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Everything posted by Travis
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Hahaha! Fantastic!
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Actually, it is supposed to look sort of like a sheet of hair hanging over wheels... I guess that isn't apparent. I was trying to have a few chunks of hair (which had to be single pixels at this scale) hanging down over parts of the wheels. I struggled a lot with the fur...If it doesn't look like wheels under there, have any idea of what could make that more apparent?
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This article gave me hope! There is a part 2 as well, I just haven't read it yet... http://www.usgamer.net/articles/final-fantasy-xv-travel-diary-day-one-against-all-odds I will probably just wait until a deal comes around. All of the FF games in the last few years have plummeted to $20 quickly.
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I haven't done this tutorial... did they have you place lighting? Sounds like that is probably the issue, but I primarily do 2D stuff, so I probably won't be a ton of help...
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Winter Jam Along with dibs and Friends 2: The Unseeing Game Dev Choir, Conducted by dibs
Travis replied to dibs's topic in Wizard Jam 4 Archive
Count me in! -
I think I need to spend some time tomorrow looking at the tongue with a fresh set of eyes and try to not start whatever the challenge is (also this is taking more time than intended). I like all the input on the tongue and drool! I will also try to fix up today's, which I tried to fit into 32x32 to keep it really low res. Again, I picked something with cylinders, which I should try to avoid the next time! Let me know what you think of today's. I am going to post it and walk away from the image for a while to see what sticks out to me when I come back to it. I think some of what I was going for is getting lost, but I won't call it out to shade your critiques. Also, anyone else should feel free to join in and do any of these dailies, or any other pixel art thing. I just want to see and discuss pixel art to get better at it even if just a little. 10/27/2016 #mammoth_tank Here it is again at a smaller scale, with a larger (totally boring) background:
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Well, I was trying to make the tongue appear like it was just going flat down the front edge of the table, so I didn't think there would be shading except on the right side of the drool? Maybe I didn't quite get it right? I will play around with that some more too. Thanks for the support!
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Ohhh, nice! After you mentioned it, I noticed the octagonal look. I tried a little dithering in the areas you did, but I didn't do it quite the same. Your way looks great! I also like the darker tone on the white frosting you added. I guess I was being a bit timid about shading that part for no good reason. This is just the sort of input I was hoping for! I really appreciate it.
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Thanks for the input! I might try to mess with it some more another day. It took a long time to get it to look this good... Do you mean the shading portions look too angular or the edges? (Or both?!) EDIT: Tried a little dithering and I didn't like the results... Does this help? (Or again, were you more concerned with the edges/frosting?)
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10/26/2016 #BirthdayGirl I probably shouldn't post whatever I try every time, but for now, I just am for better or for worse. Probably a lot of issues with this one... Not too sure why I went this way with the theme, but I made it pretty tough for someone trying to get the hang of this.
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I used to use paint shop pro because I had used it at work for years and it was pretty cheap. I just started using pyxel edit. For $9, this program is really slick. It has a few bugs where the hot keys don't quite take effect on occassion, etc., but paint shop pro had similar scale bugs too. Oh, and I'm just using mouse and keyboard. I'm doing this on the cheap!
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10/25/2016 - #RocketLauncher I am trying to spend less than 30 minutes on these. I spent more than that on this one, and you can tell I decided to be done by the time I got to the background. That part is just sort of filler, but kind of conveys the idea I wanted within my own "time limit".
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Can I just send a check and get a certificate or diploma? I don't want to do work or think or anything like that.
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My first "game" had none. It was terrible.
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Even though I have done the Roll A Ball and other tutorials, I want to at least follow along for the first bit and then probably join in full force at some point. I am sure I forgot something useful/fundamental from every tutorial I ever watched.
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[DevLog] Gravity Wolf / Dino's Side Project Circus
Travis replied to Dinosaursssssss's topic in Game Development
Thanks for sharing the statistics! Looks like very few of the visitors didn't vote. -
I really like the comic panel style, and that mummy sprite and animation is great!
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[Dev Log]BoopQuest: From Frags to Scritches
Travis replied to Tanukitsune's topic in Game Development
I gave you a vote, if nothing else for your different spin on "combat"! 2 other notable things to me: How did someone recognize the music in your trailer? Seems wild that someone would know that exact tune... I have a rhythm game in work (currently on hold indefinitely) called Boopo! -
[Dev Log]BoopQuest: From Frags to Scritches
Travis replied to Tanukitsune's topic in Game Development
Sounds like a fun idea! I don't think I've ever seen RPG Maker make a game with a style like this; kinda neat! -
I tried my very best to take a picture while driving on the freeway of a Mercedes with a "DR DNA" license plate earlier this week. I failed, and I am sad. Know that this vehicle exists!
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Whole thing was perfect! I made my wife play it too and she also got a big kick out of it.
- 16 replies
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- wizard jam 2016
- game jam
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(and 1 more)
Tagged with:
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Seconded (but I will pay in American Dollars).
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I love this! I didn't finish the second level, but will try again. The style is fantastic! What a great look and feel to the whole thing. The punching and jumping is really solid too.
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This all looks excellent!
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[DevLog] Gravity Wolf / Dino's Side Project Circus
Travis replied to Dinosaursssssss's topic in Game Development
Best of luck! Materials look great! GTG, there's a game I need to vote for over on the Greenlight!