
elreydeltoros
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About elreydeltoros
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Los Angeles, CA
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I started playing this over the weekend. I'm really enjoying it. Like others, I'm not that into the dialogue. There's seems to be a lot of it in between missions, and once the cuteness wears off it becomes pretty tedious. My favorite bits so far are the boss fights. I find myself developing a bunch of different strategies for dealing with them, and using more of the characters. The bosses feel more puzzle-like, and I wish the rest of the game was more like that. During the regular mission areas I'm having fun, but I feel like I'm using the time mechanic more to power through and not to execute a satisfying strategy.
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Ha. I bought FEAR on steam during the last sale, so the "expansions" were included and, within the steam interface, they always had the purple DLC banner attached. I didn't even think about how they would've been released before we were using the term "DLC." Thanks for the recommendation. I'll definitely check out Condemned. I had a hard time taking advantage of the melee combat in FEAR, mostly because I have difficulty twisting my fingers to hit multiple keys on the keyboard. I'm going to try to play FEAR Extraction Point with a controller and see if I can become more of kung fu and guns operative. Regarding ODST, I also thought the campaign was refreshing with its quiet exploration sequences. They really contributed to an atmosphere that I didn't expect from a Halo game. The structure was cool too, the way you investigated what happened to your team was a smart way to jump you into a variety of different situations while still keeping the game cohesive.
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I finished F.E.A.R. last night. I really liked the mix of j horror and action movie influences. I also appreciated how most of the horror came from atmosphere and general creepiness rather than cheap jump scares. Seeing Alma appear in a corner, or Fettel move past a hallway and disappear kept me feeling way more unsettled than a monster jumping in my face would have. Also, I thought it was really clever the way the game used the flashlight to enhance the creepy atmosphere. Because I’m a huge pussy when it comes to horror games, I wanted to use my flashlight all the time to light up the dark, scary parts of the levels. The game discourages this because when enemy soldiers see your flashlight, you lose any element of surprise. In order to have a tactical advantage I found myself turning off my flashlight when I really didn’t want to, sustaining the dark, scary atmosphere of the environments. I did think the game dragged a little bit in the middle. I got pretty tired of fighting soldiers in office buildings, but overall it was really great. Next I’m gonna move on to the DLC. I also finished Gone Home. I loved it. Great writing and pacing kept me eager to search the next room to find out what happened. It’s crazy how it paints such well rounded characters by showing you just a few key details about them. And, last but not least, I finished New Super Mario Bros for the DS. It was a lot of fun, but it didn't have the exciting energy of Super Mario 3D Land. Still a solid Mario game though.
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Hey everyone, I started listening to Idle Thumbs about 6 months ago and I really enjoy it (I'm also a big fan of Tone Control). I'm 29 years old and I've been playing games pretty much my whole life. I like all types of games, but I tend to gravitate towards FPS's and RPG's, and I really like it when the two genres are combined. I've never been active on any forums before, but I like the discussion I see here and thought I'd join in.