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Everything posted by Psych
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Fat Princess has a credit sequence which in true murder simulator form has the player kill representations of every person who worked on the game. All to the tune of Baby Got Back. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=ywzF8mD6f4U&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=ywzF8mD6f4U&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> It's more than a regular text crawl, but you're so overpowered during the sequence that it's not too much fun to play.
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It looks awesome, but I don't think it's possible that this game will look anything like that by the time it actually gets released. I mean there's no way Disney execs are gonna to allow a licensed product of theirs that makes their properties look so creepy, right?
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Considering the mechanics of 'Splosion Man I don't think it'd be possible to play most of the single player levels with more than one player. That is unless all players were masters of synchronized playing.
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I just got back from watching Hurt Locker. Beautifully shot, wonderfully emotive, but the plot is a bit looser than I was hoping for. I should have known better, a movie with this much artistic integrity wouldn't sully its theme by employing a traditional climactic arc.
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I like playing 'Splosion Man, but I do not like either hearing it or having to look at it to do so. The music and aesthetics would have been passable, but they're both SOO repetitive as to become sickening. To top it off I find the actual 'Splosion Man more irritating than Gex. It's a great game, but I have to overlook a lot to appreciate that fact.
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Does it matter if you've seen it before, but when you did, you loved it?
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I always liked the Smash Bros. Melee credits because you can shoot them.
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What I wonder is why we didn't hear anything about the cloud during E3, it seemed so big and important at GDC but a few months later it was nowhere to be seen, and no one seemed to notice or care.
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Well it's not like those PC problems will haunt us much further, don't you guys remember GDC, cloud computing will have replaced high end PCs by the end of the year! ...I don't even know if I'm being sarcastic.
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I haven't read that book myself, but Jill Bolte Taylor gave a great interview on Fresh Air. She made having a stroke seem like a real positive experience, just so long as you have the right type of one. Right now I'm reading The Ancestor's Tale by Richard Dawkins, which is just about the most exhaustive exploration of evolution available in print.
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Idle Thumbs 34: The First Age of Extreme
Psych replied to Jake's topic in Idle Thumbs Episodes & Streams
The way I feel about people complaining about Chris talking too much is the same I feel when people wrote in complaining about everyone laughing too much. That is to say I didn't notice it until it was pointed out, and then once it was I didn't mind at all. -
Sim City: Rapture, yeah I'd buy that.
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My brother and I rented SOTN for a weekend and beat it, only to discover a magazine article Monday about the inverted castle. We beat that the next weekend. Shadow Complex sounds sweet, but it's name is so forgettable that every time I hear it I have to be reminded what it is.
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Use a teleporter to move yourself inside the cage.
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Wednesday I finally finished my entire backlog of Idle Thumbs podcasts I missed. So I figured now is the time to sign up for the forum. I don't want to come off as a suck up, but I've noticed that the most insightful Video game podcasts are done by PC gamers. I suspect there is something in either the variety of PC gaming (or its being a massive pain in the ass) that makes PC gamers more articulate and intelligent... ...more good looking too.
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I believe he's a bigger deal in France than he is here.