BigJKO

Phaedrus' Street Crew
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Everything posted by BigJKO

  1. The Nintendo Wii U is Great Thread

    I have never played Galaxy or Galaxy 2 so I feel fully confident and informed when I say 3D World is the best Mario game ever.
  2. I did a tiny update, putting in some sort of particle BLAST when you hit or are hit by zombies. *AND* a first version of a z-targeting system! Right now it automatically focuses on the nearest zombie, and you can right-stick to the right or left to focus a new zombie. When you attack you'll always face the zombie you're targeting.
  3. Modest Tech: The NX Generation (Nintendo Switch)

    I'm bummed that apparently MK8's 4-player framerate is still 30fps, which just feels sluggish compared to 2-player. Harder to react properly to things. Not a *big* deal, certainly, but was hoping with added power they would be able to something to smooth out the 4-player kartin'! Switch vs Wii U Gamepad pic: https://pbs.twimg.com/media/C2GpzFhWQAAp8BZ.jpg
  4. This was an excellent thing to watch, congrats everyone and thanks to the hosts for an awesome tournament! Look forward to Readerwatch 2018! My fav highlight of the tournament was toblix picking Genji in the last game:
  5. [DevLog] Monumental Failure

    Holy shit that looks insane! Congrats on the release date!
  6. Rogue One: A Star Wars Story

    I really liked it! Wish it had had better characters.. K-2SO was fantastic! Highlight of the film for me. Second half of the film I preferred to the a bit too rushed first half. The first half was a lot of flying establishing shots of various planets that felt really unnecessary and just used up time I would've loved to spend with the characters instead. CGI Tarkin was technically super impressive, but I was just so distracted by his slightly uncanny mouth movements that I paid no attention to the plot in those scenes. I'm afraid that and Leia's little cameo are going to be things that'll feel really dated in 10/20 years, when they rest of the film feels so lived in and real. All in all, I really enjoyed it.
  7. Yeah, this is one of the first thing's I'm gonna fix when I have time. Visual indication and some z-targeting to make combat not rubbish!
  8. I've updated things a bit and put out Mac and Linux builds thanks to Unity a cloud Build. I haven't actually properly tested these because I'm so busy at work but let's hope all the builds work! D: jonkk.itch.io/darkcastle
  9. Ahh, ok! I hadn't seen any friends on the list yet, so just assumed it was completely random.
  10. Mine is 5184-1587-4357 I'm super bummed you don't have an option to Toad Rally against your friends list. The friends list is now basically just a shitty leaderboard..
  11. Thanks! So, what I gather from this is that I might need to put a prompt in that you can control the camera....
  12. Rubik will be the first Mr. Puffin boss fight.
  13. You can most clearly hear the rain/thunder atmosphere at the start, before you walk into the Great Hall! Shared universe is still intact!
  14. Thaaaanks! Yeah, without any z-targeting the fighting is quite too hard. Honestly, the whole combat system is weird and sometimes you'll get punched by the zombies' punch colliders even though they've finished their animation. It's a mess! :tup: I would totally love to flesh this out eventually. Fix the combat and expand the castle and put in some environmental storytelling and OF COURSE a giant boss somewhere. RE: Audio, the zombies have the zombie noise on loop once you get close to them and the thunder/rain athmosphere can be heard under the music on loop the whole time! I definitely used all the assets I sent you.
  15. Updated!! It now properly restarts the level after you die. *AND* you can press Esc to quit.
  16. I forgot to put in a restart thingy, sorry! Alt+F4 works tho instead of having to go to the Task Manager. Ill do a quick fix to make it restart properly tonight!
  17. [RELEASE] Baboo!

    This was excellent! Only played it for a little while, (gonna try it again with a keyboard) and I love the way this engine works and all the little WJCU references. It's really cool.
  18. A "Not ready" version was posted in the Wizard Jam itch.io! https://itch.io/jam/wizard-jam-4/rate/102079
  19. Welcome to Wizard Jam 4!

    Hmm, weird. I just tried one and it worked fine.
  20. It is done! First post has been updated!
  21. [RELEASE] MID JAM POWER MOVE

    Hooooly shit!! :powerglove: