Pan-Dimensional Space Mice Posted April 11, 2015 Github Repository Based on episode 199 Using Unity 5 Concept Bogost In The Shell is a game were you are a weird floating orb, some might call it a Bogost. Your goal is to survive as long as possible while endless waves of Big Dogs attack you. Current Progress Created the Bogost character in Unity Basic WASD controls are working The Bogost can shoot Todo Make Big Dog model Make it so the Bogost shoots a bullet where you clicked, instead of straight up Add environment objects Nightly Builds V0.0.1 - Failed, will fix in V0.0.2 V0.0.2 - Play V0.0.3 - Download Share this post Link to post Share on other sites
BigJKO Posted April 11, 2015 On 4/11/2015 at 5:02 PM, Pan-Dimensional Space Mice said: Todo Make Big Dog model Share this post Link to post Share on other sites
Pan-Dimensional Space Mice Posted April 12, 2015 V0.0.2Changes Added bullet hit effect Made bullets destroy themselfs when they hit an object Started work on bullet aiming Todo Figure out why 3D models do not show up in Web Player Make Big Dog Model Continue work on bullet aiming(Forgot Atan2 existed) Environment objects Nightly Build Share this post Link to post Share on other sites
clyde Posted April 12, 2015 It's really weird when you don't know that the x and y axis is moving the central form at first. I thought the bullets were moving. Share this post Link to post Share on other sites
Pan-Dimensional Space Mice Posted April 12, 2015 On 4/12/2015 at 4:41 AM, clyde said: It's really weird when you don't know that the x and y axis is moving the central form at first. I thought the bullets were moving.Yea. That should get better once I add obstacles and enemies and fix the bug were the 3d model for the bullet doesn't showing up. Bullet movement is also turned off at the moment, to help me debug bullet aiming, which could also be contributing. Thanks for the feedback. Share this post Link to post Share on other sites
Pan-Dimensional Space Mice Posted April 13, 2015 V0.0.3 Changes Fixed bullet aiming Enabled bullet collision Todo Figure out angular velocity Make Big Dog Model Environment objects Nightly Build Share this post Link to post Share on other sites
clyde Posted April 30, 2015 Having the bullet-movement turned off puts my character in a weird state. I just go around placing bullets on trajectories that will be sick when time starts again. Firing weapons this way could make for an intertesting game. Kinda like Flotilla mixed with Geometry Wars. Share this post Link to post Share on other sites
Reverend Speed Posted May 2, 2015 I don't think I understand this one. Love the particle effects and the trails and the colour scheme - that's gorgeous. But I don't think I know... what I'm supposed to be doing? It took me a bit of time to realise that I could WASD - up to that point I'd just been building and destroying what I thought was a shield around my core. Do you have any further plans for this? --Rev Share this post Link to post Share on other sites