Lucky Posted May 9, 2005 Can anyone tell me if there's ever been a raiders of the lost ark game made? Share this post Link to post Share on other sites
Jake Posted May 9, 2005 http://www.mobygames.com/game/atari-2600/raiders-of-the-lost-ark Also there are some Raiders moments in Indy's Greatest Adventures on the SNES. Share this post Link to post Share on other sites
Lucky Posted May 9, 2005 Thank you alot, I'll check those titles out. Your a beautiful bundle of infomation, and today youve done yourself some justice. thanks Share this post Link to post Share on other sites
Jake Posted May 10, 2005 All it took was typing "Raiders of the Lost Ark" and "Indiana Jones" into mobygames Share this post Link to post Share on other sites
Lucky Posted May 10, 2005 lol..next time just take the complement it makes me feel good to be able to say nice things about someone, even if those things are flase or proven wrong. I still think your smart, and will someday tell me something that I never knew but it'll be soemthing that makes you look smart. thanks again.. Share this post Link to post Share on other sites
Lucky Posted May 10, 2005 ...boota bing ..botta dang! Share this post Link to post Share on other sites
Lechimp Posted May 10, 2005 What the hell, stop saying Botta bing botta dang because it doesn't make any sense at all and the overuse of Mr. Ts scares me. But if you are going to do it, at least make it your signature so you don't have to manually type it every time. Share this post Link to post Share on other sites
Tanukitsune Posted May 10, 2005 I have Raiders of the Lost Ark for Atari 2600, it's the closest thing you'll find to an adventure game on a Atari 2600. You actually need a second joystick to move around in the inventory. It's of the best games for Atari 2600 and one of the best ones too! Share this post Link to post Share on other sites
spaceship789 Posted August 30, 2005 Last year, I modelled a an indiana jones character with a fully articulating jacket, and a few supporting characters, all in the same cartoony style (looks so much cooler than going for realism). I stuck him in an adventure game that I did using AGS ( www.adventuregamestudio.com). AGS is ok, but everytime you make a tiny change, you need to wait thirty seconds to re-compile it. It was just taking too long to debug, so I shelved the game after the first puzzle room. Mail me privately for the demo if you like. Share this post Link to post Share on other sites
JimmyTheFish Posted August 30, 2005 Don't really care to try the demo, but do you have some pictures of the models you made? Sounds interesting. Share this post Link to post Share on other sites
spaceship789 Posted August 30, 2005 JimmyTheFish said: Don't really care to try the demo, but do you have some pictures of the models you made? Sounds interesting. Here are some avi screenshots with the head erased. http://www.villagephotos.com/pubbrowse.asp?folder_id=1441700 Share this post Link to post Share on other sites
Salka Posted August 30, 2005 Speaking of AGS, I wish it would allow 3D characters to be placed over 2D backgrounds. Share this post Link to post Share on other sites
Redwall Posted August 30, 2005 I believe you're looking for Wintermute. Also, 30 seconds to compile in AGS? Are you using a C64 or something? Share this post Link to post Share on other sites
lailoken Posted August 31, 2005 Yufster said: Speaking of AGS, I wish it would allow 3D characters to be placed over 2D backgrounds. Couldn't you just prerender them? Share this post Link to post Share on other sites
JimmyTheFish Posted August 31, 2005 spaceship789 said: Here are some avi screenshots with the head erased.http://www.villagephotos.com/pubbrowse.asp?folder_id=1441700 Looks pretty good. Nice work. Share this post Link to post Share on other sites
Salka Posted August 31, 2005 lailoken said: Couldn't you just prerender them? Looks really shite though. Share this post Link to post Share on other sites
scotch Posted September 1, 2005 Adding 3d characters to AGS would be quite easy, few days work maybe, but that would look even worse than prerendering. Tacking on 3d to a 2d game engine will never work well. Wintermute does this and it looks awful. If you're thinking Grim Fandango style, well that's just not how it works. Grim's logic is all 3d, just happens to have 2d backdrops. I promise to have my 3d adventure game engine ready by... the end of the year, I have a 2d (vehicle physics action pretty) game I'm urgently making before then. (offer of programming support for 3d adventures is always there, we shook on it, Rusalka!). Share this post Link to post Share on other sites
netmonkey Posted September 1, 2005 AGS is for making old school-looking stuff. If you really want to use 3d characters, I would just use another engine. But personally, I don't want to use 3d characters... it just adds another level of technical complexity that I don't want to bother with. Share this post Link to post Share on other sites