brendonsmall Posted January 5, 2019 RELEASED: The initial release has been posted! https://itch.io/jam/wizard-jam-8/rate/354978 Jon and I are starting to plan our game a little early. Our goal is to explore the joy of simulating machines with code, and translate that into a game. My best guess is that this is going to be some kind of factory simulator, probably in 2D or fixed angle 3D (think Cities: Skylines, Sim City, Roller Coaster Tycoon, etc.). I imagine the end result after 2 weeks work will be a very very basic (maybe just a "tutorial" section) factory where you build some small machines, some conveyers/transport infrastructure, and have an end result on the manufacturing line. Might do a candy factory, because we want it to be fun and approachable thematically, not a hardcore simulation game. There's also some free/good thumbs candy content: The gum disease Gingivitis Off-brand candy bars (Jokerz, Thumbs Up, Twilight, Bucaneer, etc.) Talk of Bubble Gum Tape, the endless pursuit of candy during childhood, gross candy corn, etc. Anyway, we'll see how it goes! UPDATE: The initial release has been posted! https://itch.io/jam/wizard-jam-8/rate/354978 (For some reason this image appears twice. Sorry.) Share this post Link to post Share on other sites
atte Posted January 6, 2019 The candy theme mixed with a factory setting sounds fun. (Not really an actual suggestion but) I'm amused by the idea of a SimCity natural disaster style event where a wild Dot Gobbler breaks into the factory and starts eating everything (while looking worried and sweating profusely of course). Share this post Link to post Share on other sites
brendonsmall Posted January 6, 2019 On 1/6/2019 at 8:56 AM, atte said: The candy theme mixed with a factory setting sounds fun. (Not really an actual suggestion but) I'm amused by the idea of a SimCity natural disaster style event where a wild Dot Gobbler breaks into the factory and starts eating everything (while looking worried and sweating profusely of course). This is a great idea. I do want to eventually have simulated distaster-like events, and this is super on theme. Share this post Link to post Share on other sites
coughlinjon Posted January 7, 2019 I'm gonna help with this Share this post Link to post Share on other sites
brendonsmall Posted January 9, 2019 On 1/7/2019 at 4:08 AM, coughlinjon said: I'm gonna help with this I think we are going to have some fun here Share this post Link to post Share on other sites
Henke Posted January 11, 2019 On 1/5/2019 at 5:37 PM, brendonsmall said: Jon and I are starting to plan our game a little early. Two of my favourite Wizard Jammers making a game? Consider me HYPED! Share this post Link to post Share on other sites
brendonsmall Posted January 11, 2019 On 1/11/2019 at 12:45 PM, Henke said: Two of my favourite Wizard Jammers making a game? Consider me HYPED! That's so nice of you to say, Henke! Share this post Link to post Share on other sites
brendonsmall Posted January 11, 2019 Things are getting serious over here. Working on speccing out machines and such And got some sample Unity goo going as well. Figuring out the mechanics of all this stuff will be tricky, but I am exciting we're trying to make this thing happen Share this post Link to post Share on other sites
brendonsmall Posted January 13, 2019 Doing a bit more fiddling around with conveyor belts. This game is probably a bit too ambitious for 2 weeks, but I hope we end up with a few machines and the ability to build a complete manufacturing line that makes at least one product. Ideally we'll have a few products/lines that share raw materials (sugar, cocoa, etc.) to make things interesting! Things are getting serious in prototype land over here. Legos and painters tape. Share this post Link to post Share on other sites
theschap Posted January 13, 2019 This sounded like a terrific tinker simulation when I read the opening post and who was involved. Now I see some Lego and I am all in. Share this post Link to post Share on other sites
Zirrrus Posted January 13, 2019 That physical prototyping is Share this post Link to post Share on other sites
brendonsmall Posted January 13, 2019 It's aliiiiive (machine producing material and giving it to another machine for the first time) Share this post Link to post Share on other sites
coughlinjon Posted January 13, 2019 I have been out of town all weekend. I am very excited to get some work in. Share this post Link to post Share on other sites
fabian Posted January 14, 2019 +1 for candy factory! Share this post Link to post Share on other sites
brendonsmall Posted January 15, 2019 A very Gizmo-ey evening to you all. Making some progress on linking up machines as they get placed. This stuff is actually pretty complicated it turns out! Share this post Link to post Share on other sites
brendonsmall Posted January 15, 2019 The factory is now cursed. With CURSORS. *lighting clap* (yes, I am totally going for that Mickey Mouse Mario Paint feel with the "selection hand" cursor) Share this post Link to post Share on other sites
theschap Posted January 16, 2019 Ooo how about the Mario Maker Cat Paw cursor? I'm watching you floating window... Share this post Link to post Share on other sites
brendonsmall Posted January 16, 2019 A much less visually exciting update, but I ditched the old complicated conveyors and opted for a "jammy" conveyor set that is basically 2D but in a 3D world. They won't support multiple vertical tiers or splits or joins, but the best feature is that these ones seem to work reliably: The pale cyan lines are the connections between conveyor tiles. They determine their inputs and outputs based on who gives them material (input) and the other tile is assigned the output. Might need to do some fancy footwork to handle error cases (point two outputs at each other 1 tile apart then try to fill the middle tile, etc.) but we'll deal with that later! Share this post Link to post Share on other sites
brendonsmall Posted January 17, 2019 At the risk of jinxing myself, I think I figured out a semi-reliable conveyor and machine system. I am able to complete a (very, very boring) manufacturing line with one input (an ingredient), some conveyors, and one output (a shipping dock or incinerator or something). Huzzah! Share this post Link to post Share on other sites
Nappi Posted January 17, 2019 This sounds cool and ambitious. for the use of Legos in prototyping. Share this post Link to post Share on other sites
brendonsmall Posted January 17, 2019 On 1/17/2019 at 7:18 AM, Nappi said: This sounds cool and ambitious. for the use of Legos in prototyping. Hah, yes, I enjoyed that a lot. It's awesome to have a physical thing to help think through spatial implications and layouts and stuff Share this post Link to post Share on other sites
brendonsmall Posted January 17, 2019 "Someone call the Foreman, the machine is on but the line's not finished!" (was trying to visualize breakage/waste, and got some laughs as a result) Share this post Link to post Share on other sites
Nappi Posted January 17, 2019 Hahaha! I love that effect! Share this post Link to post Share on other sites
brendonsmall Posted January 18, 2019 Added some "crawling ants" type effect so you can see which conveyors are working, and what the material is that they are carrying! *squeee* Share this post Link to post Share on other sites
brendonsmall Posted January 18, 2019 As you can see here, implementing line error codes. This is what a material collision currently looks like. Hilarious, but probably need to change it. Share this post Link to post Share on other sites