Thrik Posted October 31, 2004 I'm surprised there hasn't been a thread about this yet, and it's kind of late. Anyway, Guild Wars - a rather popular upcoming MMORPG which doesn't require a monthly fee - started its three-day testing period on the 29th, meaning that it ends later today. It's not too late though! The client is only around 60kb, and the game is "streamed" while you play rather cleverly. There is an initial first-time download of 35mb, but it's pretty tame. I don't really play RPG games and only got this because of all the hype, and was pleasantly surprised. The graphics are freakin' awesome (it looks even better when you're ingame and all the fireflies and such are darting around), the game seems fairly fun, and I am enjoying just exploring. It should appeal to fellow adventure enthusiasts like me, since there is a fair bit of the adventure element present. Anyway, it's worth a shot whilst it's free - I don't know if you'll get another chance, so I'd take advantage of it while you can. You can grab the client from their site. Share this post Link to post Share on other sites
Beef Posted October 31, 2004 I have to say, I was tired of the game pretty quickly. some thoughts: Coding is amazingly good for graphics, it runs very smoothly and looks awsome. Warping because of lag is a much bigger issue than in all mmpogs I've played. Scenery is be-you-tee-ful, but alas, the missions are like rollercoaster rides, you stick to roads where the devs want you to go. This strikes me as increadibly odd for a mmpog, while it's common in console games. Missions are increadibly linear. Paired with the fact that the npc's you can take with you on missions are far better than most morons playing the game makes this game very much a single player game. Oh yes, it's not one large shared world, every area has several (25 iirc) 'instances' (or districts as they call it ingame). Once you start a mission it's even an instance for your fellow only. Basicly, I can understand why it's not a subscription mmpog. It can barely pass as an mmpog as it is. As it is now, Guild Wars feels more like a Dungeon Siege Online. Share this post Link to post Share on other sites
Emotion Magnet Posted November 1, 2004 i played guild wars during e3 .. it was decent, not my cup of tea Share this post Link to post Share on other sites
Kode Posted November 1, 2004 I played GuildWars during E3 too. I liked it back then...but I tried it on Friday, on the most recent beta, and I didn't like it *that* much. The concept of being able to play with a friend, in your own world, however, is appealing. Too bad my computer starting acting up (or lack thereof) on Saturday and I couldn't play any more of the beta. Share this post Link to post Share on other sites
Emotion Magnet Posted November 1, 2004 they tried many new concepts with it like eq2 did.. but eq2 pulled it off much better.. ok im off to get my labret pierced now Share this post Link to post Share on other sites
Trithemius Posted November 2, 2004 Basicly, I can understand why it's not a subscription mmpog. It can barely pass as an mmpog as it is. As it is now, Guild Wars feels more like a Dungeon Siege Online. Does it have much in the way of PvP, or just PvM? Share this post Link to post Share on other sites