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Everything posted by Soren Johnson
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Designer Notes 87: Caroline Marchal - Part 1
Soren Johnson posted a topic in Designer Notes Episodes
Designer Notes 87: Caroline Marchal - Part 1 In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024. Games discussed: Tetris, Sonic the Hedgehog, Tomb Raider, Metal Gear Solid, Phantasmagoria, Grim Fandango, Ryzom, Omikron, Fahrenheit, Heavy Rain, Detroit Become Human, As Dusk Fall, Beyond Two Souls Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Designer Notes 85: Zach Barth - Part 2 Hi everybody, this is Soren Johnson, and you are listening to Designer Notes, a podcast about why we make games. Today, we are talking with independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. This episode was recorded on September 11, 2023, and was engineered by Michael Hermes. In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and whether he knows how to make fun games. This episode was recorded on September 11, 2023. Games discussed: Infinifactory, TIS-100, Counter-Strike, Ricochet, Zortex, Alien Swarm, Shenzhen I/O, Zachtronics Solitaire Collection, Opus Magnum, Exapunks, MOLEK-SYNTEZ, Last Call BBS, Eliza, Mobius Front ‘83, Picross Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 86: Anton Strenger In this episode, Soren interviews Anton Strenger, best known for his work on Civilizations 5 and 6 as well as Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023. ESPN Extreme Games, Quest for Glory 4, Pokemon series, Suikoden II, Alpha Centauri, Civilization series, Old World, History of the World Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 68: Chris DeLay - Part 1 In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss why they hid the credits screen for Uplink, who Darwinia’s Dr. Sepulveda is based on, and whether you can have too much fun playing Defcon. This episode was recorded on March 22, 2022. Games discussed: Thundercats, Civilization, Pirates!, Theme Park, Dungeon Keeper, Cannon Fodder, Elite, Chaos, Defcon, Uplink, Darwinia, Geometry Wars, Multiwinia, Subversion, Elite Dangerous, Prison Architect, Invisible Inc, Burgle Bros, Monaco, Gunpoint Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 66: Luca Redwood In this episode, Soren interviews Luca Redwood, the developer of 10000000, You Must Build a Boat, and Photographs. They discuss why 10000000 has no commas, how he makes sure the player never gets unlucky, and why you need to build a boat. This episode was recorded March 18, 2019. Games discussed: Morph, Suikoden I, Suikoden II, 10000000, Puzzle Quest, Chuzzle, Dungeon Raid, Henry Hatsworth, The World Ends with You, Path of Exile, You Must Build a Boat, Civilization III, Civilization IV, Photographs Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 71: Matthew Davis In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren can convince them to add unlimited undo to Into the Breach. This episode was recorded on Sept 19, 2022. Games discussed: Super Mario World, Secret of Mana, Fallout series, Scorched Earth, MLB 2K ???, HeroQuest, Ticket to Ride, Battle Line, FTL, Red November, Tetris, DOTA 2, League of Legends, Spelunky, Civilization series, Slay the Spire, Vampire Survivors, Into the Breach, XCOM series, Final Fantasy Tactics, Fire Emblem series, Tactics Ogre, Advance Wars series, Triangle Strategy, Old World, Offworld Trading Company, Invisible Inc., Slay the Spire, Civilization: The Card Game Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 81: Jake Solomon - Part 2 In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss his first, failed attempt at XCOM, why 75% does not mean 75%, and how many copies of XCOM he sold at Power Gamer in Glen Burnie, MD. This episode was recorded on April 26, 2023. Games discussed: Civilization Revolution, XCOM: Enemy Unknown, Rocket League, The Bureau: XCOM Declassified, Marvel’s Midnight Suns, Old World, the Civilization series, XCOM 2, Slay the Spire, Offworld Trading Company, Into the Breach, Pandemic, Covert Action Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 84: Zach Barth - Part 1 In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on September 11, 2023. Games discussed: Duke Nukem, Star Wars: Empire at War, Civilization III, SpaceChem, Infiniminer, Minecraft, The Codex of Alchemical Engineering, Motherload, Civilization IV, Last Call BBS, MOLEK-SYNTEZ, Ironclad Tactics, Opus Magnum, Mobius Front ‘83, Infinifactory Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 83: Mitch Lasky - Part 2 In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the industry’s business models have always affected design, why he was wrong about