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Everything posted by BigJKO
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A small taste of @toblix's amazing music!
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[RELEASE] Live from the Past - A Ludonarrative Dissonance Hockey Game
BigJKO replied to Nappi's topic in Wizard Jam 4 Archive
Holy shit this looks amazing! -
What is up with the thumbnail for the trailer? That looks terrible. Trailer looks great, tho! The close-ups are especially fantastic. The line-width and general look of the in-game Ben looks weird to me, but I can live with it.
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It's starting to look like a game! Now I just need to focus on getting the combat to not feel shit..
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Doing some Great Hall texturing!
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Idle Thumbs 291: Mid-Jam Power Move
BigJKO replied to Chris's topic in Idle Thumbs Episodes & Streams
Ultimate Mid Jam Power Move is to start making "Mid Jam Power Move" right now. I'm sure Jam King @Spenny is already doing this.. -
@toblix did some ACE BRILLO music for this and I got punching sort of working, so this is all quickly coming together now! I also realised blend trees are a thing, so Mr. Puffin has a smooooth blend between walking and running now. I don't have any progress .gifs so here's a .gif of Mr. Puffin surrounded by dancing zombies.
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Things just got real for Mr. Puffin.
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Hahah, oh man it'll take you seconds to comb through what little I'll have finished in the next 4 days! Great hall work continues.. At at this rate this'll be the only room in the game!
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Punchin'! And the beginnings of a Great Hall! or something
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This is looking sooo sweeet!
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Ususally these glitches just happen when your soundcard latency can't keep up with whatever you're recording (or something like that that a more technical person can actually explain correctly).. ..but oviously the correct answer is that this is Frog Fractions 2.
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Oh. Those are the zombies Mr. Puffin will be punching.
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Oh shit! D: Spoooooooooky!
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[RELEASE] A Very Pretty Pipe Dream: procedural pipe photography shooter
BigJKO replied to BluShine's topic in Wizard Jam 4 Archive
You can just go ahead and feed all the replies to this thread to the judges response dialogue system. "Loving them pipes!" "Whoah these pipes are looking pretty pretty." -
[Participation Agreement] The Clone Progenitors
BigJKO replied to Foggy Cornslakes's topic in Wizard Jam 4 Archive
I put my name in the google doc, but yeah I'm in! -
[RELEASE] A Very Pretty Pipe Dream: procedural pipe photography shooter
BigJKO replied to BluShine's topic in Wizard Jam 4 Archive
I'm fully blown away by these pipes. -
Hoooly shit! The first update, the Foundations Update, is a doozy! I love everything in this video. Bases, Freighters, Terregen Algorithm Improvements, Graphical Improvements, STACKABLE ITEMS!, Normal/Survival/Creative modes! SO many good things.
- 445 replies
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- Hello Games
- surface to space
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(and 2 more)
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Started working on the camera! Holy shit, third-person cameras are complicated fuckers! It auto-adjusts when the players is running, but I still need to do some raycasting to make sure it doesn't go behind walls! But this is really starting to feel like a game!
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Oh yeah! Thanks to InControl I was able to quickly setup input! It's super easy. And after some Mecanim tutorials Mr. Puffin now runs around!
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I'm painting it in Cinema4D, where you can just paint on it in the viewer! Most important animation, the Idle state, is done! Oh, and running.
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Instead of actually making a run animation and some environment I played around with cloth some more. I'm never going to finish this. D:
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The Dark Castle was Mr. Puffin's mind all along...
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wizard jam [RELEASE] The Hypersonic Effect
BigJKO replied to zerofiftyone's topic in Wizard Jam 4 Archive
Oh my, that is already so good looking. So much good game feel! Fantastic work, zero! -
Thanks! I'm doing some hand-painted normal maps for this. I'm almost there, although some of the shadows are slightly too blobby instead of being a more sharp shape. But close! EDIT! Better normal map, more sharp shadows! Lovely!