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Everything posted by fabian
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[Released] Sit in a Row and Stare at the Wall
fabian replied to brendonsmall's topic in Wizard Jam 5 Archive
Ha, nice! I'm using this exploration asset as well! It's great! -
Thx! I ditched the physics stuff for now, it's way beyond my league unfortunately. I'll see how much time there is at the end, maybe I'll come back to it. Thanks! I hope I'll finish in time.. it's still so much to do!
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Today I modeled and textures some props for the small house and also made some dummy recordings of some dialogue ideas. I also finally wrote down a step by step guide for myself of what the player will do / be supposed to do at any given time in the game. And I realized that this is still a huge amount of work for the time left. But yeah, it's called step by step for a reason Here is a small GIF of the latest progress:
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Many small issues. Triggers not correctly triggering, physics bugs for a mini game in game, bugs with interactions... that stuff. All these small things that distract you from the work you actually have to do. But yeah, I scrapped the mini game for now and try to concentrate on the more important things. Though the mini game had potential. But it gave me too many error messages and behaved weirdly (like the ball suddenly rolling out of the case or disappearing when putting the object back, or the object sinking into the surface when putting it back...). This was a first version, maybe if I have some time at the end I will come back to this:
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Thx, I hope there is enough "game" in there at the end, I'm currently having some problems with a few things :/ But I also made some progress on the art side, as the whole day was spend in everybody's favorite program zbrush to do some rocks. I also added some speedtree grass that I had lying around here. Hope that the scene is not too heavy for the average PC, though.
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Couldn't resist and started modeling. I don't know if this is the way to go, but it's much more fun for me
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I managed to implement a lot of the gameplay features that I need for my game. A programmer-friend helped me with the doors, they were pushing the player away with my approach so he fixed that for me with his own system, that I can reuse for drawers and such things, too. Then I configured an exploration kit asset from the asset store in a way I can use it with the rest of the game. All of the pickup and inspection things come from that. Another thing I finished is buttons that play an animation + a sequence of audio clips, though this is still a bit buggy as not all audio clips play each time I click the object. Maybe I just put them into one big audio file and let that play, could be easier. I also put a save system that I already had in the game and I can go from one level to another (even with a nice fade to and from black!). These are the two trigger boxes you can see at the end of the .gif. First one saves the game, second one brings you to the next level (just literally, though). I'm happy with where things are going. I think I can start blocking out the environments soon
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Hello! I've been listening to some of of the thumbs podcasts for a while now and wanted to join the cummunity, so I guess... here I am? Also I want to join the wizard jam that starts tomorrow and make a dev log. See you!