the Halloween pack ruining League of Legends, and why the litigation leaks are better than GDC. This episode was recorded on October 23, 2023. Games discussed: League of Legends, Hearthstone, StarCraft, Civilization 6, World of Warcraft, Pentiment, Offworld Trading Company, Flow, Sky, Journey, Grand Theft Auto V, Stormgate Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 82: Mitch Lasky - Part 1 In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the Doom shareware model was a preview of free-to-play, why a console transition led to EA buying Maxis, and how Jamdat pioneered paying for visibility on mobile. This episode was recorded on October 23, 2023. Games discussed: Pong, Computer Space, Robotron, Seven Cities of Gold, Secret of Monkey Island, Civilization: Call to Power, The Lion King, Aladdin, Classic Text Adventure Masterpieces of Infocom, Quake III Arena, Doom, Spore, Journey, Sky, Tony Hawk Pro Skater, Deer Hunter, Doom RPG, Half-Life, Team Fortress, Counter-Strike, League of Legends Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 80: Jake Solomon - Part 1 In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss how much money he had to give back to Accenture, how to animate multiple units at the same time, and why Sid suddenly started golfing so much. This episode was recorded on April 25, 2023. Games discussed: Sopwith, Silent Service, Zork, Jumpman, Ultima V, Falcon 4, F-19 Stealth Fighter, Pirates!, Dungeons and Dragons, X-COM: UFO Defense, Midnight Suns, Warcraft 2, Doom, Duke Nukem, Age of Empires 2, Civilization 3, Dinosaurs!, SimGolf, Civilization 4, Civilization: Revolution, XCOM: Enemy Unknown Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 79: Trent Kusters - Part 2 In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss why Armello has so much output randomness, whether they fudge the odds, and how to turn off a Game-as-a- Service. This episode was recorded on September 8, 2023. Games discussed: Armello, Magic: The Gathering, Solium Infernum, Talisman, Old World, Tharsis, Jumplight Odyssey Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 78: Trent Kusters - Part 1 In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss how he faked his way into games journalism, how to sneak risky ideas past licensors, and how to make games feel big. This episode was recorded on September 8, 2023. Games discussed: Pong, Trog, Zoo Hospital, Stunt Flyer: Heroes of the Skies, Monster Jam: Urban Assault, Scooby-Doo: First Frights, Scooby-Doo and the Spooky Swamp, Armello, Ocarina of Time, Bloodborne, Offworld Trading Company, Old World, Jumplight Odyssey, Crusader Kings series Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 77: Cole Wehrle In this episode, Soren interviews tabletop designer Cole Wehrle, best known for his work on Root, Oath, Pax Pamir, and John Company. They discuss whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal rates. This episode was recorded on March 22, 2023. Games discussed: Stratego, Dungeons and Dragons, Battlecry, Diplomacy, Mafia, Oath, Settlers of Catan, Struggle of Empires, High Frontier, Pax Pamir, John Company, Pax Porfiriana, Levy & Campaign series, Root, An Infamous Traffic, Republic of Rome, Greed Incorporated, QWOP, Kremlin, Power Grid, Old World Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 76: Tanya Short In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to get a second phone like, how she accidentally made a roguelike, and whether Moon Hunters should have combat. This episode was recorded on March 23, 2023. Games discussed: Bubble Bobble, Various MUDs, Boyfriend Dungeon, A Tale In the Desert, Morrowind, World of WarCraft, Ultima Online, Age of Conan, The Secret World, Fashion Week Live, For Honor, Dungeons of Fate, Moon Hunters, Puzzle Pirates, Oasis, Dragon Age Legends, Shattered Planet, Civilization, King of Dragon Pass, Spore, 80 Days, Seven Cities of Gold, Worlds of Ultima: The Savage Empire, Hatoful Boyfriend, Dream Daddy, Pentiment, Immortality Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 70: Justin Ma In this episode, Soren interviews independent game developer Justin Ma, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss how he bombed his first game industry interview, why the AI in FTL can’t behave like a human, and whether Into the Breach should have unlimited undo. This episode was recorded on March 24, 2022. Games discussed: Pitfall, Manhole, StarTropics, Top Sin, FTL, NetHack, Stone Soup, Spelunky, Into the Breach, XCOM series, Wildermyth, Old World Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 59: Andy Schatz - Part 1 In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss how he tried to live out Ultima’s virtues, why no one was ever able to