shallow_depths Posted November 16, 2016 Hi Thumbs. First-time jammer and first time posting on the forums. I'm taking advantage of the looser rules to make something not so tied to Idle Thumbs episodes and references. The plan: Avocado Smash is a 2D, dialogue-focused game. You play as a journalist investigating the seedy underbelly of Melbourne brunch culture. Depending on who you interview and the questions you ask, it will produce a different article about why avocado on toast is indicative of everything that's wrong with society. Context: In Australia there was a recent article that made some waves, suggesting young people would be able to afford their own home if only they weren't wasting money on expensive brunches instead of eating at home. I seriously just read a response that compared seeking a perfectly ripe avocado to bad heroin-- anything I come up with will not be nearly as exaggerated as it seems. Diversifiers: Hoping to incorporate Nice Segue and From the Horse's Mouth. How you can help: My previous game-making experience is with Twine, and this is my first Unity game. I reserve the right to ask silly questions and maybe wig out a bit. I'm also seeking donations of avocado brunch photos. Share this post Link to post Share on other sites
TopFish Posted November 16, 2016 I love everything about this. Good luck! Share this post Link to post Share on other sites
Rilen Posted November 16, 2016 Whoo-hoo! Sounds awesome! We have a pretty healthy discussion going on the slack channel in #wizardjam and it's a good place to get help in a pinch. Share this post Link to post Share on other sites
phill Posted November 17, 2016 As a millennial who has sold most of what he owns to continue enjoying his daily avo smash, I'm looking forward to learning the deep secrets of the avocartel. Share this post Link to post Share on other sites
Travis Posted November 17, 2016 Living in a place where brunch is so popular that it is being blamed for societal problems sounds amazing. Glad you're joining us for the jam! Your game sounds like a lot of fun! Share this post Link to post Share on other sites
Nappi Posted November 17, 2016 Haha, this setup is brilliant! Share this post Link to post Share on other sites
shallow_depths Posted November 18, 2016 Thanks all. Can anyone tell me how to get access to the Slack channel? Share this post Link to post Share on other sites
phill Posted November 18, 2016 On 11/18/2016 at 6:37 AM, shallow_depths said: Thanks all. Can anyone tell me how to get access to the Slack channel? You can join up over here: http://stingo.infinitebit.net:8001/.Be good to have another Aussie around! (: EDIT: Huh, that link seems to be broken for me. But that's from the official thread. Hm. EDIT 2: Oh, looks like it's a known broken thing. You can PM @zerofiftyoneto get an invite though. Share this post Link to post Share on other sites
zerofiftyone Posted November 18, 2016 Welcome to the forums (and the slack) @shallow_depths! Share this post Link to post Share on other sites
shallow_depths Posted November 20, 2016 Day 1: Similar face Going with a zine-inspired black-and-white aesthetic and embracing my lack of artistic talent. Ugly characters via photo collage. Tomorrow it's going to be 38 degrees C in Melbourne (100 F). It's only going to get harder to take anything seriously. Maybe that's a good thing. Share this post Link to post Share on other sites
Travis Posted November 20, 2016 Ooooh, I like that photo collage idea. Share this post Link to post Share on other sites
Rilen Posted November 20, 2016 That is an awesome idea, I will have to try it in future! Share this post Link to post Share on other sites
phill Posted November 20, 2016 Very cool style! I almost think that not being a professional artist means you can embrace really different art styles that are more impactful (and appropriate, in this case!). Share this post Link to post Share on other sites
shallow_depths Posted November 21, 2016 Thanks for the encouragement. You are all much nicer than my partner, who went on an extended rant about how confronting and creepy my characters are and how much I'm going to unsettle and alienate people. I mean, that's fair, but it's all good and there's purpose in my weirdness. (It's all cool, I am being amused by his reaction). Not a lot to show for myself yesterday, unsurprisingly, but I'm working on writing and basic stuff like menus. Getting there. Grateful for Unity addons (Fungus) that make it simple to get the basic narrative structure and conversations working. Share this post Link to post Share on other sites
SuperBiasedMan Posted November 21, 2016 Clearly your partner doesn't understand art, these faces are top notch. Share this post Link to post Share on other sites
CEJ Posted November 22, 2016 I second that, superb look. Share this post Link to post Share on other sites
dibs Posted November 22, 2016 Sounds like someone had a bad experience with some superglue back in his collage days! This looks creepy and wonderful, good luck:) Share this post Link to post Share on other sites
shallow_depths Posted November 22, 2016 Intro sections basically working. Featuring randomly selected brunch. I am going to spend all of Wizard Jam managing avocado cravings. Share this post Link to post Share on other sites
keibo Posted November 23, 2016 This looks absolutely brilliant! can't wait to try it out!! Share this post Link to post Share on other sites
clyde Posted November 23, 2016 I like the background textures. I'm curious if the game will feel completely whimsical or if it will have some weight. Share this post Link to post Share on other sites
shallow_depths Posted November 23, 2016 On 11/23/2016 at 4:04 PM, clyde said: I like the background textures. I'm curious if the game will feel completely whimsical or if it will have some weight. I'm not thinking of it as whimsical but I guess we'll have to see how it turns out. The premise is pretty blatantly political, and I'm not trying to sugarcoat that. Whether I can find a good balance between whimsical joke and serious satire is a good question. My biggest concern right now is trying not to make the interviews themselves completely boring. Share this post Link to post Share on other sites
clyde Posted November 23, 2016 I read that keeping text blocks visually small goes a long way. So for instance, a 100-word monologue is easier to digest when split up and requires the user to click to get all the sections of the text. Personally I think that frequent sound and visual changes help too. Share this post Link to post Share on other sites
shallow_depths Posted November 23, 2016 On 11/23/2016 at 10:51 PM, clyde said: I read that keeping text blocks visually small goes a long way. I have admittedly shown some of the worst examples for that here. Still definitely a work in progress! Share this post Link to post Share on other sites
Rilen Posted November 24, 2016 Ah, damn I was going to use Fungus but I was talked into trying TyranoBuilder. It looks awesome! Share this post Link to post Share on other sites
Nappi Posted November 24, 2016 Very nice animation! Share this post Link to post Share on other sites