So they're releasing
...a sequel to an adventure game...
...that didn't sell all that great to begin with...
...and adding enough action elements to alienate "hardcore" adventure game fans...
...but not enough action elements to win over other "hardcore" gamers....
...in April...
...published by Aspyr, who is best known for Mac ports of two-year-old PC games...
...for the PC, where games generally don't sell as well...
...and the Xbox, a platform that has been dead for months and already has a successor.
Not to rain on anyone's parade...but exactly how is this game going to avoid complete disaster?
Seriously, I've already pre-ordered and I've been following the game pretty much since it was announced. But having any hopes of it doing well at all are...well, I think kinda foolish.