BigJKO

Phaedrus' Street Crew
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Everything posted by BigJKO

  1. [DevLog] Tiny Tires

    Got distracted trying to implement a bit of suspension in the car. It's not going well. Think I might try with a spring joint instead of my weird code. I can always go back to my old implementation of the car, but the way it jumps is just a bit garbage without suspension.
  2. The Witness by Jonathan Blow

    I'm stuck at the mountain puzzles (some of which I am finding super annoying) so I think I'm going to head back into the world and solve something else. Can someone give me a hint for the pink tree puzzles.
  3. [DevLog] Tiny Tires

    Trying to get back into working on this. That multiplayer stuff was way too heavy for my brain and Unity's networking stuff feels a bit too early to commit to. So... now I'm focusing on trying to make my own level editing tools more usable. First up's a fully code-generated notepad ramp! I am the King of Triangles now.* The more things I can make procedural the easier it'll be to make a nice in-game level editor eventually. Hopefully! Anyway, it's nice to be back on this after a long hiatus. *Not really, triangle indices are still a mess to me, lots of "Erm.. 3+i*subdivision+5? Maybe? Sure. Oh, that's out of bounds."
  4. Hah, same here! I had to turn off the podcast to make sure the music wasn't coming from somewhere else.
  5. The Witness by Jonathan Blow

    The tree house bridges
  6. The Witness by Jonathan Blow

    I love this, so far. 231 solved, none of those fancy + puzzles you are all talking about. I can't wait to finish this and go back and actually read this thread with spoilers. I almost always just back firmly away from puzzles with elements I don't recognize and the grid is big. After ignoring so many puzzles, like that tetris one, it's such a thrill when you finally find the tutorial area for a mechanic. It's like finding a new powerup in Metroid. "FINALLY! I can get in that weird tetris door thing!"
  7. Star Wars VII - Open spoilers

    Oh man, I really want to see this! :(
  8. [RELEASE] Blue Hag Christmas

    He's contractually obligated to say that.
  9. Star Wars VII - Open spoilers

    Yaasss! I became 5 years old during that shot! So magnificent! Nobody's mentioned it yet, but I loved that super weird shot of Chewie getting first aid from one of the resistance.. nurses, I guess? It was so weird and out of place and felt like something out of an 80's comedy or something. I laughed a lot, mostly because it was so hammy. In general, I was always really happy when they included incidental, weird stuff like that and the super stiff bird with the giant beak in the first half. Those things made the movie feel more.. naive; Instead of a cynical retread. I don't know.
  10. Star Wars VII - Open spoilers

    This is good. This is what I hope for. Now we've had the nostalgia trip down memory lane, let's mix it up a bit!
  11. Star Wars VII - Open spoilers

    Yes!! Finn was so great! Edit: Spoiler tagged that just in case!
  12. I can't see anything but Lynch in that blurry picture..
  13. This forum is weird (Look a new topic!)

    Wow, I wish I could remember your old name, because I probably have known you since you were in 8th grade... I haven't changed mine so you can theoretically go back and find out how much of an idiot I was on the adventuregamers forum when I was a wee kid..Me and Twig found out we constantly argued with each other on a Nintendo fan forum when we were kids. The Internet!
  14. Star Wars VII - Open spoilers

    JJ Abrams was basically not involved in Lost at all beyond the pilot episode.
  15. EDIT: It's finished! Well.. not really. It's short and ends on a cliffhanger. I probably spent most of the jam time fixing bugs and workflow issues in cwine and only spent two evenings on the actual comic. BUT! I'm pretty happy with a couple of pictures in here, especially the last cliffhanger picture. And it has a wizard, a puffin and two Idle Thumb Members in it. So check it out! Old first post: So, I'm going to make run for it and try and complete a simple interactive comic using my barely functioning cwine comic editor! Here's the first panel. Now I have 9 days to finish the rest of the panels! It starts with a shitty wizard, at least. Don't know about the rest of the story.
  16. [RELEASE] Blue Hag Christmas

    This was fantastic! You really pushed cwine to its limits! I love it!
  17. [Release] Shitty Wizard Comic

    Yeah, I had a bunch of little branching planned but no time to do them! Hopefully I can do a The Shitty Wizard #2 later, with some cwine engine improvements to help me out! Btw, check out Ben's cwine game where he makes amazing amounts of branching and stuff!
  18. [Release] Shitty Wizard Comic

    Thaaaanks! I'm super happy with how this last minute cliffhanger panel turned out, given that it was 3am on deadline night and I was super tired! At least it ended on a big, cool panel!
  19. [Release] Shitty Wizard Comic

    I finished it! Well, I finished a really really short and cliffhang-y version of it! Enjoy!
  20. "Cars sucks." - A Pixar Thread

    I thought it was good. It starts out a mess but gradually becomes a better movie. It's like the reverse of Up. Also, I look forward to trying to defend Cars to some degree when we get there. It's a mess, but there's some stuff there. Granted, I always watch that one in Danish, so I don't hear Larry the Cable Guy, which is already a big improvement.
  21. [Release] Shitty Wizard Comic

    This is a lot of fun, but I'm way behind now. Only on panel 7! At this rate I'll never get to the part with Mr. Puffin!
  22. Alright. I've been thinking about starting a thread like this for ages. Here goes. After having a baby boy, who's now one and a half years old, I've been thinking a lot about bringing up kids in our days of video games. First off, I'd love to hear other Idle Thumb parents' thoughts on how they've introduced a video game diet to their own kids. Do you limit their time with games? Limit access to certain games? Which games? Is Minecraft potentially a massive time-sink I should keep my kids away from, or is it the very model of teaching creativity to kids? And with that, obviously, comes the question of how to treat their access to the ever expanding World Wide Web? I like to think of myself as more progressive on this stuff than my parents, seeing as I've grown up with video games and try and read up on it regularly to gain a better understanding of how video games actually affect human beings. But I still find a lot of question cropping up in my head about how much I should enforce limits on this and that. My folks, not having much video game knowledge, let me explore it pretty much on my own granted I didn't ruin their computer (which I did several times) and I mostly used that freedom to play stuff that was pretty safe and mostly non-violent (or at least not graphically so) until I became a teenager. But then, back in those days the internet wasn't such a huge behemoth full of vile things and free to play/MMO time-sinks. I imagine I'll figure most of this along the way, but I thought it'd be fun to hear other's experiences with this and maybe we'll all learn something! I always assume Sean will be the first one of the Thumbs to deliver a podcast baby and with it a litany of baby anecdotes. I love every time the baby stories creep into the podcast, like that kid who narrated his Minecraft experience with a British accent or Sean's Monkey Island adventures.