Vasari

Life is Strange: Tween Peaks

Recommended Posts

  On 7/28/2015 at 6:16 AM, Smart Jason said:

Episode four spoilers:

 

  Reveal hidden contents

 

Oh, that was masterful, Smart Jason.

 

Ep 4 spoilers, as well:

 

  Reveal hidden contents

Share this post


Link to post
Share on other sites

https://www.youtube.com/user/GeekRemix

 

This channel's Life is Strange videos make me really appreciate the game's writing. The dialogue is one thing (and it honestly never bothered me that much), but the fact that it can stand up to pretty rigorous analysis--and that such rigorous analysis actually cued the analyzers into the true motivations of

  Reveal hidden contents

is something.

 

Really hoping the final chapter involves Max replacing her Arm with Chloe's and hijacking a Metal Gear to launch a nuclear attack on Blackwell.

 

 

And as a side note, I just really love Max as a player character. It's so nice being able to play as someone who genuinely feels like a good person that cares about other people. 

Share this post


Link to post
Share on other sites
  On 8/15/2015 at 7:41 PM, richardco said:

And as a side note, I just really love Max as a player character. It's so nice being able to play as someone who genuinely feels like a good person that cares about other people. 

 

I just wish it were more consistent. There are times when Max is bitchy about someone I've already seen enough to conclude is not as bad as Max seems to think, or where your choices are, for example, "side with your best friend" or "side with this other character that means well and cares but is bad at showing it" and I didn't want to side with -either- of them because neither of them are wrong. I wanted to sit them both down and say "look, calm the fuck down." Instead you have to pick a side, and if you go with your friend, you just go off on the other person, and if you don't, it's this huge betrayal that she'll probably harp on forever. Bleh.

Share this post


Link to post
Share on other sites

I just beat episode 2 and it the episode was riddles which glitches for me, three times I had to reload from a checkpoint because suddenly the rewinding stopped working. I really hope the rest are less glitchy, because it actually made it harder to enjoy the game.

 

  Reveal hidden contents

 

As for the story so far:

 

  Reveal hidden contents

Share this post


Link to post
Share on other sites
  On 8/17/2015 at 12:39 PM, Tanukitsune said:
  Reveal hidden contents

 

Spoiler, but it's information from ep 2:

  Reveal hidden contents

 

  On 8/17/2015 at 12:39 PM, Tanukitsune said:
  Reveal hidden contents

 

Rachel's been gone for a while, the thing with Kate is implied to be quite recent (I'm not sure they ever say exactly, I got the impression it was not yesterday, but single digit days).

Share this post


Link to post
Share on other sites

So I finally also started playing this game and finished Episode 2 today. It kind of feels ok in this game to be able to rewind and redo some choices. Overall it has a more exploratory feel than Telltale's games, in which it felt best to play so that you never load and always live with your choices. But something is bothering me in how this Bad Thing at the end of Ep. 2 was handled:

 

  Reveal hidden contents

 

PS. I concur with the wish that you could take your own photos since this game is so much about the photography. It's been well done before e.g. in Beyond Good & Evil. Of course it may have complicated things here or destroyed the pacing if you would just keep shooting everything, but it would have made so much narrative sense.

Share this post


Link to post
Share on other sites

I just finished episode 3 and...

  Reveal hidden contents

Share this post


Link to post
Share on other sites

Finished the final chapter. Zero out of ten, would not recommend.

 

This chapter wanted to be a movie. It dropped all feelings of openness and interactivity to funnel you down a linear series of cutscene-filled corridors. And the movie it was trying to be was awful. Pacing is weird, plot threads (like the ghost deer) go unresolved, characters become certain of of things they could only know if they read the game's script, and unlike the great moment in Chapter 2, none of your choices have consequences beyond a "Hey, remember when you made that choice? You sure made it. Moving on." shoutout.

 

But worst of all, most of the last part of the chapter is spent in a dream sequence where nothing makes sense and nothing matters because it's a dream, and it drags on for half an hour. Half an hour! Thirty entire minutes trapped in a constantly-shifting dream logic world (complete with obnoxious stealth section)! How did anyone at Dontnod think that was okay? How did enough people to get it approved think that was okay?

 

Eighteen hundred FUCKING SECONDS!

Share this post


Link to post
Share on other sites
  On 11/1/2015 at 6:19 PM, Ninety-Three said:

Finished the final chapter. Zero out of ten, would not recommend.

 

This chapter wanted to be a movie. It dropped all feelings of openness and interactivity to funnel you down a linear series of cutscene-filled corridors. And the movie it was trying to be was awful. Pacing is weird, plot threads (like the ghost deer) go unresolved, characters become certain of of things they could only know if they read the game's script, and unlike the great moment in Chapter 2, none of your choices have consequences beyond a "Hey, remember when you made that choice? You sure made it. Moving on." shoutout.

