Thyroid Posted January 13, 2007 (edited) Now that we're all fine, upstanding adults with no great amount of time on our hands because of work, we're all looking for some games that we can finish in a matter of a few hours. The new Sam and Max episodes are a wonderful filler of this. These episodes form a series, in a way, where each episode is a different story but there might be one adventure through the whole thing. But I was wondering, what if someone wanted to make a game where it was like a show (i.e: the camera worked a lot like in Sam and Max 2, with the close-ups and stuff), but there was one arching story through the whole series? How would you make a good, story-heavy game where we would spend more than one hour a day on it ... where we would watch it - play it - like it was a show, but where it was rich in interactive storytelling? Edited October 29, 2008 by Kroms Share this post Link to post Share on other sites
Jake Posted January 13, 2007 You would spend about 5 times longer on front-loading content than a TV show production team does, and pray 30 times harder that it's a hit. Also, your ratings would die in the third season, when the audience began to fragment and lose the plot, and wonder if the writers really knew how to end it. Share this post Link to post Share on other sites
Redwall Posted January 14, 2007 Quote But when you're reading a novel, you can't just read it for 30 minutes and call it quits because, 200 pages in, you'd get lost. Eh? Sure you can. I used to do that all the time. Share this post Link to post Share on other sites
Rado Posted January 14, 2007 Kroms said: How would you make a good, story-heavy game where we would spend more than one hour a day on it ... where we would watch it - play it - like it was a show, but where it was rich in interactive storytelling? Play Fahrenheit. Stop after each segment. Fire it up again one month later. Think what works in that approach and what doesn't. Come up with ways to fix what doesn't and you may get your answer. One thing you'll find: season finale sucks. Share this post Link to post Share on other sites
Git Force Gemini Posted January 17, 2007 The arguments on S+M is academic anyway, with it being ported in it's entirity onto the Wii. At least, that's what I sold my soul for. Share this post Link to post Share on other sites
Jake Posted January 20, 2007 Git Force Gemini said: The arguments on S+M is academic anyway, with it being ported in it's entirity onto the Wii. At least, that's what I sold my soul for. I don't quite understand why some people think that Telltale employees are all sitting on thrones made from spare Wii dev kits and pulishing contracts. Share this post Link to post Share on other sites
Aussie Ben Posted January 22, 2007 ...you mean you're not? The illusion is shattered forever! I WISH I had an imaginary Wii devkit throne. Share this post Link to post Share on other sites