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Everything posted by BigJKO
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Hope everything goes ok, Ben!
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Wha! There are loads of Mac users on these forums, I think.. Reaper looks pretty awesome! I'm no musician guy but that looks like it could be fun to mess with! And only $60 if you end up wanting to buy it.
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Where to Find Game Assets (Audio/Textures/Models/Etc)
BigJKO replied to Dinosaursssssss's topic in Game Development
:tup: !!! -
Where to Find Game Assets (Audio/Textures/Models/Etc)
BigJKO replied to Dinosaursssssss's topic in Game Development
Oh, thank god I can use some of these textures in Second Life. www.freemusicarchive.org - is a great place for public domain music. -
That's really just amazing..
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Haha, man.. Is it still doing that?! Gotta fix that.
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Hah, thanks. One thing that helped a lot was putting in some side force, to counteract the car sliding to the sides too much. It still allows for some drifting, because that's fun, but not so much that the car feel like it's just a hovercar! So, every FixedUpdate adds force in the opposite direction, proportional to the amount, of the side velocity. I don't know where I got the resources for this. Just finding various Unity Answer threads about car control was what nudged me slowly to where I am now. It's still super-wonky physics-wise at time, so I'm probably still doing a lot of weird and wrong things.. Anyway, I found out how to beat the AI. Place a huge coffee mug in its path. https://vine.co/v/MKegXB5xPIL
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Haha, that's the joke. Telltale get a huge amount of fan mail about LEGO games from people who think they're Traveller's Tales.
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I got gamepad support into the latest build. The keyboard controls are now too sensitive, though.. http://kristinsson.dk/tinyracing_web/ Also, a pencil was modelled! These are all in one texture, just offset on the X axis, so they're only one draw call. I think that's what people call optimization.
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Don't use ZBrush! That's for sweet high-poly stuff. You should use Blender (or any other 3D software you have access to, but Blender is free). There's a lot of video tutorials out there for making low-poly stuff in Blender. This isn't particularly low-poly, but it'll get you started with the techniques of modelling in Blender.
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Walking Dead, Mark of the Ninja, Bioshock 2, The Cave vets form Campo Santo
BigJKO replied to JonCole's topic in Video Gaming
Holy christ, this was an amazing read. Haha, that is just absolute gold! I don't care if you never release a game as long as Duncan just puts up one of these every quarter! There was a a tiny stray HTML tag in the Dog story. "A reporter for the San Francisco Daily Evening Bulletin i> described the pair of Bummer and Lazarus.." -
Yesssss! That looks brilliant, Lacabre!
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Good! We need to see that in action, though. Videos, Lacabra, videos!
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This thread continues to be an amazing resource for happiness.
- 304 replies
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- baby animals
- cheaper than medication
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(and 1 more)
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Alright, QuickTime actually has some decent screen capturing features, so here's a video!
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It totally was (and is, still, on the pool table track) and I'm still going to draw a nicer version of it. So for future purposes it's still going to be a placeholder texture!
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Decided to start making some of the graphics a bit prettier! Here's the work in progress for the blueprint track. https://vine.co/v/MmIzxJgliXu
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Didn't seem like it works in Safari, but who uses that, amirite?
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I can totally report the very useful fact that it does not work on a mobile! ..I'll check it out when I'm home on the computer, though.
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A Dedicated Thread For Talking About Star Trek Episodes
BigJKO replied to BigJKO's topic in Movies & Television
Yeah, hello is anyone going to make an Enterprise list for us? Come on! I'm also close to giving up on DS9. -
Put a first rough prototype of a Pool Table track in! https://vine.co/v/MmMJhBxpTTh
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After some boring refactoring and making sure the car can't drive when upside down, I made a vine of what it looks like from the ground-level. https://vine.co/v/MmzQ6ebpYtZ
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Walking Dead, Mark of the Ninja, Bioshock 2, The Cave vets form Campo Santo
BigJKO replied to JonCole's topic in Video Gaming
Logo for the Camposanto game, it seems? https://twitter.com/cabel/status/437015487407325186 http://twitter.com/cruffenach/status/437016202502602752/photo/1 -
Sorry for implying all of that, sincerely. I did misjudge you, because I was confused as to why you wanted the discussion to happen. Also, I think it would be overkill if she had to explain her feelings about sexism every time she writes a sidebar in a review or mentions it on a podcast. I think you can get a good idea of that already if you read her previous writings? I'm truly sorry for coming off as antagonising!
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Here's what I just listened to that part again, here's my transcript. I think it's perfectly clear that she's referring to her review and her opinions in the context of that review at that point? And her sidebar explains what she thought was sexist and does in no way mean she thinks the game is endorsing sexism or has a sexist premise. I think you're looking for something that just isn't there. She's not condemning the game, but merely felt that it was indeed an "unwelcome hit of sexism". She feels that particular character is problematic and I don't see why that's hard to understand? I would personally love to hear them talk about sexism in games all the time, but it's their podcast and they took Danielle's word for it. You, the listener, can then go read the review to see her opinion about it or go tweet at Danielle if you want to discuss it. Or write here to discuss what you find objectionable about her opinions? Her saying this and there not being a discussion right at that moment doesn't exclude further discussion in another venue..