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Everything posted by ratamero
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...which is exactly what someone who doesn't want us to investigate it would say. Nothing stops the Thumbs Detectives
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[Participation Agreement] The Clone Progenitors
ratamero replied to Foggy Cornslakes's topic in Wizard Jam 4 Archive
My forum history is not huge, but I really want to see how this turns out and I'm happy to "contribute"! -
That update looks huge. Not surprised it took them this long to ship it, and it's certainly enough to push me to give it another try.
- 445 replies
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- Hello Games
- surface to space
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(and 2 more)
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[Release] Signature Moves - A Nonviolent (Dynamical) Systems Game
ratamero replied to ratamero's topic in Wizard Jam 4 Archive
This was literally the only thing I had time to do during this week. It seemed to go quite well! It was a 20-min live demo where I started from an empty project and showed how you can plot trajectories and point clouds in Unity and how easy it is. I'm glad with the results. So yesterday I was going to spend a lot of time on this but didn't because reasons - I did manage to add my point cloud code to the main project. On today's menu: UI. If everything goes according to plan, I'll have a pre-pre-alpha early access version on itch later today! -
[Delayed] Business Guys on Planes: Conflict in the Middle Seat
ratamero replied to dibs's topic in Wizard Jam 4 Archive
This is the best game name (and holy crap that dot gobbler) -
[Release] Signature Moves - A Nonviolent (Dynamical) Systems Game
ratamero replied to ratamero's topic in Wizard Jam 4 Archive
Yeah, as soon as I have the basic visualization tools in place I'm moving towards making it look cooler, and when it looks cool enough I'll try to think what to do with it. A simple idea is to have mouse clicks generate new particles, so you could see how the trajectories evolve from anywhere. Still not much "gameplay", though. -
[RELEASE] A Very Pretty Pipe Dream: procedural pipe photography shooter
ratamero replied to BluShine's topic in Wizard Jam 4 Archive
This is like the big, better looking brother to my own project! Looking forward to seeing how it turns out. -
[Release] Signature Moves - A Nonviolent (Dynamical) Systems Game
ratamero replied to ratamero's topic in Wizard Jam 4 Archive
Working sliders! Camera Control! It's been a very productive 2 hours. Also, I volunteered to give a talk to an audience of PhD students in Physics about this thing. On Thursday. Gulp. -
Idle Weekend November 20, 2016: Electing Better
ratamero replied to Jake's topic in Idle Weekend Episodes
Still waiting for Turrican: Origins. -
[Release] Signature Moves - A Nonviolent (Dynamical) Systems Game
ratamero replied to ratamero's topic in Wizard Jam 4 Archive
So the good news is that I didn't need to implement an equation solver - the weird Fabrikant system that had instabilities is supposed to have instabilities. I'm just moving elements that go too far from the origin back to the middle and that's the best I can do. Trying to implement quadratic maps was the task for the day - they're tricky because the cool shapes they make come from the individual positions an object can occupy, rather than by their trajectory, which means that the Trail Renderer I use for all the other systems is useless. It took me most of the day, but I solved the problem of how to display those systems without creating a bunch of GameObjects - point clouds on a mesh! Now I need to implement that solution into my main project (which should be quick and I might still do today), but otherwise I'm moving to creating a rudimentary UI and some camera control to play with these weird guys and look around them. (this is what the shape from the video looks like when "complete":) -
[Release] Signature Moves - A Nonviolent (Dynamical) Systems Game
ratamero replied to ratamero's topic in Wizard Jam 4 Archive
Yeah, some interplay with audio is definitely a possibility. So I'm signing off for the night - ran into a bunch of numerical instabilities with some of the systems, others were stable when they shouldn't be, lots of weirdness. I'm planning on implementing a proper equation solver tomorrow (RK4 will do just fine) to get rid of numerical problems. Rossler attractor worked just fine! Chen attractor collapsed to a single point even though it shouldn't: And something called the Thomas attractor (I had never heard of this one) was probably the coolest thing I've done so far: -
