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Everything posted by BigJKO
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I am. I'm going to deny it, until I see actual proof that any of the "too tight peeps!" are actually having a detrimental effect on games journalism I honestly don't see the problem here? EDIT: Oh, and maybe we should have an actual thread about journalistic integrity, or whatnot?
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They won't, they will claim he's faking it for attention.
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So.. what did they announce? Do I have to go through the entire keynote to know this?
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This organization makes bread.. or nano-machines.. One or the other.
- 95 replies
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So, Sierra is back! Well, almost.. Ok, just in name, really. Apparently they're now revived as a sort of.. small scale or indie label of sorts. They're going to help studios with creating either their own, original game or a game based on Sierra's exisiting IP. This is probably the best realistic result to come of a Sierra revival. First games to be developed with the help of the new Sierra is Geometry Wars 3, now in the hands of former Bizarre Creations designers at Lucid Games, and a new King's Quest game by The Odd Gentlemen, creators of P.B Winterbottom. I have absolutely no idea what to expect from an Odd Gentlemen King's Quest game.. which is pretty exciting. I hear a lot of "it better be point and click!" on the webs, but is there any reason it can't just be direct-controlled like the old Quest games? Interview: http://www.gamesindustry.biz/articles/2014-08-12-sierra-quality-and-passion-will-always-pay-off?utm_source=newsletter&utm_medium=email&utm_campaign=european-daily http://blog.theoddgentlemen.com/post/94565660054/the-odd-gentlemen-are-pleased-to-announce-their-nexthttp://blog.theoddgentlemen.com/post/94565660054/the-odd-gentlemen-are-pleased-to-announce-their-next All this said, I'm not a huge King's Quest fan.. but it tickles my nostalgia nonetheless..
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Here's the keynote stream for tomorrow!
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I wish! Can't wait to see what features the free version of Unity 5 will have. Last time they added real-time shadows.
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Idle Thumbs 171: The Curious Case of the Rhode Island Reader
BigJKO replied to Jake's topic in Idle Thumbs Episodes & Streams
Thetaromegale! -
Idle Thumbs 171: The Curious Case of the Rhode Island Reader
BigJKO replied to Jake's topic in Idle Thumbs Episodes & Streams
I can't remember where I read this, maybe it was just in an interview, but the full statement regarding Ken Williams and King's Quest was that he had seen what Odd Gentlemen are working on (presumably what was pitched to Activision to start their interest in revive Sierra as some sort of publishing label) and that he was happy with what he saw. And the interview went on to say that Ken and Roberta are not involved in any way, because they're retired from game development entirely, but that Sierra "would welcome any input from them," etc. etc... So, slightly more than the press statement of "Ken Williams approves!" but.. right, definitely still just PR speak for "Don't worry, everyone, they're totally.. almost.. well, not really, but we want you to feel like the original creators are involved!" King's Quest! -
I'm going to go ahead and assume that this isn't going to be a strictly classic adventure game with stupid, unfair puzzles. I don't think that's Odd Gentlemen's style judging from their games. Which, of course, means some die-hard fans will probably be upset about this new King's Quest.
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I'm not entirely sure that's true, judging from the positive reactions to these news. But the more hardcore Sierra fans have obviously had nothing but the creators to look toward ever since the bigger names left Sierra and it closed down. I'm happy that Ken and Roberta have seen and liked what Odd Gentlemen are making. This could just be PR babble, though, who knows.. EDIT: Speculation: Maybe Ken Levine could now design a new SWAT game.
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If you're talking about the physical-based Standard Shader or whatever it's called, from what I could glean from a demo talk on it it's not doing anything you can't already do in Unity Free with custom shaders (granted, that's probably loads of work!). Just making it easily available in one big Standard Shader. And making the workflow much easier to get Skybox ambience on your models instead of just a single ambient color. But I think they have some new real-time GI solution thing? That's proooobably not a Free feature. I gotta go read into this a bit. EDIT: I might be talking out of my ass on the Physical-Based Shader.. It just didn't look like something you couldn't already do in a custom shader. It might be MUCH more technical than that.
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Man, your porting of old stuff into UE4 makes me super jealous of all the cool shaders and stuff you get... I'm stuck with Unity Free's stupid, boring, regular shaders and no SSAO or anything! Which is to say, that looks great Lacabra!
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Excellent penis man for your penis game, SpennyDubz. Dinosaursssssss, don't worry about it! It was still a valid solution you had and, considering I'm not a programmer, my custom solution might be wildly CPU expensive. I just don't know. Scary..
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It'll all be worth it when he finally gets to be the actual main villain of a movie in... The Avengers 3... in 2019...
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Here's a myst-like I stumbled upon on TIGSource. It's still in development, but looks awfully nice! http://forums.tigsource.com/index.php?topic=42674.0
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Much better now! No squiggly ends, they fade out nicely AND also the entire skidmark fades out gradually before it hits the max limit on skidmarks and disappears.
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Thanks! http://pastebin.com/1sNu1DxT of the code for it, but I don't know how useful it'd be. It's generating a dynamic mesh based on points the cars feed to the script. It redraws the mesh only when a new point is fed to it. I should figure out some way to optimize the redrawing, so it only adds the relevant new points to it and keeps the old data. Right now it's just capped at 50 skidmarks or so, so the array of skidmarks/points never gets too large to cycle through.
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Idle Thumbs 170: Esophagus Sarcophagus
BigJKO replied to Jake's topic in Idle Thumbs Episodes & Streams
Nah, just make the film entirely about Guy Pearce in weird, old-man make up. That'll do the trick! ¬ ¬ -
Got some sweet, sweet skidmarks in using my OWN CUSTOM SOLUTION! Holy shit, I thought I was going to fry my brain thinking about this but it worked out in the end. All skidmarks in one mesh, one texture draw call! Hooray! Pink Texture Skidmarks: The actual, real skidmarks with real, sweet skidmark texture: https://vine.co/v/MVvwpqK2Qhp https://vine.co/v/MVvvBx6VPWw Now I just need to figure out why they curl at the ends... MATHEMATICAL!
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I just tried streaming some game dev for a bit now, using hitbox.tv. I'll be back later to stream, I'll post in here when I'm online.
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Saw Guardians of the Galaxy yesterday and man.. that was a fun movie! Everything just sort of clicked with me, I guess, so I just walked out of it extremely satisfied. I can see how if the humour falls flat on you, you would not like it a whole lot. (that sentence probably goes straight to the pedantry thread..) I didn't even mind the huge amount of characters, because it always felt a bit like one big joke..
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Idle Thumbs 170: Esophagus Sarcophagus
BigJKO replied to Jake's topic in Idle Thumbs Episodes & Streams
¬ ¬ Good. I finally know how to do this on a Mac now. Thank you Jake. ¬ ¬ -
Thanks. I've worked on it for maybe 1 or 2 months, I think.. I did most of the work in February, but then had a a looooooong pause from working on it.
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That's a good idea! Right now I just adjusted the ramp a bit, and turned the drag down to zero when you're driving on it so you don't lose as much speed driving up it. It works, but it might be fun to try giving the player and extra boost as you exit the ramp.