SuperBiasedMan

Undertale - No need to kill things, even if they try kill you

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Undertale is coming out in a couple days and I never got round to posting about it before. It has a demo on the page I linked above, the demo seems to work pretty well as a solid prologue to the rest of the game. I wont say much of the story because I don't entirely remember the premise there but I definitely enjoyed the treatment.

 

 

This is even mildly spoilery for the experience of the game, so only read it if you need proper convincing:

 

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I'm particularly interested that this gameplay quirk was actually impacting upon how the demo ends, so it's clearly something the developer is interested in focusing on. So I'm super curious to see how it plays out.

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When he announced that it would be released at noon, Toby Fox asked on Twitter not to stay up all night playing it.

 

My SO and I both have the day off on Wednesday.

 

We're sorry Toby.

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Wanna hear some cool snail facts?

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I don't even know what to say, this is the most amazing experience ever, I've never laughed as much, cried as much, been as uncomfortable or angry!

 

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I'm about 2/3 hours in, which I think is halfway?

 

This is so damn good. I like having a game that is actually funny, supports their mechanical system with a justified narrative and at the same time that system feeds into giving the narrative meaning.

 

When a game actually manages to make you think your choices have meaning it's done the job well. But honestly so few games actually do that. I have a minorly spoilerly example from the third area in the game

 

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What way did you play Tanukitsune?

 

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I played the demo, and I noticed that the final fight was impossible to lose, although it tries to hide it. Your damage magically increases at the end, as your health drops, you take progressively less damage, and at very low health bullets run away from you (I tried, I couldn't get hit at 1 life). It feels like this wasn't acknowledged by the narrative at all:

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Then I replayed the beginning of the demo and it turns out that Flowey's death circle is scripted to vanish when it's about to hit you: if you run to the middle it will close in almost all the way then vanish, but if you hug a wall it vanishes much earlier. Now I'm wondering if any of the fights were losable, was the game cheating the whole time?

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  On 9/19/2015 at 10:12 PM, Ninety-Three said:
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I've played further and died other places just fine without it saving me, I think the tutorial zone is just meant to be forgiving while you work out the mechanics with Flowy. And I think the latter case is purely for story reasons.

 

It's funny you call it cheating, because it's the game making it easier for you, not screwing you over. Usually people think of cheating as taking the advantage from them. Though if you wanted a hard experience I could see it being cheaty feeling. I don't think it's a super hard game, even if I died a few times.

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  On 9/19/2015 at 10:27 PM, SuperBiasedMan said:
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I don't think it is for story reasons because it doesn't make sense as a story. I was fairly certain it was just done because they didn't want the player to die, reload and try again.

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  On 9/19/2015 at 10:54 PM, Ninety-Three said:

I don't think it is for story reasons because it doesn't make sense as a story. I was fairly certain it was just done because they didn't want the player to die, reload and try again.

 

If this is what you think then you wouldn't like the full game I guess.

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  On 9/19/2015 at 5:19 PM, Tanukitsune said:

I'm kinda angry that not that many people here are talking about this amazing game... T_T

 

Y'all have totally convinced me to play it, it sounds amazing.  I'm just trying not to buy any new games right now.  There's easily a half dozen games that have come out in the last couple of months that I've skipped because I'm on a buying moratorium. 

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Ungh. I finished it last night. It was so good.

 

The ending dragged much more than I expected, I actually made stayed up later than I should have as a result... but it really comes together. I'm curious how divergent the possibilities are. I kinda want to try playing through where I

 

(super ending spoilers)

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I'm so pleased though. The game delivers so well on the central theme of it. Both mechanically and storywise. And it is legitimately a theme I've seen as woefully absent from games (at least... in the sense that no-one had tackled it and done a consistent satisfactory job).

 

More detail, super spoilery

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So good.

