JSimpleton Posted March 22, 2005 8 of 12> east Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open. > Location: Behind House | Score: 30 | Moves: 84 Share this post Link to post Share on other sites
JSimpleton Posted March 22, 2005 Duncan> open window Too late for that. > Location: Behind House | Score: 30 | Moves: 85 Share this post Link to post Share on other sites
JSimpleton Posted March 22, 2005 Duncan> climb in window You have a theory on how to board a kitchen window, perhaps? > Location: Behind House | Score: 30 | Moves: 86 Share this post Link to post Share on other sites
JSimpleton Posted March 22, 2005 Erkki> enter Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open. > Location: Kitchen | Score: 30 | Moves: 87 Share this post Link to post Share on other sites
Duncan Posted March 22, 2005 # christ this thing has an attitude. Share this post Link to post Share on other sites
JSimpleton Posted March 22, 2005 Duncan> west Living Room You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a closed trap door at your feet. Above the trophy case hangs an elvish sword of great antiquity. There is a brass lantern (battery-powered) here. > Location: Living Room | Score: 30 | Moves: 88 Share this post Link to post Share on other sites
JSimpleton Posted March 22, 2005 8 of 12> take sack You can't see any sack here! > Location: Living Room | Score: 30 | Moves: 89 Share this post Link to post Share on other sites
JSimpleton Posted March 22, 2005 Duncan> take sword Taken. > Location: Living Room | Score: 30 | Moves: 90 Share this post Link to post Share on other sites
Duncan Posted March 22, 2005 take lantern # man thank god we got that sword. Share this post Link to post Share on other sites
JSimpleton Posted March 22, 2005 Duncan> take lantern Taken. > Location: Living Room | Score: 30 | Moves: 91 Share this post Link to post Share on other sites
Intrepid Homoludens Posted March 22, 2005 open trap door Share this post Link to post Share on other sites
JSimpleton Posted March 22, 2005 Intrepid Homoludens> open trap door The door reluctantly opens to reveal a rickety staircase descending into darkness. > Location: Living Room | Score: 30 | Moves: 92 Share this post Link to post Share on other sites
Intrepid Homoludens Posted March 22, 2005 climb down Share this post Link to post Share on other sites
JSimpleton Posted March 22, 2005 Intrepid Homoludens> climb down (down the stairs) The trap door crashes shut, and you hear someone barring it. Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. Your sword is glowing with a faint blue glow. > Location: Cellar | Score: 30 | Moves: 93 Share this post Link to post Share on other sites
Erkki Posted March 22, 2005 # so what do we do to avoid getting killed again? use the sword on the troll? Share this post Link to post Share on other sites
Duncan Posted March 22, 2005 # i have no idea, but that seems like the right approach. Share this post Link to post Share on other sites
JSimpleton Posted March 22, 2005 8 of 12> north The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room. Your sword has begun to glow very brightly. > Location: The Troll Room | Score: 30 | Moves: 94 Share this post Link to post Share on other sites