
stackel
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Everything posted by stackel
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Sadly I had the same problem, probabaly a resolution issue! Would love to play it though, it looks intriguing!
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The game is now released! Download it here: https://itch.io/jam/wizard-jam-2016/rate/68486 EDIT: The game is now a bit easier and a lot more playable. "It feels like yesterday the ping war began, yet it has gone so far that all hope seems lost. The high ping bastards (HPBs) have, with their ruthless and efficient warfare, reduced the low ping bastards (LPBs) to one last single human. By faking high ping in multiplayer games they have easily won them all. It is up to you , the last standing LPB, to stop them. You are holed up in your basement and you open the only box that is there. Carefully you take your old LAN-computer from the 90's and plug it in. It is time to save humanity by restoring low ping." LPBs and HPBs is a first person arena shooter where everyone else is lagging. Navigate the levels and predict your enemies movement to survive and rescue the planet. This is my first time entering this jam and im really excited even though there's only a few days left! I will be jamming in unity with some simple low-poly models made in blender. I wanted this to have some kind of meta-layer by you actually sitting at a monitor which is the first thing i did. Not sure how to embed gifs so ill just link it!
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After seeing Spenny play the game on his stream (https://www.twitch.tv/spennydubz) i realized how completly unintuitive it is that you are faster than the ball. Thankfully it was an easy fix and the game is now a lot more playable! EDIT: Also it was stupidly hard so i lowered the amount of enemies a bit!
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If this was a youtube video I would instantly file for a DMCA takedown. (RADICAL PLAYS BRO)
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Man, that internalization meter + webcam is so well implemented!
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Thank you! Second try is impressive, have you played a lot of virtual desktop dodgeball games? Also I had a lot of fun making the premise as stupid as possible!
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Two or more thumbs streams are the best but personally I really appreciate single thumbs streams as well. Seeing Nick, fueled by rum and complete isolation, descent into madness playing Dark Souls 3 is beautiful.
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Luigi singing along when you put in the tape killed me. I'm sitting here alone laughing audibly.
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Released! Now I'm looking forward to playing everyones submission! https://itch.io/jam/wizard-jam-2016/rate/68486
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Smart solution, I like that it solves the movement of both mice (Or is it mouses when talking about computer mouse?)! Thank you for taking time to explain it! My virtual game is in 3d and uses unitys prefab first person controller, which makes this a bit weird for me so I sadly can not use your solution! Looking forward to release my own and play all the other games tonight!
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For the lore-nuts that is interested in the rich and deep lore of LPBs and HPBs! Currently I'm working on menus and some polishing, looking forward to sending this in tonight!
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Oh man! Shooting the title screen is way too good!
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My game also includes a desktop simulation and the mouse moving on the desktop is making me really envious! Nice!
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This is getting stupider by the minute! A poster for the in fiction game:
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A bit of progress today! Added some simple UI elements and created enemy spawners and a health pickup! GIFtastic as usual: It's a cool idea, hopefully i will have time for that in the 2-3 hour polishing phase
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[Released] Cruisin' for a Word that Rhymes With Cruisin'
stackel replied to brendonsmall's topic in Wizard Jam 3 Archive
I really enjoy the stunt cam! Great work! -
Thank you! Thinking about implementing that just made my brain hurt a little. It would be impossible to know when the actual mouse is picked up and animate accordingly! Actually, what a weird thing to do with a peripheral. I wonder if people did the lifting thing intuitively when mouse look first came around in games. I'm not sure you really do it when just browsing your OS. I could be wrong about that, It's not really something you think about! (I'm on a laptop at the moment and cant try it!)
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Update day 2:Since yesterday I've had a lot of trouble making out what the actual gameplay of this thing is. To figure it out i played around in unity and the in fiction game is now "Dodgeball Death", a free for all, first person ball shooter. Oh, and when you die in game, you die in real life. (EDIT: To clarify, that's why your life is displayed on a heart rate monitor to the right of the screen) Massive GIF warning:
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Thank you! Bonus "Something went wrong" gif.