riadsala Posted November 24, 2017 another note: if anybody else has been on the fence about this game, you might be interested to know that a new patch just game out that adds 'tactical pause' to single player game. That should make playing on classic difficulty a lot less stressful for those of us who are more interested in the tactics and less interested in apm, etc. Share this post Link to post Share on other sites
graddy Posted November 25, 2017 On 11/24/2017 at 6:20 PM, riadsala said: another note: if anybody else has been on the fence about this game, you might be interested to know that a new patch just game out that adds 'tactical pause' to single player game. That should make playing on classic difficulty a lot less stressful for those of us who are more interested in the tactics and less interested in apm, etc. Holy shit, am I crazy or would this be fun in lots of RTS single player campaigns? With a system styled like Baldurs Gate I could just pause when needed to micro battles. That would make it much more interesting since I seem to revert back to mindless macro overproduction in a mindless mobs attack moving across the map. Share this post Link to post Share on other sites