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Everything posted by Lechimp
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Twin Peaks is my choice. It ended on the biggest cliffhanger I've ever seen in a show. Even worse, the movie that came out after the show ended was a prequel.
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Congrats, working for Tim Schafer sounds like it would be your dream job.
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Sherlock Holmes and the Aventure of the Kickstarter
Lechimp replied to ThunderPeel2001's topic in Video Gaming
Well...I funded but I don't see it meeting its goal. It's too bad that no one even seems to know about it. I only found out about it here. -
I guess Amanita is taking the blame for it. http://www.rockpapershotgun.com/2012/04/20/amanita-sorry-to-botanicula-pre-orders-give-free-stuff/
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On a side note, it's a pretty cool game.
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I funded it because the Gabriel Knight series was my favorite at Sierra but I'm going to agree with everyone where the kickstarter should have just been for her next time. Way more people would have given money if it was just for some detective story by her or whatever.
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Diabolical Pitch - the Suda51 game that no one is talking about
Lechimp replied to twmac's topic in Video Gaming
I didn't even know this was by Suda 51. I guess I should check it out. Even though some of his games are flawed, at least they're memorable and unique to me so I always enjoy playing them when they come out. -
Pre-ordered it today from their site after seeing it mentioned so much on shacknews. It's been so long since I've played something like Dungeon Master so I'm pretty excited about it.
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Oh no, a java argument thread. I'm staying out because I like Java but I don't think I'll be able to get anyone to change their minds on it. Anyway, I agree that the interface is shit but I bought the game a while ago because I think it has a lot of potential and I can't think of any zombies games that actually feel like a zombie movie.
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In case anyone missed it, the book they're going to be doing for their book podcast is The Sense of an Ending by Julian Barnes.
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Three Moves Ahead joins Idle Thumbs
Lechimp replied to Roderick's topic in Idle Thumbs Episodes & Streams
Never heard of the podcast but it definitely sounds interesting. -
Even then at least more and more people are discovering kickstarter so they'll just have a bunch of people pledging $10-15 instead of a smaller portion doing $50.
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I'm not too thrilled with all of the sites getting bought but I suppose that if Gerstmann and crew somehow get screwed over again, they can always leave and create another site. John Davison seems like an ok guy that will try to prevent that from happening though.
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GDC 2012: The Death of Nick Breckon
Lechimp replied to Jake's topic in Idle Thumbs Episodes & Streams
Fusion is pretty good but felt really linear to me. Metroid: Other M has been the only Metroid game I haven't been thrilled with. -
Yeah, that was my reasoning for funding the game. I like the idea that the more they make, the more depth they'll be able to add to the game.
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Hopefully you get to interview the creator of Proteus again sometime. I like what's in the game so far.
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What do you guys think of this IGF article? http://www.rockpapershotgun.com/2012/03/07/the-competition-the-story-behind-the-igfs-critics/ I think there's a problem if an unfinished game is winning awards multiple years.
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I'm glad I subscribed. I really enjoy when they play through awful 90s FMV games.
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The huge amounts of DLC they seem to release before their games even come out is pretty depressing too. I'm looking forward to another Sim City but it's hard to get excited about anything coming from EA these days.
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Will Goldblum mode have an ending where Jeff Goldblum insults you for finishing the game?
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It's weird that Nintendo is actually putting out good stuff for the 3DS store. Pushmo is supposed to be good as well.
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SOL: Exodus (X-Wing / TIE Fighter / FreeSpace fans take note)
Lechimp replied to Wrestlevania's topic in Video Gaming
Yeah, the Giant Bomb quicklook made it like pretty meh but at least space sims seem to be picking up in popularity again. Evochron: Mercenary appeared on Steam around the same time and it's a pretty decent X/Elite style game. -
Here's mine http://steamcommunity.com/profiles/76561198033339805
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I also enjoyed how Passage was able to explore player movement as a metaphor. I can't think of any other games that have done that.
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I'm glad I have a whole month to think of as a topic for them to discuss. If we have multiple backers request that they talk about Goldblum, does that mean that they have to talk about it for longer than usual, like an hour or more?