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Everything posted by Architecture
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MGS is still mechanically dense, especially for its time. I don't think that Phantom Pain is more demanding of today's players than MGS was 17 years ago. Plugging controllers into port 2. Looking on the back of the game's physical case for a crucial hint. Temperature-sensitive passkeys for Rex. Shipping yourself around with multiple cardboard boxes.
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Damn it, but computers have become really complicated
Architecture replied to Erkki's topic in Idle Banter
My power has gone out like four times in the last week, so it has come in handy. -
Damn it, but computers have become really complicated
Architecture replied to Erkki's topic in Idle Banter
APC Back-UPS series. -
I don't see what everyone sees in that movie ...
Architecture replied to Erkki's topic in Movies & Television
Also, Paul Schrader's a genius. Taxi Driver is hypnotic to me. The second unit photography of a decaying city soundtracked by Bernard Herrmann just sucks me right in. There's like three or four career-making performances in this movie. It's dark, violent and uncomfortable, but I can't turn away. -
I don't see what everyone sees in that movie ...
Architecture replied to Erkki's topic in Movies & Television
Yes. -
Detroit: Does Quantic Dream of Awkward Subtitles?
Architecture replied to Smart Jason's topic in Video Gaming
David Cage makes games that I rent via Redbox. $10 seems like the right amount to spend playing Quantic Dreams' next game. -
51324
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So I really hate the name of this game. But I have to admit that it's a bunch of fun to play. Has anyone else tried this?
- 17 replies
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- Tactical FPS
- Source Engine
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(and 1 more)
Tagged with:
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I would definitely be down to play some coop with some Thumbs if y'all want to get a game together.
- 17 replies
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- Tactical FPS
- Source Engine
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(and 1 more)
Tagged with:
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Detroit: Does Quantic Dream of Awkward Subtitles?
Architecture replied to Smart Jason's topic in Video Gaming
Apparently I blocked all of that out. I do, however, remember feeling really uncomfortable when I partnered up with a child soldier in Africa. -
It's all lies.
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Yes, I am excepting them because they're not as good.
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Finally "finished" the game. Can't imagine caring about the ending at all. It was just fine and the rule still stands--the best MGS games are the odd-numbered ones.
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Official Giant Bomb Thread Mostly for Complaining About Dan
Architecture replied to tegan's topic in Idle Banter
I'm just gonna leave this here.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Went to a friend's wrestling show. He wrestled the silver guy, I do believe (I left early).
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I cannot get enough of this video series featuring Justin & Griffin McElroy. Some highlights:
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So did y'all see the post on Kotaku about the unknown transmission breakthrough? http://kotaku.com/months-later-elite-dangerous-players-make-major-disco-1736308597
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Watching Patrick Klepek tackle the GB community levels was a delightful stroll down schadenfreude lane.
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Idle Thumbs 231: Computer Processing Unit
Architecture replied to Jake's topic in Idle Thumbs Episodes & Streams
Super Mario 64 is one of the greatest games ever crafted by man. I would hold it up with both Super Mario Bros. 3 and Super Mario World. The level design, music and mechanics are nearly flawless. -
Would much rather someone gave us a new Turok.
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So this guy I never met but frequented a message board I've been posting on for more than a decade passed away and we all just found out. It's really fucking me up. This is a horrible feeling.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Architecture replied to Henroid's topic in Video Gaming
Aren't there already games utilizing Microsoft's server farms to deliver bigger experiences? Weren't Titanfall's AI calculations handled by Azure servers?