[Release] Signature Moves - A Nonviolent (Dynamical) Systems Game
ratamero replied to ratamero's topic in Wizard Jam 4 Archive
it turns out that it is! I've updated the previous post. -
[Release] Signature Moves - A Nonviolent (Dynamical) Systems Game
ratamero replied to ratamero's topic in Wizard Jam 4 Archive
So I've decided it might be a good idea to document my very first time making a game as well as possible - so I'll try to keep this topic updated during development. This is what I have on day 0: 1) A proof-of-concept prototype showing that it is possible to do what I want to do in Unity (the terrible framerate and resolution are from the video capture, not from the Unity program) 2) A github repository where you can watch live how horrible my code looks 3) a kanban board that I hope to keep up to date as much as possible at taiga.io -
[awful release] [Dev Log] Yanis' Last Move
ratamero replied to TopFish's topic in Wizard Jam 4 Archive
That is the best premise for a game ever. Looking forward to a selection of leather jackets that can be purchased with real money. -
Official Giant Bomb Thread Mostly for Complaining About Dan
ratamero replied to tegan's topic in Idle Banter
ah, the good old "polishing the chain chomp".- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Winter Jam Along with dibs and Friends 2: The Unseeing Game Dev Choir, Conducted by dibs
ratamero replied to dibs's topic in Wizard Jam 4 Archive
I can't do any of those things, which means I'm in -
Vice.com/Gaming Becomes Waypoint, Employs Danielle Riendeau and Rob Zacny
ratamero replied to Dewar's topic in Idle Banter
Also there's a 72h stream coming next Friday, in which they'll probably surpass Nick Breckon as the best Far Cry 2 speedrun ever -
Idle Thumbs 282: Winnie the Putin
ratamero replied to Jake's topic in Idle Thumbs Episodes & Streams
Ghost Minitaur is terrifying. Also, Nick's NBA corner should just be a fixed segment in the podcast, his description of how to maximize efficiency in team practices was the best thing. -
Official Giant Bomb Thread Mostly for Complaining About Dan
ratamero replied to tegan's topic in Idle Banter
He said there WILL be an opening, so considering the time it took to hire Austin they'll have someone new by 2020- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Official Giant Bomb Thread Mostly for Complaining About Dan
ratamero replied to tegan's topic in Idle Banter
Jeff already confirmed on twitter that there isn't even an opening at GB officially at the moment and they're not hiring Danny. (Austin also confirmed Danny is not going to Vice Gaming)- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Idle Weekend August 12, 2016: The Weekend Sky
ratamero replied to Chris's topic in Idle Weekend Episodes
The only FORTRAN is F77. (Writing FORTRAN instead of Fortran is more fun, but I didn't know they gave up on all caps!) -
Idle Weekend August 12, 2016: The Weekend Sky
ratamero replied to Chris's topic in Idle Weekend Episodes
A quick aside on FORTRAN: there's a lot of legacy code from decades past in academia to perform very specific tasks and calculations and that's mostly FORTRAN, but the main reason for academia (at least around the scientific computing circles I'm familiar with) to still love it is how damn fast it can be. When your calculations/simulations take days or weeks, any performance gain is major. -
Attack boars on fire off the shoulder of a potato field - Rimworld seeded start
ratamero replied to dibs's topic in Video Gaming
I like the idea of everyone playing the same scenario, though! Maybe we can just drop down the difficulty a bit for the next one to allow for longer stories. -
Attack boars on fire off the shoulder of a potato field - Rimworld seeded start
ratamero replied to dibs's topic in Video Gaming
I had a quick 15-min to kill before going to work, so I decided to start on this. Day 1 - I just want to build a room with some beds to spend the first night. Lunchtime nap inside an incomplete room? Sure, why not? We did it! Our colonists will spend their first night under a roof in the ugliest room in the world. (yes, Goldblum is still asleep 9 hours later.) -
Official Giant Bomb Thread Mostly for Complaining About Dan
ratamero replied to tegan's topic in Idle Banter
Until I hear about it officially, I still think Dan is just screwing with people and he's not going anywhere.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
- (and 9 more)