brendonsmall Posted January 21, 2019 Mixer logic coming along okay, still a bit WIP but fun! Output from mixer not yet working (hence the yellow blinking lights on the conveyors. They're waiting patiently for input) Share this post Link to post Share on other sites
brendonsmall Posted January 22, 2019 More WIP. The mixer is now producing Junk material when it has unknown or bad material combinations. When I connect the sugar conveyor, it starts producing mixed chocolate. When I delete the sugar conveyor, it has a bad configuration and requires a purge (light goes red). I am a little worried this will be hard to parse but there is a cropped out UI that indicates a given machine's status when you select it. The lights are supposed to be a leading indicator of a problem ("Hey click me to see what's up!") then the details will guide the player to fix the problem. *wipes brow* Share this post Link to post Share on other sites
brendonsmall Posted January 23, 2019 Splitter is now working. Most of the complex machine types are done, woohoo. Share this post Link to post Share on other sites
phill Posted January 24, 2019 This is looking so great, can't wait to see it all gussied up with Jon's models! Share this post Link to post Share on other sites
brendonsmall Posted January 24, 2019 We have finished chocolate bars! Need to finish the packing and palletizing machines, then onto "with nuts or rice" variants. I don't know how much of a finished game this will be by Sunday, but it should at least be a fun thing to play around with. I am going to try to get a win condition in there. The game challenge will probably be 1) Make a manufacturing line to produce a regular chocolate bar 2) Make a chocolate bar with nuts 3) Now add a line for chocolate bars with rice Then when the player produces these milestones, output a little score based on time it took, number of machines they used, maybe rate based on overall factory footprint, etc. Share this post Link to post Share on other sites
brendonsmall Posted January 25, 2019 For some reason I cannot upload gifs anymore (getting http 200 errors), so here's a tweet update instead: Right now the win condition is a debug print that says "YAY I made a pallet of stuff", but the good news is that all machines are working more or less for the single main scenario #1. Depending on how tomorrow's Menu and UI work goes, I might try to make scenarios #2 and #3: On 1/24/2019 at 9:17 PM, brendonsmall said: 1) Make a manufacturing line to produce a regular chocolate bar 2) Make a chocolate bar with nuts 3) Now add a line for chocolate bars with rice The end game will probably be fairly anticlimactic, in the wheelhouse of Sim City's "Hooray you are now a Small Town!" or whatever. Share this post Link to post Share on other sites
brendonsmall Posted January 25, 2019 @coughlinjon 's models are inbound and tearing it up on the manufacturing floor. New UI in as well. This is shaping up! Share this post Link to post Share on other sites
brendonsmall Posted January 26, 2019 Main menu is complete: Note: Sandbox mode might get scrapped depending on how tomorrow goes! Tomorrow's goal is to get user prompts finished so the player knows what to do, and the game detects when they did it. Bonus if challenge scenarios #2 and #3 can get in as well. Share this post Link to post Share on other sites
coughlinjon Posted January 26, 2019 Gorgeous title screen, and get my name off it - this is your game Share this post Link to post Share on other sites
brendonsmall Posted January 27, 2019 The initial build is up: https://itch.io/jam/wizard-jam-8/rate/354978 Share this post Link to post Share on other sites
eRonin Posted January 28, 2019 I did the thing! This was my second attempt. The first time I was very confused and produced a whole lot of waste. The first time, I used the splitter and had three lines of production going, but since the game calls for a single pallet to be made, on my second attempt I just had the one line of production to produce a single pallet. Now I'm not sure if I'm supposed to be able to feed a palletizer from three conveyors, but that didn't seem to work the first time and added to my waste. Really cool game though! Share this post Link to post Share on other sites
brendonsmall Posted January 30, 2019 On 1/28/2019 at 10:26 PM, eRonin said: I did the thing! This was my second attempt. The first time I was very confused and produced a whole lot of waste. The first time, I used the splitter and had three lines of production going, but since the game calls for a single pallet to be made, on my second attempt I just had the one line of production to produce a single pallet. Now I'm not sure if I'm supposed to be able to feed a palletizer from three conveyors, but that didn't seem to work the first time and added to my waste. Really cool game though! Awesome! Thanks for playing! I had originally intended a couple extra scope items to make the splitter make more sense: A merger: So you could split/merge lines at different points, and feed a single palletizer/packager with a merger of 2-3 lines of incoming finished bars and Other chocolate types: So you could split the mixed chocolate line into 2 additional mixers to add rice and nuts on two new lines with a common feed from an origin mixer Alas, I ran out of time. But I am really glad you made it to the end, confusion aside. It is satisfying to see that the tutorials and stuff hopefully made sense, and you "beat the game" Yay! Share this post Link to post Share on other sites
Henke Posted January 30, 2019 I built the chocolate! Yay. Share this post Link to post Share on other sites
brendonsmall Posted January 30, 2019 On 1/30/2019 at 7:40 PM, Henke said: I built the chocolate! Yay. Nice! Thanks for playing! Share this post Link to post Share on other sites
brendonsmall Posted January 30, 2019 FYI keen manufacturers of fine chocolates, I have updated the game with a couple minor bug fixes and 2 new manufacturing scenarios: Crispy Chocolate Bars and Nutty Chocolate Bars! Hooray, you can beat the initial challenge, then re-tool the meet these two new challenges. Have fun! https://whilefun.itch.io/a-thousand-dormant-machines Share this post Link to post Share on other sites
Teljoor Posted February 2, 2019 I managed to beat the first challenge also, though I didn't try for the advanced ones. The controls looked kind of intimidating from the description, but with the tutorial it was actually pretty intuitive. As far as UI goes, it might be easier to select different parts to build from a grid instead of cycling through one at a time. Share this post Link to post Share on other sites
Nappi Posted February 3, 2019 Really impressive work! I agree that a grid type object list would help make things easier, but mechanically the game works really well. Share this post Link to post Share on other sites
brendonsmall Posted February 4, 2019 On 2/2/2019 at 9:37 PM, Teljoor said: I managed to beat the first challenge also, though I didn't try for the advanced ones. The controls looked kind of intimidating from the description, but with the tutorial it was actually pretty intuitive. As far as UI goes, it might be easier to select different parts to build from a grid instead of cycling through one at a time. On 2/3/2019 at 8:22 AM, Nappi said: Really impressive work! I agree that a grid type object list would help make things easier, but mechanically the game works really well. Thanks to you both for playing! I agree as well regarding the grid. I think some kind of flyout wheel or grid-based window to view/select from many at once would be better. I also think I should add a dedicated button for Conveyors since they are sort of unique and required all the time (sort of like the 'roads' button in sim city or something). Thanks for your feedback Share this post Link to post Share on other sites