Hey guys, love your podcast
I heard you talking about 2v2 alternative rulesets and thought I would chip in. My friends and I have been experimenting with a 2v2 ruleset that I invented called 'Team Nemesis'. We like it, and it seems fairly balanced although it assuredly isn't tournament ready (and maybe no 2v2 ruleset can be). The idea that motivated its creation was the desire to be able to play multiplayer Netrunner using the same decks that we play ordinary 1v1 Netrunner with - I really wanted to avoid the necessity of having to reconfigure decks between 2v2 and 1v1 games which other alternative rulesets seem to have.
The central balancing idea with this ruleset is that its 2 Runners (Agitator team) versus 2 Corps (Hegemon team) and players are matched with a 'nemesis' on the other team. The in-play targeted assets and resources etc. (or ID abilites like Jinteki's Personal Evolution) on the table are only applied against a players 'nemesis'. Runners are allowed to run on either Corp (after the first turn), and Operations may target either Runner.
Anyway I've uploaded the ruleset to scribd and I would be thrilled if anyone wanted to give it a spin and provide feedback.
Link is here: http://www.scribd.com/doc/205416892/Team-Nemesis-Netrunner-2v2-Rules-v2-0
Cheers and keep making awesome podcasts