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  On 9/21/2015 at 12:29 PM, Tanukitsune said:
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EDIT:

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I might write more about this later but the spoilered edit above reminds me of how much I enjoy when games can do a good job of abstracting away from meaning for the sake of creating the intended experience. The battle system in this doesn't make a lot of literal sense, much like any game mechanic. And this game does a good job of disregarding a sense of physical reality for the sake of get across the feelings and message they need. Particularly with things like the above case, and just the very notion that you fight by moving a little heart around and avoiding enemy attacks while trying to intuit how to placate the enemy.

 

Narratively all that matters is that you're doing a difficult task that you can just about overcome with enough determination. The literal reality of what you do isn't important. And this game extends that in small plot points that work better than you'd expect when reading it on paper.

 

EDITEDIT:

Also this game was actually quite hard,* kinda surprised by that though it fits thematically. I expected it to be more easy to be cutesy, but that's not what this game is really trying to do ultimately.

 

* Hard as someone who played a pacifist, may be different otherwise.

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So, second hand information by way of a friend of my wife's, but apparently if you get a bad enough ending you ruin the world and it won't let you start a new game anymore? And then if you eventually find your save file and delete it, steam cloud re-downloads the bad save and you're stuck again?

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  On 9/21/2015 at 4:17 PM, Dewar said:

So, second hand information by way of a friend of my wife's, but apparently if you get a bad enough ending you ruin the world and it won't let you start a new game anymore? And then if you eventually find your save file and delete it, steam cloud re-downloads the bad save and you're stuck again?

 

One of my endings involved a hard reset that corrupted my save within the fiction of the game and made me progress through some stuff until a point at which it returned to 'normal', so that might be what's happening here. To be honest I could possibly imagine this game actually doing what you're afraid of though. If it is persistent, you could buy directly from his site for the Humble download link since I presume not using cloud saves will allow you to just manually remove your save.

 

Also of course, you should always try buy from the creator's own site since they get more money that way (and they usually offer steam keys with that purchase as well).

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I've been thinking and googling about this more, it's in my brain.

 

I have found out about that corrupting end game you mentioned Dewar. It does exist but would be very hard to get accidentally. A mild experiential spoiler:

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It's not entirely an irrevocable game breaking thing, but it does have a significant effect on future playing. I wont say any more.

 

 

Other thing I discovered when replaying a bit. (super deep spoiler involving a less primary character)

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This game reminds me of a dream I had as a little kid (I was maybe 3 or 4 at the time...its one of my earlier memories and it would have been before I was in school).  Like many kids I was afraid of monsters...and in the dream/nightmare monsters were in my house and wondering around so I decided to scare them before they could get me...and I think I scared them with a toy raygun or something...or maybe a flashlight and then I ended up talking to them and they weren't so bad once I got to know them...they just looked scary and if I remember correctly robbed banks or drove through red lights or something that little kid me would have seen as bad behavior that didn't really impact me.  The monsters actually looked like they could have escaped from Jabba's palace or whatever which would have been pretty strong in my mind as RotJ was probably the first movie I saw in a theatre that I can remember and I would have been 3 at the time and Jabba scared the fuck out of 3 year old me). 

 

For some reason I imagine this game as reasoning with the monsters that live under your bed and it turns out they're not so bad and that really makes me want to play it.

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  On 9/24/2015 at 6:13 AM, Vorlonesque said:

For some reason I imagine this game as reasoning with the monsters that live under your bed and it turns out they're not so bad and that really makes me want to play it.

Yes, that's definitely what it's going for. Maybe they had a marketing campaign that extended back years and into dreams?

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I just started playing last night and I haven't gotten far so I don't really have a whole lot to contribute just yet but my visit with Toriel gave me a case of the Emotions.

 

I'm not like super super into the visual style of the game at all, but I understand that it is the work of one dude and pixel art is kind of a thing in indie games where you need to manage the scope of the project.  And anyway, a compelling story covereth a multitude of sins.

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tumblr_nv3v5sw0mr1qjod6ko1_400.gif

 

This is the art you don't like? As far as I know, many cartoonists at least help with the design part of the game.

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