: Advanced Warfare: Spacey Face
Architecture replied to Badfinger's topic in Video Gaming
Really dug this mission. In fact, I'm really digging this game overall. It looks great, it plays pretty well. Sure, there's questionable player agency, but it's easily the best campaign in a Call of Duty title since Modern Warfare 2. -
Call of Duty: Advanced Warfare: Spacey Face
Architecture replied to Badfinger's topic in Video Gaming
What's your Steam handle? -
Impending winter bump. We're fast approaching the time of year when it's easiest to let go and get schlubby. The cold snap hit Austin so hard this week that I've been resorting to the gym at the office instead of riding my bike. It sucks to essentially stand in place for almost an hour, but it's better than nothing! Going in for a proper bike fitting tomorrow. I've been really stepping up my game--did 81.5 miles last Sunday. If the weather isn't total dogshit this Sunday, I'll be back at it.
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I snagged DAO when it was offered as part of EA's "On the House" promotion and finally got around to downloading it. Maybe I'll put in some serious hours around Thanksgiving.
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But the lip-synch is off And for all of Ubisoft's faults, their lip-synch is pretty much best-in-class
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Also, GMG's daily deal is Banner Saga for $10: http://www.greenmangaming.com/deal-of-the-day/
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I would love to play some Insurgency with y'all, even if the game is #problematic as hell.
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Call of Duty: Advanced Warfare: Spacey Face
Architecture replied to Badfinger's topic in Video Gaming
Too bad, I was hoping maybe I'd have someone to play some TDM with. Either way, I am loving this game so far. Kevin Spacey has a titular line! "This is Advanced Warfare" almost made me fall out of my chair laughing. Either way, I really like the setup thus far and it's surprisingly cogent for a Call of Duty. Hell, it's one of the best-constructed stories in gaming in general. Also, this game looks amazing. -
Server reset, I'd imagine.
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I'm right there with you--it's weird as hell. Especially for a game made by French Candiens and published by a French company.