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Everything posted by Trithemius
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Are you a fan of the League of Extraordinary Gentlemen comcis? The only way I could handle the movie was by saying to myself, in a mantra-like way, 'At least I can go home and re-read them'. The movie plundered the comic's style and setting for window dressing and then stuck a fairly trite action romp in front of it. Not enough conspiracy, pseudoscience, drug addiction, or grime for my liking.
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And he is right. Everyone should read the comics. They are really quite good.
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Sorry, used to threaded views. Dude.
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crappy = totally unsurprising Who expects complex things from Star Wars though?
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Does it have much in the way of PvP, or just PvM?
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Finns seem to love the 'gruesome injury simulator' premise for their games, don't they? Does this game have irritating repetitive music ala Stair- and Truck-Dismount?
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That seems to be true of most monsters. As a consequence I rarely dispose of cliff-racer corpses (at least until I can make an 'Encounter Off' magical item).
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Loot should always appear on the corpse - so as long as you can target part of the corpse, it it all good. I don't recall any bow on the guy, but it has been a while... If anyone is having any bother with Morrowind quests then they should definitely check out the Unofficial Elder Scrolls Page. It is very handy, and often has tips for how to work around the niggling bugs in the game (like when critical NPCs get stuck in walls while following you).
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The Hlaalu, true to form, will probably make you pay for it. The good potion vendors should restock pretty quickly - I know that Nalcarya of White Haven (the alchemist in the rich part of Balmora) sells the best (and lightest!) healing potions, two at a time. If you start a new conversation with her, these potions replenish. I expect that the vendors in Mournhold probably work the same, and suggest investing in some bribes to make them friendly.
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Joining the Tribunal Temple fixes this - since the Redoran are quite orthodox. If you were a Hlaalu then they probably weren't fond of you either - the players faction membership effects how people treat you (even moreso if you are using Wakim's Game Improvements).
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Oh well, if you caved, then so can I! Most of the dunmer are xenophobes, although the Great Houses on Vvardenfell are less xenophobic than some of the Houses on the mainland. The Telvanni are the kooky mushroom wizards who (generally) prefer outlanders to be slaves, the Redoran are hokey warriors who are Temple traditionalists (but not as traditionalist as the Dres), the Hlaalu are the sneaky rogues who are split into two factions - one who profits from Imperial governance and another who wants them out. The Redoran are based in Ald'ruhn and grant a manor at Bal Isra (between Maar Gan and Ald'ruhn), the Hlaalu are based in Balmora and grant a manor on the Odai Plateau (south along the Odai River, near Hla Oad), and the Telvanni are based at Sadrith Mora and grant a manor at Uvirith's Grave (in the northern parts of the volcanic region of Molag Amur). These are all visible on the 'paper map'.
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Good choice for an example! I have to say though, that I know too many nutcase power-gamers who do a really good job at exploiting the L5R system too. This kind of thing is not a systemic thing (although systems can encourage it) but a matter of attitude about gameplay.
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Vicarious power-tripping is part of 'conventional' roleplaying for some people, but its certainly not the only thing going on. I think that CRPGs have managed to capture the disappointing elements of RPGs, but have yet to figure out who to incorporate the best aspects of them.
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I encourage you to try the 'clean' user-created mods - they really add to the game. Handy site with a few good ones I especially reccommend Wakim's Game Improvements for some smart changes.
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It's just the way it rolls off the tongue.
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Teleportation magic in Morrowind involves about four spells. Two of them, ALMSIVI Intervention and Divine Intervention, have fixed, but flexible, destinations - they transport you to the nearest Tribunal Temple or Imperial Cult Altar respectively. The other two are Mark and Recall, which operate in much the same was as in the Ultima games, except that there is no need to 'mark' a particular item and you can only maintain one 'marked' location at a time. Other, more versatile, teleportational artifacts exist, but are extremely rare or tricky to use (and might constitute spoilers to some people?). It's a real pain in the arse. Mournhold (where you seem to be now) has pretty good vendors, by comparison to Vvardenfell - however there are a couple of strange vendors around the place. I don't know if they are easter egg vendors, but they are quite strange. They always purchase for the listed price (or less if you are so inclined) regardless of your Mercantile skill and have reasonable reserves of cash. Alas, they still cannot afford to pay tens of thousands for the daedric items. Only people who are prepared to learn about these (potential, I suppose) spoilers should make use of the following links: The first unusual merchant - courtesy of Hannah's Whereizit Morrowind The second unusual merchant - courtesy of Hannah's Whereizit Morrowind Morrowind has some truly interesting quests, although more complex political machinations would be good (admittedly, I normally say this sort of thing about games). It makes me wonder if people who complain about the 'wooden NPCs' have actually played it very far - probably they gave up because Iolo was not there to personally greet then when they arrived on the docks. N.B. Hope this is not too long and dull for you all.
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Which is what, exactly? As a person who formerly despised AD&D, and who now tolerates D&D, I am curious about what folks are saying about us.
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Is this level of dynamic story content (danger! meaningless jargon?!) possible in a computer-game, without having some guy stuck in a box somewhere? Can computer games ever be as good at personalised storytelling as conventional "nerds-around-the-table" type roleplaying endeavours? In hoping that they can be are we barking up the wrong tree entirely?