rip-off The Sims, and why we both hate click-the-stick. Games discussed: Ultima series, Minecraft, Halo, X-COM, Star Trek: Hidden Evil, Whacked!, The Sims, GoldenEye: Rogue Agent, Wildlife Tycoon: Venture Africa, Wildlife Tycoon: Venture Arctic, Monaco, Geometry Wars Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 75: Moonbreaker In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbreaker is the first digital miniatures game, if players would notice if critical hits were removed, and whether the game should have an undo. This episode was recorded on March 19, 2023. Games discussed: Moonbreaker, Warhammer series, Hardspace: Shipbreaker, Magic: The Gathering, Civilization 4, Duelyst, Marvel Snap, Air Land & Sea, Old World, KeyForge, Subnautica, CPU Bach Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 53: Jon Ingold - Part 1 In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss why Plundered Hearts is his favorite Infocom game, how being a maths teacher is like being a level designer, and when he realized that parsers were a commercial dead-end. Games discussed: Psi-5 Trading Company, Rogue, Out There, Hitchhiker’s Guide to the Galaxy, Deadline, The Witness, Plundered Hearts, Starcross, Blade Runner, Curses!, The Mulldoon Legacy, All Roads, Make It Good, Heavy Rain, Frankenstein, the Sorcery! series Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 56: David Dunham In this episode, Soren interviews independent game designer David Dunham, best known for his work on the narrative strategy games King of Dragon Pass and Six Ages. They are joined by writer and designer Meg Jayanth, best known for her work on 80 Days. The three discuss whether the advisors in Dragon Pass lie to the player, what Six Ages and 80 Days have in common, and whether the anthropomorphic ducks are ducks with human-level intelligence or humans who have been turned into ducks. Games Discussed: King of Dragon Pass, Pendragon, Fallen London, 80 Days, Six Ages, Sunless Sea, Castles, Hearthstone, Battle of the Bulge, Really Bad Chess, Drive on Moscow Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 51: Michal Drozdowski and Przemyslaw Marszal
Soren Johnson posted a topic in Designer Notes Episodes
Designer Notes 51: Michał Drozdowski and Przemysław Marszał In this episode, Soren and Leyla Johnson interview Creative Director Michał Drozdowski and Art Director Przemysław Marszał of 11 Bit Studios, best known for their work on This War Of Mine and Frostpunk. They discuss why This War of Mine does not judge the player and why Frostpunk does. Games discussed: Anomaly, Anomaly: Korea, Anomaly 2, Funky Smugglers, Sleepwalker’s Journey, This War of Mine, Frostpunk Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Designer Notes 64: Robin Hunicke - Part 1 In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why HyperCard was so great, why AI development is game design, and how Steven Spielberg almost made Angry Birds for EA. This episode was recorded December 1, 2021. Games discussed: Pitfall, M.U.L.E., Offworld Trading Company, XCOM, Tomb Raider, Prince of Persia, Half-Life, Spore, Katamari Damacy, The Sims 2, MySims, Boom Blox, Nintendo Land Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 74: Charlie Cleveland In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Charlie Cleveland moved to Cleveland, how he did Kickstarter before Kickstarter, and whether Subnautica was intended to be a survival game. This episode was recorded on March 20, 2022. Games discussed: Pong, Dungeons and Dragons, Magic: The Gathering, Diplomacy, Aquarium Fighter, MindRover, Empire Earth, Natural Selection, Roblox, Natural Selection 2, Subnautica, Don’t Starve Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 67: Old World In this episode, Tom Chick and Bruce Geryk interview Soren and Leyla Johnson about their new historical 4X, Old World. They discuss whether the Old World timeline really makes sense, how they approach Early Access differently, and why Soren didn’t want to give up on the name 10 Crowns. Games discussed: Old World, Civilization series, FrontierVille, Neptune’s Pride, Crusader Kings series, King of Dragon Pass, XCOM, Empires of the Middle Ages, Alpha Centauri, Seven Cities of Gold, Colonization, Power Grid Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Designer Notes 65: Robin Hunicke - Part 2 In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why developers overperform their authority in large companies, how they almost accidentally made Journey a competitive game, and why they decided to let thatgamecompany run out of money to ship the game. This episode was recorded December 1, 2021. Game discussed: Journey Listen on the Episode Page Listen on Soundcloud Listen in iTunes