 

But worst of all, most of the last part of the chapter is spent in a dream sequence where nothing makes sense and nothing matters because it's a dream, and it drags on for half an hour. Half an hour! Thirty entire minutes trapped in a constantly-shifting dream logic world (complete with obnoxious stealth section)! How did anyone at Dontnod think that was okay? How did enough people to get it approved think that was okay?

 

Eighteen hundred FUCKING SECONDS!

 

Wouldn't give it 0 out of 10 but I pretty much agree with most of what you wrote. The game felt like it came close to its conclusion in Chapter 4 and then had nothing to say or do in chapter 5, outside of the final 5 minutes.

 

It was an unfortunate ending to an otherwise really enjoyable deviation from the TellTale formula.

 

I would be interested, in spoiler tags, in hearing what people chose to do.

Share this post


Link to post
Share on other sites
  On 11/3/2015 at 1:04 PM, twmac said:

Wouldn't give it 0 out of 10 but I pretty much agree with most of what you wrote. The game felt like it came close to its conclusion in Chapter 4 and then had nothing to say or do in chapter 5, outside of the final 5 minutes.

 

Zero out of ten was more a comment on chapter 5 than the game as a whole, to be clear. The first three chapters felt like a story about nothing (slice of life, I think they call it), and then the fourth chapter was the payoff where all these characters and backstories we've been establishing do something interesting.

 

In chapter 5, even the open areas like the gallery felt less... open. I wanted to push a button to eat the food, to kick the villain when they were down, have an actual conversation with someone rather than a "click to inspect" dialogue. Little pointless things that would have contributed to a feeling of agency. Given that chapter 5's deadline had already slipped pretty far, I wonder if the whole thing was a rush job, Dontnod feeling like they couldn't delay it another month. Given how often episodic games miss deadlines (or in the case of something like Dreamfall, ship buggy episodes just to get something out), I wonder if the model is actually harmful.

 

It kills me that they ended up not giving any consequences to most of your decisions. The scene on the roof in ch 2 was a brilliant solution to the problem of "We want player choice to matter, but creating branching content takes a lot of work". They had multiple choices feed into the event and ultimately influence a binary outcome, solving the problem that n choices create 2^n content branches. Apparently they stumbled onto that brilliant solution by accident and without realizing it, because the idea is never touched again.

 

  Reveal hidden contents

Share this post


Link to post
Share on other sites
  On 11/3/2015 at 1:41 PM, Ninety-Three said:

In chapter 5, even the open areas like the gallery felt less... open. I wanted to push a button to eat the food, to kick the villain when they were down, have an actual conversation with someone rather than a "click to inspect" dialogue. Little pointless things that would have contributed to a feeling of agency. Given that chapter 5's deadline had already slipped pretty far, I wonder if the whole thing was a rush job, Dontnod feeling like they couldn't delay it another month. Given how often episodic games miss deadlines (or in the case of something like Dreamfall, ship buggy episodes just to get something out), I wonder if the model is actually harmful.

 

From what I've read, episode 5 ran into time and production issues which is why one of the endings isn't as long as the other one. I'm guessing 5 was very ambitious but they ended up dialing a lot of it back in order to get it done. I think even with that in mind it took longer than the other episodes to come out.

 

My thoughts on the ending:

 

  Reveal hidden contents

 

Overall I loved it! Despite its flaws it genuinely affected me, and I loved the characters. One of my favorite games of the year!

Share this post


Link to post
Share on other sites

Huh. Feel like a sequel, unless it's a sequel like true detective (quality of said sequel notwithstanding), will kind of defeat the purpose of the games message?

Even if...

Share this post


Link to post
Share on other sites
  On 11/8/2015 at 9:57 PM, Twig said:

Huh. Feel like a sequel, unless it's a sequel like true detective (quality of said sequel notwithstanding), will kind of defeat the purpose of the games message?

Even if...

 

They've said if they were to do a sequel, it'd probably be a whole new cast.

 

That said, I agree with you, given how they vaguely established time travel to work, it seems like they would have to come back to the same message in LiS2.

Share this post


Link to post
Share on other sites

Very strange. Yeah I just don't get how they'll pull it off. New cast, at least, has potential.

 

I loved the game a lot, though, including the ending (unlike apparently everyone else here!), so I'll try to be optimistic!

Share this post


Link to post
Share on other sites

I'm not reading any of the posts here (cos I've only finished episode 3 and don't want to get spoiled), but I'm posting here anyway because I just finished episode fucking 3.

 

The ending of episode 2 was already such an affecting experience, and things are just getting even more messy and deeply personal. At this stage I'm anticipating Life is Strange to end up being one of my favourite games of the year/in general.

