-
Content count
94 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by CEJ
-
So this is great news. https://www.unrealengine.com/ Edit: Trailer Edit: Editor
-
This thread is for the discussion of creating AI in video games (life), how to learn about it etc. I'm kinda going through the process of learning, and trying things in unity, so I accidentally hijacked this thread. I feel like this topic is potentially large enough to warrant a place, but that will prove self-evident either way.
-
Idle Thumbs 186: Doctor DNA Synopsis: Doctor DNA was an edutainment (educational entertainment) software created for promotional purposes that was never released to the public. It was meant to be a series of educational games on every aspect of dinosaur resurrection starting with the excavation and discovery of dinosaur DNA. In an abandoned lab you find the last working copy of one of those games. I haven't figured out all the specifics, but basically I'm making a game kind of like Dig Dug, but with the aesthetic and basic theme of the Jurrasic Park "Doctor DNA" cartoon. Reference:
-
Being able to configure and use multiple color palettes easily for games with multiple discrete levels and being able to create new moods while keeping the same base assets is very nice. It's great for devs but I think also especially for games that support mods or mapping. Like Doom mapping, that community, they manage to make very striking and different looking stuff with the same textures as the original game.
- 27 replies
-
- dev log
- wizard jam
-
(and 1 more)
Tagged with:
-
Cool concept, I imagine it will get somewhat chaotic but fun!
-
Wow yes very fitting for the final wizard jam
-
So we will not be able to submit a game for the deadline, buuut we still plan finish the game so here is an update! This is the second room we call the laboratory. In the lab we will find the professor doing his twisted work and also the poodle inprisoned in one of the professors evil machines. Coming up is one more room we call the pet cemetary!
- 24 replies
-
- point & click
- adventure
-
(and 1 more)
Tagged with:
-
- 24 replies
-
- point & click
- adventure
-
(and 1 more)
Tagged with:
-
Thanks for the encouragement, it really helps! Here is just a quick update:
- 24 replies
-
- point & click
- adventure
-
(and 1 more)
Tagged with:
-
Ooh, this thread just got SPICY.
- 24 replies
-
- point & click
- adventure
-
(and 1 more)
Tagged with:
-
Thanks! As a person whom have never made an point and click adventure game it is quite fun. We are still figuring out some stuff with the puzzles and story. We have a pretty good idea of how the game will play, we figured out a start, middle and end sort of arch for the it. We have designed ~mostly~ three puzzles so far, the last puzzle is still pretty vague, but the concept is pretty strong I think, hopefully we can do the concept justice. This week I got the Surface Pro 4 (i7, 256gb, 8gb ram) so I have been figuring out how to work with that as well, which as been a bit of a time sink, but I think I have got it figured out now. As a person that have only really used a 7 year old wacom bamboo it is quite refreshing to be using this new thing for painting the backgrounds. Also painting directly on the screen is dope yo. It would have been nice with some buttons on the thing though Microsoft!
- 24 replies
-
- point & click
- adventure
-
(and 1 more)
Tagged with:
-
Hey first bit of original content! I am painting the first room, still pretty rough but it'll get there I think. The player will start imprisoned in this room so the first puzzle is to get out of a cage basically.
- 24 replies
-
- point & click
- adventure
-
(and 1 more)
Tagged with:
-
Here are some images for reference and inspiration. We are currently talking about having retro graphics for the backgrounds something like Monkey Island. I want to maybe figure out a color palette for the game too, it probably won't follow old school restriction though. Also some inspiration for the animals.
- 24 replies
-
- point & click
- adventure
-
(and 1 more)
Tagged with:
-
I will show up if there is the slightest chance of a new catchy theme-song and a crisp logo. Mind you I'm not asking for any promises and I'll settle for a dumpy logo too anyway... Courtesy of this website here: https://cooltext.com/ I CANT STOP: Ok last one I promise! Last edit: Professional thumbs needed one more revision (in the parentheses).
-
Gosh lovely character and style!
-
I hardly play driving games, but man, I really like how these old school scrolling roads look. Looking good!
-
[v2 - The Dab Update] The Eyes of Cheatin Hitman
CEJ replied to coughlinjon's topic in Wizard Jam 4 Archive
This devlog is super classy with the audio logs and all. It's great. -
Oh shit, this looks dope.
-
I agree with everything above, great character and animation!
-
I love game mechanics like this that allow for intricate interaction. Looking good so far, keep it up!
-
I second that, superb look.
-
wizard jam [RELEASE] The Hypersonic Effect
CEJ replied to zerofiftyone's topic in Wizard Jam 4 Archive
Niiice, snazzy. -
[RELEASE] A Very Pretty Pipe Dream: procedural pipe photography shooter
CEJ replied to BluShine's topic in Wizard Jam 4 Archive
This is looking cool, I will be interested to see what you do with it! -
Yeah we are definitely going with a stylised look. I am doing mainly art stuff for this project. The skybox is placeholder btw. Everyone on the project is free to work on what they want to since we are just doing this for fun, and it's a good excuse for me to do art, which I don't get to do too often otherwise, so it's definitely not going to be as good as Firewatch.
-
Yes, I followed that guide and managed to compile a simple level. It was pretty straight forward. How do you open the existing levels tho? Edit: Nevermind I found the answer here you just unzip "pak0004.pk4". Edit2: I made a door, it's the best door.