Psych

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Everything posted by Psych

  1. Plug your shit

    I'd love to Rodi but I'm not sure how. If anyone here is familiar with the Webcomic plugin for Wordpress I'd love some instruction on that.
  2. Plug your shit

    I made a comic that technically isn't about Legend of Zelda, but TOTALLY is about Legends of Zelda.
  3. Batman: Arkham City

    So you don't like to laugh?
  4. Shank! It's stabby time!

    So far I've played through just three levels of co-op. So far my impressions are that the story is garbage, but the brawling is bliss. It's super fast and chaotic just like a good brawler should be, if not for a couple odd difficulty spikes it'd be perfect.
  5. Wizaaaaaards!!

    Perhaps not all wizards are cool.
  6. Movie/TV recommendations

    I don't know about no remake, but I absolutely loved the original 3:10 to Yuma.
  7. Milo

    I think he'll either cure cancer or commit genocide.
  8. Picross 3D

    2 tries? You are a god.
  9. Milo

    The snail killing scene seems like a great opportunity for multiplayer, two players each attempt to compel Milo towards either good or evil actions, ultimately winning when he either donates one of his kidneys to a stranger, or sacrifices his baby sister to the 'horned beast'.
  10. Kane & Lynch 2: Dog Days

    The demo didn't do this game a lot of favors, its got some interesting things going on (shakey cam, digital artifacts, getting knocked down) but the actual running around and shooting guys was downright boring.
  11. Picross 3D

    That last one took me like six tries and a bit of route memorization. How about you?
  12. Scott Pilgrim [video game]

    You press buttons to punch bunches of guys, that seems like a brawler to me. Whenever I tried hitting anyone when they were down my guy just picked them up. Which would have been alright except that hitting a one guy against another doesn't hurt the guy you're holding, and throwing the guy does very little damage. So I found it was generally quicker to wait for them to get up. Now that really addresses my concerns, it seems I was right to suspect that the demo wasn't indicative of the product as a whole.
  13. BioShock Infinite

    I think the reason accessibility is considered more necessary in games is because in games are generally less accessible then other forms of media. Just about every game has some unique mechanic that its players will have to learn to master in order to progress. Considering that it's understandable that some players will feel fatigued by elements that take more than just the usual amount of time and toil to penetrate.
  14. Scott Pilgrim [video game]

    Please do not assume that just because I disagree with you that I am an illiterate moron. I have played brawlers before*, and in all my experience I cannot think of one that was as plodding as this demo of Scott Pilgrim. Perhaps Scott Pilgrim is better than the majority of PSN and XBLA games, but if that is the case then it is for only one of two reasons. Either; 1. The complete game is better than its demo would indicate. or 2. The majority of PSN and XBLA set a very low bar for quality. *and since I know you'll ask here's the short list; Final Fight, Double Dragon (nintendo version), Castle Crashers, TMNT: Turtles in Time, Sunset Riders, Alien Vs. Predator, Ninja Warriors Again, Bad Dudes, Bayonetta, God of War, Devil May Cry,
  15. Scott Pilgrim [video game]

    I was playing on the easiest difficulty. I didn't look up a moves list, but it's 2010 I'm not going to read a manual just to play a game.
  16. BioShock Infinite

    I for one can't wait for the sequel; Bioshock Infinite+1
  17. Scott Pilgrim [video game]

    I got the demo, and in spite of my opinion of the comic I really wanted to like it, I really did. But it was just so slow and boring. Every enemy takes a zillion hits to kill, and that's when they're not blocking everything or on the ground where you can't touch them. I was bored before I had even finished the first level.
  18. BioShock Infinite

    Given that it's Bioshock we know it's going to have to be a critique on some political philosophy. Finally we'll see a game that has the guts to show America the horrors of a silver backed currency.
  19. Scott Pilgrim [video game]

    I absolutely HATE the Scott Pilgrim comics, and every new success the franchise attains wounds me like the twisting of a knife in my stomach. That being said, if Paul Robertson is doing the art it pretty much demands that I buy it. I hate myself.
  20. World of Goo

    I totally agree about the digital levels. Goos you can't build with just aren't that fun. That being said the rest of the game is an absolute joy.
  21. Wizaaaaaards!!

    Wizard Hazard
  22. Movie/TV recommendations

    I just finished watching Visioneers (2008), a black comedy/drama starring Zach Galifianakis, set in a hyper corporate dystopia. I don't want to say too much about the plot, because figuring out each element of the story is where this movie offers a lot of its enjoyment. Suffice it to say that in a world dominated by the Jeffers corporation, stress has begun to take its toll, with explosive results. Zach Galifianakis plays George Washington Winsterhammerman, a corporate drone who's begun to crack under the pressure. Visioneers reminds me a lot of Moon, both take place in really smothering environments and star isolated protagonists who struggle to express themselves. But Visioneers has some light (and extremely dry) comedic elements. It's really an amazing film, but a bit of a downer.
  23. Sleep Is Death

    I played through it a few times with a friend and while it has its charms the 'game' is marred by a terribly unintuitive interface. The interactive story telling dimension is interesting, but it really pales compared to real improv, and everything it does could probably be reproduced with a shared white board program.
  24. That's why Kindle rocks!

    Why are you wasting time telling us this Sleepdance? You need to get to Amazon HQ in Seattle right away so you can submit that list to them in person.
  25. Picross 3D

    I got it earlier this week and it has been wrecking my productivity, just like the original did when I discovered a rom of it years ago. In 3D the mechanics are kind of reversed, instead of being told the number of blocks you knock out in a line you're told the number of blocks to keep. Also when the blocks you keep are not contiguous just given one number with a symbol telling you that they're split into two or more groups, instead of the multiple numbers you'd get in the 2D version. These are actually the most difficult aspect of the game since they make the blocks on that line much harder to decipher. This game is quite a bit harder than its predecessor. I just opened up normal today, and it's taking me a few tries to get some of these puzzles done in under the time limit without hitting a strike.