netmonkey

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Everything posted by netmonkey

  1. Delayed rewards in video games ?

    Gondry is completely ignorant like most people are on video games. It's like he's comparing a cheap romance novel with the illiad because he only knows the term "books", or independent movies with porn movies because he only understands the word "film". However, I would say that it's not hard to be ignorant, since the video games are mostly portrayed as a glorified board game/porn industry enterprise.
  2. Who are you and what have you become?

    Oh, let's see... I got a job, went out with some girl, hung out with my family, played in the snow, got sick, made a kick-ass costume, read all six Harry Potter books, took some tests, applied to some universities, drank a bunch of booze... Wow, I had a life without the Forum, and now you've come back to take it all away?! Also, played some We heart Katamari and World of Warcraft.
  3. Doom Movie Trailer Out

    Guys the TREATRICAL TRAILER has been released, that other was was just a TEASER: http://www.apple.com/trailers/universal/doom/ And it has a little suprise for all of us...
  4. Why Games Suck:

    It's because game developers are nothing more than nerdy software engineers that want to make games that add up mathematical stats and simulate physics and emulate their favorite action movies when they were 10 years old, therefore we get poor results in games that are enjoyable. You never see a film camera engineer making movies... that would be just terrible! He would just try to make the best looking shot as possible. Sure, all the videophiles will think it's pretty, but it would suck so much ass because he has no clue what he's really doing. People who like watching movies would probably think it's dumb. (Take that, DOOM!) Miyamoto didn't have an engineering degree, Keita Takahashi wasn't an engineer either. So, why do you need to be either an artist or an engineer to make games? Can't you just be a video gamemaker? A combination of both design and storytelling with a few programming theories involved? Discuss. Edit: I've revised my craaaazy ideas a little bit. See page 2.
  5. Why Games Suck:

    No, actually I know what you're talking about. I was just messing with you.
  6. Why Games Suck:

    Nope, I don't recall them at all.
  7. Why Games Suck:

    Luckily, we have VG Cats to show the team that will trash bad games. It always has perfect timing!
  8. Why Games Suck:

    Okay, Perhaps my theory is incorrect, then. Maybe being nerdy has nothing to do with being a great gamemaker. Gabe Newell and Will Wright are definitely excellent examples of this. So I propose a new theory, ignoring other important variables like industry and retailer influence, and other bureaucracy mumbo-jumbo: It doesn't matter how much mathematics or science or any other discipline you know, but perhaps what makes a gamemaker (like a filmmaker for games) good is that (s)he understand that what makes a game is not the fact that you know all these software engineering methods, game programming algorithms, or 3d mathematics, or physics to make one, but it is the understanding that the game itself is a work of "art", in a way. The fusion of literature, music, editing, gameplay is what creates the game, and programming is second to that vision. The games does not need to resemble anything else like a movie or a more conventional game, but instead it needs to stand on its own and bring its own ideas to the table. Therefore, no matter how much someon loves games and has been trained to program and is pretty good at 3d mathematics and such, it does not guarantee that he will become a good gamemaker, unless he really "gets" the point mentioned above. A lot of people get lost in the fact that they have this engineering team that has all this vast knowledge of game programming, and a team of artists. So they decide to make the game in the likes of *insert cool game here* instead of coming up with their own little monster. And this is why a lot of games suck. (Discuss again?)
  9. Why Games Suck:

    You have nerdy to a certain degree to do anything technical, but Schafer looks like he is more of a humanities guy, which I think is what I think works best for games that can appeal to everyone. Didn't we learn anything from Revenge of the Nerds III? Will Wright usually invents his own type of game everytime he does something that is pure genious. And you're right, he is a nerd... but he gets it. He doesn't seem to base his games on his favorite movies. Unless he loves soap operas!
  10. Why Games Suck:

