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Everything posted by BigJKO
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Twin Peaks Rewatch 47: The Return, Part 12
BigJKO replied to Jake's topic in Twin Peaks Rewatch Episodes
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Don't get me wrong, I thought it was mostly shallow and devoid of character development. I just loved it nonetheless because of its endless amounts of charm. How affecting you'll find that charm will differ, I guess! I don't think just the technical aspect of the music-matching and choreography would've worked as well for me without the charming cast, humour, directing. Which is why I wouldn't slot this anywhere near a Zack Snyder movie, which I typically find completely devoid of any charm.. The movie did seem like it was trying for some subtext about identity during the last act, with all the behind-the-nickname reveals, but it never actually seemed to go anywhere. With the the whole movie directed and shot to very rigid music lengths, I imagine the structure of the story was very rigid after they started shooting. So there's no room for the kind of character building Simon and Nick are so good at when they just improvise whole scenes.
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Twin Peaks Rewatch 46: The Return, Part 11
BigJKO replied to Jake's topic in Twin Peaks Rewatch Episodes
You don't like the show, that's fine, but there's no need to be rude about it. -
I just bought it! It's pretty neat! I'm "bigjko" on there if anyone wants to play. Also, none of my missions have lasted an hour so far. They've been like 10-20 min games, maybe? They're over pretty quickly, I feel. You could, theoretically just not activate the objective and go resource-hunting for hours, I guess?
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Here's the opening car chase for anyone who isn't going to go see it in theaters again, but wants to relive that great opening. There's lots of great audio/visual matching going on there. First time around I didn't notice that John Bernthals shooting in the bank is timed to the music. Or that the wall blocks whizzing past the camera are in sync with the snare drum at 3:05 and 5:11. The editing here is *fantastic*, but also some great timed stuff, like when they switch the cars at the end. That's one continuous shot where they have 10 seconds to switch places and get into the new car and close the doors before the song ends. I've watchd this opening sequence 10 times now. It's just so much fun!
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Here's a long list of "easter eggs" http://www.ranker.com/list/fargo-easter-eggs/lisa-waugh and some more http://www.rollingstone.com/tv/news/fargo-a-guide-to-the-shows-coen-brothers-references-w477546
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Oh my god, yes. They need to get Michel Gagné to do an overlay and include that on the Bluray or something:
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Oh wow, that is a great interview!
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I laughed so hard at that final pause every single episode to the point where my wife got mad at me.. It's A++!!
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There was an absolutely crazy amount of that stuff throughout the film. The amount of preparation that must've gone into timing all of these things. I listened to this podcast interviewing Edgar and he says whenever they could they had the music playing on set while acting out the scenes. And when they couldn't they had a choreographer calling out the beats so everyone could time their acting to the music. Simple scenes like them just getting out of a car and getting into a new getaway car are so meticulously timed to the music it's absolutely bonkers. I'm pretty sure Darling never pops her gum without it being timed to the music. I vaguely remember a background character, a cop or a bystander, having dialogue that was identical, and timed, to the lyrics. I'm very excited to see it again to be even more on the lookout for this stuff.
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I thought the comedy in this film worked especially well because the film was otherwise so straight-faced. I guess I just left the film thinking about the dazzling stunts and meticulous setpieces more than anything else. Every scene, even the simplest dialogue scenes, almost felt like action setpieces! I haven't been able to *stop* thinking about this movie for days now.. Also, I'm really happy that it seems it did well already. Made on a $34 mil budget and its US box office numbers are already at $39 mil I think (unless that's an estimate?). Would've been sad if this was the end of big budget Edgar Wright movies.
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Important If True 19: Pearls Before Slime
BigJKO replied to Jake's topic in Important If True Episodes
I just have to say the title of this episode is out of control! Love it! -
Baby Driver was fantastic. Absolute blast to watch and I left the theater with a real sense of joy. Have been listening to the soundtrack on repeat since seeing it last night. It's a beautiful film, with both action and regular scenes choreographed perfectly to the soundtrack. The film isn't just edited to the music, the scenes are acted in sync with the music in long takes and it's mesmerizing to watch. It's like the jukebox scene from Shaun of the Dead extended to an entire film. The story is super simple, basic car chase/heist film pastiche and knowingly so. It's almost singularly focused on dazzling you and it's well worth it, IMO.
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Important If True 12: Once You Start, You Can't Stop
BigJKO replied to Jake's topic in Important If True Episodes
Is this the Jumanji envisioned by young Nick. -
Twin Peaks Rewatch 42: The Return, Part 8
BigJKO replied to Jake's topic in Twin Peaks Rewatch Episodes
Here's the demo reel from the VFX house in charge of the visual effects in The Return. Suffice to say, they're a bigshot CGI house. They did the effects for the new Cosmos and are currently doing VFX for the new Blade Runner movie. It's really exciting to see an established VFX house like this, who are able to create basically anything, directed to create some weird, totally Lynchian effects. They're sparingly used (except in this latest episode) and the CGI stuff they do doesn't always look like standard seamless CGI effects (like that weird effect when Cooper was sucked into the electrical outlet) but it is executed flawlessly from a technical standpoint. If we're lucky, BUF will eventually release a VFX breakdown video for Twin Peaks The Return. We can only hope! EDIT: Haha, wow there was even some Batman & Robin footage in that demo reel. Possibly the same people working on Mr. Freeze's effects have now made a flawless slow-motion atom bomb for Twin Peaks. -
Twin Peaks Rewatch 42: The Return, Part 8
BigJKO replied to Jake's topic in Twin Peaks Rewatch Episodes
Holy shit, that slow-motion atom bomb.. Like.. this episode was absolutely *packed* with grade A CGI. The slow-motion nuclear blast looked amazing. The insides of the blast effect looked amazing. Even the ocean and long track into the Giant's domain looked fantastic. All that really complex CGI coupled with the classic overlaying footage and weird timelapse motion stuff.. I feel like this episode made it absolutely clear that Lynch's visual choices in regards to CGI and compositing are totally considered and deliberate. When he wants things to look real, they look real. Sometimes he just wants weird hobos overlaid on top of footage like ghosts... and sometimes Lynch wants realistic, gross liquid simulations coming out of a monster's mouth. -
Megaversion 1.3 is out on all platforms now. Enjoy the carefree terminal warping. https://itslu.itch.io/atdm
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CONTROVERSIAL v1.2 UPDATE I've added a difficulty level selector in the main menu. "Walk In The Park" for baby gamers, "Just Normal Stuff" for regular people and "Extremely Difficult" for Lu. Also, after much thought we've disabled the auto-scroll. RIP auto-scroll. Get all the hot new platform versions at https://lutoo.itch.io/atdm
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Mac and Linux builds are up! https://lutoo.itch.io/atdm
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The Squenix gif? Looks fine to me.
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Emergent Gameplay!
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Whoops! Null Reference error!
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Parallax!!
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Oh wow, this is looking slick! Can't wait to try it out!