 

Stray observations/opinions:

1. This is what I wanted Bioshock Infinite to do with its "multiple timelines twist", instead of the shit it actually did. It's a combination of the differing thematic priorities of each game as well as their execution, and maybe it's still to early for me to judge, but Life is Strange has me invested completely whereas B:I was alienating and boring and infuriatingly solipsistic.

 

2. I should probably rewatch Donnie Darko. I remember seeing it as a miserable teen/budding film geek, and being unfairly(?) dismissive of a movie mostly about miserable middle-class white dudes, and caring more than I should have about how undeservedly popular amongst my peers DD was, compared to the supposedly "better" and "less mainstream" films I preferred. Yuck. I'd like to think I've grown up enough to engage the movie on its on terms, though it seems like the general consensus on Richard Kelly's work isn't as positive as it used to be, so maybe I wasn't wrong after all? Looping this back to Life is Strange, feeling a lot of similarities between it and Donnie Darko at the moment, aside from the difference of me loving the game.

 

3. The main menu music is great and i've probably logged a few hours just having the game minimized in the background while doing something else. But I can't help associating it with like an acoustic version of 'Where is my mind' by The Pixies. It's borderline annoying that I keep subconsciously noticing vague similarities. I wish I could rewind time and never make that connection in the first place, but we all know how great that would turn out...

Share this post


Link to post
Share on other sites

Alright sorry I'm gonna sorta necro this thread a bit 'cause I just finished the game. First off! I liked the game a lot, even the ending. But that said

  Reveal hidden contents

 

I'm curious what people thought about the use of animals throughout the game. Obviously deer show up a lot and seem to represent Max somehow, and the butterfly seems to represent either (or both?) a 'butterfly effect' or perhaps Chloe specifically. Warren is constantly talking about going ape. Frank is all about dogs. Samuel talks to squirrels. Birds and whales both show up a lot (but don't seem to be related to specific characters).

 

But I didn't really see how the comparison with those animals added to my knowledge of the characters. The deer specifically shows up everywhere but doesn't impact anything, and I don't think the connection is ever explicitly acknowledged or used to drive the story. Are these just supposed to illustrate the personalities of the characters or does anyone think there's something more there?

Share this post


Link to post
Share on other sites
  On 12/19/2015 at 3:32 AM, Dinosaursssssss said:

I'm curious what people thought about the use of animals throughout the game. Obviously deer show up a lot and seem to represent Max somehow, and the butterfly seems to represent either (or both?) a 'butterfly effect' or perhaps Chloe specifically. Warren is constantly talking about going ape. Frank is all about dogs. Samuel talks to squirrels. Birds and whales both show up a lot (but don't seem to be related to specific characters).

 

But I didn't really see how the comparison with those animals added to my knowledge of the characters. The deer specifically shows up everywhere but doesn't impact anything, and I don't think the connection is ever explicitly acknowledged or used to drive the story. Are these just supposed to illustrate the personalities of the characters or does anyone think there's something more there?

 

"Going ape" is a reference to the fact that Warren's going to the Planet of the Ape movies. I think it might be an outright slogan of the showing event, though I don't recall. I didn't think whales showed up more than once (although it happens repeatedly, time travel being what it is).

 

The deer in particular I'm convinced is a dropped plot thread that they meant to do something with (the final episode was a bit rushed in terms of production so they probably didn't get in everything they wanted).

  Reveal hidden contents

Share this post


Link to post
Share on other sites

I don't think it's a dropped thread so much as an unspecific, inconclusive one; deer are a running theme throughout, with Max regularly wearing shirts with deer on them, and in the final episode a deer necklace. In one ending we also see deer walking through town, and a deer is on a sign with the towns name. I think Chloe's family also has a snowglobe with a deer in it.

 

edit: actually, now that I'm thinking about it, it might be the same snowglobe as the one with a lighthouse in it in the final episode.

 

edit2:

  Reveal hidden contents

Share this post


Link to post
Share on other sites

I just beat the game and... I can't help to compare it to Steins;Gate.

 

  Reveal hidden contents

Share this post


Link to post
Share on other sites

Now I'm both suddenly curious about Steins;Gate and worried that I've been spoiled it.

Share this post


Link to post
Share on other sites
  On 12/29/2015 at 4:50 PM, Erkki said:

Now I'm both suddenly curious about Steins;Gate and worried that I've been spoiled it.

 

A little bit, but it's not like it's a big "He was dead the whole time" twist, Steins;Gate becomes pretty clear about what it's doing as it introduces that element.

Share this post


Link to post
Share on other sites

Maybe I should have labelled the spoiler for both games? I kinda expected it was obvious since I was comparing them. ^_^;

 

But yeah, it's nothing too major or too specific. I'm kind glad I didn't give names now.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now