    Kingsjester is getting it. First, my post title is just a title. It's not an absolute, but I figured you forumites would get it. I guess I was wrong. I'm not trying to say that games (the good games that are out there) are bad, but it seems that you guys are taking as objectively as a review on gamespot. Let's take soccerdude's examples: Half-Life is a good game, I agree. I think Gabe and the Valve team got it and they took it in the right step, but the setting is still science ficition future, and it's still a first-person shooter. Those are things nerdy guys like, and it's a game very much designed for gamers. Does your sister play half-life? It might appeal to her, if she's 1) nerdy or 2) a tomboy. I'm sure some people actually cared about the storyline but from what I've heard, the majority got into because of Counter Strike, which has nothing to do with the single player experience. I was actually more interested about city 17 and who were the characters and what they were doing instead of shooting shit around. Maybe I'm just weird. Tim Schafer also took creative writing, which lead him to write pretty crazy things that somehow ended up becoming games. But when he actually did programming on SCUMM, there was no physics or 3d mathematics for him to deal with. I wonder if he could have been able to get a job programming games right now in 2005.
  11. Why Games Suck:

    That's what Sierra adventure fans thought before The Secret of Monkey Island came out. Or what any Tomb Raider fan thought before any action-adventure came out after Tomb Raider.
  12. Why Games Suck:

    I suppose, but Miyamoto came out from a time were games were mostly on arcades and home consoles and computers were rather primitive. There was no room for storytelling until the early 90s when the super nintendo and computers that could play Monkey Island were around. I guess the concept of a gamemaker changes dramatically with the release of more advanced techonlogy that allows more rich enviroments and such, in general.
  13. George Bush Doesn't Care about Black People

    I'm addicted to YTMND.com... and look what they've done in the past 3 days: http://www.ytmnd.com/list/?search=kanye+west&user= (if you can't hear sound on firefox per site, try IE. Sorry )
  14. George Bush Doesn't Care about Black People

    Take That, Live Television!
  15. Seen any good movies lately?

    This week I watched Amores Perros and 21 Grams, both written by Guillermo Arriaga and both directed by Alejandro González Iñárritu. I really thought both movies were great, although my friends had seen 21 grams and they didn't like it as much because it was depressing. Personally, I like "depressing movies" for some reason... I think they're much better executed than having an ending with ewoks and ghosts giving you the thumbs up (unless of course, you're getting a medal and a wookie growls in victory, which is super cool). I liked Amores Perros better, though.. maybe because it was a bit more varied and I liked that it was in Spanish. Oh, and I saw the Ring Two. Um.. WTF was that all about.. it wasn't even scary. Edit: Uh.. so people have talked about 21 grams earlier in this thread. Yeah, Naomi Watts proved herself.... with uh, the umm... nudity and such.
  16. Further 360 hilarity ensues...

    I wish I had J Allard's e-mail so I could tell him:
  17. Game Boy Micro? Why?

    The GBM is designed for us folks who don't bother wearing pants at all! it just fits perfectly inside my tightey-whiteys™.
  18. How about a raiders of the lost ark game?

    AGS is for making old school-looking stuff. If you really want to use 3d characters, I would just use another engine. But personally, I don't want to use 3d characters... it just adds another level of technical complexity that I don't want to bother with.
  19. The positive thread

    I love Psychonauts... Oh, and Katamari, but you know, We all heart Katamari!
  20. WHo's who at idle thumbs

    Sweet deal! 3 chix0rs and 5 lilbitoboth?
  21. So,

    I didn't know three-ways were legal anywhere is this planet. Whatever rocks your pants, I guess.
  22. Ahh yes vote for her

    She's hawt!
  23. An article for your perusal

    You actually get paid to write text in 12pt. Arial on a black background?! Good lord!
  24. WHo's who at idle thumbs

    I'm Yufster. - Marek (Actually Spaff)
  25. J Allard Missing Link discovered!!!

    Lies! the evolution of J Allard is too complex to be made by man; some supernatural being had to help with the evolution. You see, it's all part of this intelligent design that bla bla bla...