roguefrog

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About roguefrog

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    Ikebukuro
  1. Morrowind Revisited (13 years)

    Fast travel was more restricted. And is a challenge for sure. Especially for new players now. Looking back and thinking critically, good luck dude. For me fast travel became a since of progression. I had to learn Silt strider routers. Then I learned the mage guild teleportation benefits between guild halls. Then I learned the spells to nearest Shrine or Imperial outposts. Then mark and recall spells in the classical Ultima sense. Then mods, AKA pocket home dimension to stash my gear. Oops!
  2. Morrowind Revisited (13 years)

    Yes the flora and fauna and etc. The thing is, you can describe certain parts of the Island based purely on geography because they were so distinct. You had the bitter coast swamp lands. The Sahara like north-earth. The weird mushroom isles of east. Mordor in the center. Desolate and terrible. I don't think they ever surmounted this level of world building in later iterations.
  3. Morrowind Revisited (13 years)

    I finally got all the Daetric armor. I originally played this game in 2002. This game is fascinating in many ways. It pre-dates quest markers, hand-holding, etc. The Journal system is terrible by any standards, and yet I spent so much time in this world just exploring. I still have quests unresolved, but I am still satisfied. Even Complete. Perhaps there hasn't been an Elder Scrolls that had such an engrossing terra-firma disparity world like this before.