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Everything posted by BigJKO
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Maybe Nvidia were so quick to release this, without much game support, because of the professional 3d market potential. A lot of studios use GPU render engines for their 3d work (we do almost all our 3d in Octane Render) and the performance boost from just the most basic implementation of the new RTX cards is quite big when it comes to GPU rendering. So they can sell to the more serious professional studios who can afford the stupid high price tag and then when more games are compatible with RTX, the price will have dropped to something slightly more suitable to the consumer market? I don't know, pure speculation, but I think studio GPU rendering has become big enough of a market for Nvidia at this point.
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- video cards
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A Dedicated Thread For Talking About Star Trek Episodes
BigJKO replied to BigJKO's topic in Movies & Television
Best news of 2018. We desperately need Jean-Luc Picard back in our lives. -
I remember some festivals wanting films that specifically haven't premiered online yet, so yeah, don't make it public just to be safe.
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So.. I started redoing the code for my Public Domain Jam, an interactive comic called Die Sieben Raben (still available here, but dreadfully slow to load) (it's responsive and all!) But it wouldn't be fun to just make a more efficient runtime code for this and call it a day, I'm also making a messily coded, probably inefficient, visual editor for making similar comics. I'm dreadful at naming things, so it's just called Cwine* for now. The editor runs on the web server along with the runtime, just because it felt like a natural choice. That means I'm messing about with lots of EaselJS and shit, which I've never done before. Saving to a JSON file also took me ages to figure out. But, I now have a simple node setup. Just the panels with speech bubbles for now. Black lines are for when a panel automatically shows a new panel, white dotted lines for when a choice is to be made. It's all hugely messy, but the code is up on github albeit a few days old. My hope is I can get a functional version of this editor finished before the Big Winter Wizard Jam of Jollies, so I can make a new interactive comic for that! TO DO's Get that property panel actually working; It is currently not working meaning I can not change any properties (except the position of the speech bubbles and how the panels are linked up) Load images from the /img folder, so you can drag and drop new panels in. I broke the saving to JSON file, but HOW HARD CAN THAT BE TO FIX RITE?! More nodes besides panels (e.g. Random, Condition, etc.) Make a comic about toblix *Comic Twine
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Hey! I really wanted to work on this again. I've always thought it was cumbersome to get images into the project. You have to overwrite panels if you want to update them with a new image, and so and so. The solution to that would be actual local folder access, so that you'd point Cwine to a project folder and throw assets in there and always have acess to them and they'd update automatically. Doing this in a web version is a pain. I considered adding Dropbox support, or something, but it just sounded like a pain to implement. So, *naturally*, I decided to just rewrite the whole thing as a desktop app instead! It's still very early, but I've got a project folder browser operational, which was the big part! I tried out Electron at first, but I feel like trying to juggle all the different frameworks and shit to just make a simple UI layout and the canvas node view is just not worth it, so I decided to learn JavaFX which I'm finding super fun to use! Anyway, it's still super duper early, but here's hoping I have a functional version soon! Also, most importantly, here's the swanky, new logo!
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Thanks everyone! I spent the evenings this weekend on some hand-rigging practice. Was a lot of fun. Always wanted to figure out how to properly rig some cartoony, but sharp, fingers ala Wreck-It Ralph. Plenty of stuff to figure out still, but I'm happy with it so far.
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welcome WIZARD JAM 7 // Welcome Thread
BigJKO replied to zerofiftyone's topic in Wizard Jam 7 Archive
Here's a handy tweet, if you want to try doing this by hacking a GBA bios and running it in an emulator.- 67 replies
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Thaaanks root! Been doin' some Blender sculpting practice! Here's good ol' Hellboy!
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Thanks you two! It's Now Get Busy which was released under non-commercial Creative Commons license for a Wired magazine CD.
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Here’s a fun review from someone who has no Marvel knowledge at all: http://www.digitalspy.com/movies/the-avengers/feature/a856335/avengers-infinity-war-review-marvel-novice-mcu/
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Ah, yeah, that does sound a bit like the Meat Circus music. The song I used is a cover of part of an old song called "Powerhouse": The cover was by The Underscore Orkestra. Ben, I was looking for it way back when I first started working on Tiny Tires. I had this idea that one of the tracks could be driving around a Rube Goldberg machine, with this track playing. Don't think I'll ever do that, but ever since I've been looking for any excuse to use it. Finally!
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Hey, I’m back again with my regular shit-plugging. This time it’s a Silly Loop:
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My god, if Korg returns with Valkyrie in Avengers 4 I'll be the happiest person ever.
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I liked it a lot! Was expecting a mess, but found it surprisingly coherent and easy to follow. And it was so much fun. Very solid laughs throughout the film. I'm someone who really enjoys almost all of these films so I guess I was always going to like this. But I thought they did a great job of spending just enough time on each pair-up that it never felt disorienting. The only one that felt really underused was Captain America, although he reminded me of why I love him when he meets Groot. A+ exchange between the two. I for one am super excited for Avengers 4 now. Thoughts on where Avengers 4 is going, based on some set photos:
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In the Valley of Gods - Indie-film Ana Jones (Campo Santo's New Valve Game) is Canceled Forever
BigJKO replied to TychoCelchuuu's topic in Video Gaming
Well, they made the VR Lab thing in Unity.- 124 replies
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Idle Thumbs 318: Live In The Cloud Now
BigJKO replied to Jake's topic in Idle Thumbs Episodes & Streams
I am not a person who has a super high threshold (or time for) frustrating games. I was expecting it to be more frantic and frustrating (and at certain portions it can defintely feel a tiny bit frustrating) but it was actually very fun and rewarding and everything is finely-tuned so that you always feel like you *can* make it in 60 seconds. -
Yeah, just looking at some of the highlights of S1, the only one that stuck out in my mind was the diner showdown. I might not be watching this very critically, it's such an easy show to just devour and have fun with because of the half-hour format. There's already one magnificent fluid-related setpiece in the new season that feels like a sequel to the Morgue. That is a great interview. What a bummer that it seems like DiGregorio had to fight the producer just to get the morgue stuff in, for example. It's a bummer the lasting impression of S2 was the final episode.. It seems like that soured what was otherwise a really fun season in my head.
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Nice! I think S2 has some awesome setpieces but it falls way too hard into its own lore butt.. Look forward to hearing what you think of the season by the end. Maybe I’m misremembering S1.. weren’t there any fun, gross, inventive setpieces in it?
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Huh, I might have to rewatch it, because I *felt* like the balance was heavily in favour of practical deadites/creatures and gore-effects, impacts. I just remember being happy when they summon a big demon from the underworld and it's actually a nicely-made costume creature. They do dip into CGI creatures later on, which mostly look rubbish.
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I don't think it improves much. I really liked the first season. I don't particularly feel like it looks cheap.. I guess I just *really* love seeing practical effects work/makeup stuff at a time when TV ususally goes for cheap-looking CGI. The second season was fun but sort of lost its way half-way through. Third season just started and it's fun, but I feel like I'm basically just watching it for the fun, creative practical effects by now and the occasional well-timed gag. I do like the half-hour format, meaning it doesn't have to pad out the plot too much to get from A to gross, fun, practical fight scene to B and rarely feels slow-paced.
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Don’t you mean soft distinction?
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I edited together all the random 3d stuff I've been doing for the past year.
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Doing some 3D tracking tests recently, here's one!