Flægg Posted June 20, 2006 An interesting article about why games suck. (or how one guy just gave up) http://popcultureshock.com/features.php?id=1402 Share this post Link to post Share on other sites
Markus Posted June 21, 2006 Not exactly new insights here, but still it seems to be something everyone has to learn by himself to actually grasp it. It's the same with every creative job, where you need someone to pay you for. And it's not just that you are not an artist, also what you are producing is not art, but a product that first you have to sell to your customer who then has to sell it on some kind of mass market. And for as long as it's not quality or originality customers want, for as long as the FIFAs and Need for Speeds of this world sell more than the Psychonauts and Icos, this will not change. Actually, it will never ever change. Share this post Link to post Share on other sites
elmuerte Posted June 21, 2006 not to forget that crappy sales are often blamed on the creators and not the people that mostlikely fucked up (often the publishers specially the PR dept.). Share this post Link to post Share on other sites
brkl Posted June 21, 2006 His architect analogy is not exactly accurate... Nor very apt considering architecture is widely thought of as an artform. Share this post Link to post Share on other sites
elmuerte Posted June 21, 2006 His architect analogy is not exactly accurate... Nor very apt considering architecture is widely thought of as an artform. Besides that, who needs painting on a wall anyway. A house with no straight walls... I could live in that. Share this post Link to post Share on other sites
SpiderMonkey Posted June 21, 2006 I'm not sure how he got as far into his job as he did before coming to this grand realisation. Surely if game development is a team effort, it naturally follows that you as an individual will not have full creative control and that some of the other people will make decisions you disagree with. And that is basically what he has described throughout his article, just with added "it was The Suits what shitted things up" clichés. As he points out, every other industry works this way - you take someone else's money and make something for them according to their desires. But he fails to observe that every other industry has evolved to manage and work within that reality with maturity rather than childish cynicism. Share this post Link to post Share on other sites
MrChlorophyll Posted June 21, 2006 Besides that, who needs painting on a wall anyway. A house with no straight walls... I could live in that. There's a friend of my family in Colorado that designed and built his house and it has no corners. Straight walls yes, but no 90 degree corners. They're all rounded. And it is awesome. Share this post Link to post Share on other sites
Twilo Posted June 22, 2006 Gehry did a building for MIT which is pretty cool: Share this post Link to post Share on other sites
loonyboi Posted June 22, 2006 There's a friend of my family in Colorado that designed and built his house and it has no corners. Straight walls yes, but no 90 degree corners. They're all rounded. And it is awesome. It sounds like something out of a 60s sci-fi flick. In otherwords, awesome. Share this post Link to post Share on other sites
miffy495 Posted June 23, 2006 Gehry did a building for MIT which is pretty cool Sweet. The theater I work at is getting a documentary based on his sketches next month. I'm kinda interested. Share this post Link to post Share on other sites