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toblix

Chronos Twins

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http://www.pocketgamer.co.uk/r/DS/Chronos+Twins/news.asp?c=1460

The game puts time travel on centre-stage, with the same game level visible in both present and past time periods across the DS' two screens. To make your way through the game, you'll need to push through the side-scrolling environments, taking advantage of the opportunities and limitations of each time period.

Sounds potentially cool.

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The only hurdle would be pulling it off simultaneously. At present, I can't quite wrap my mind around how that would work. Even in games that use both screens at the same time for action, you're usually focusing on one and the other is in your peripheral. The way it was described makes it sound to me like they'd have you playing two games at the same time.

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